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  • 1 month later...
Is the hp penaty of rage supposed to be all my PC's hp cause each time I've used this power (and I dark sided myself completely) I died, even as a high level character, or is this total hp loss a bug?

I've had this problem as well, though otherwise these powers worked perfectly and I usually play as a light-sider anyways.

 

Great mod! :)

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  • 8 months later...
Is the hp penaty of rage supposed to be all my PC's hp cause each time I've used this power (and I dark sided myself completely) I died, even as a high level character, or is this total hp loss a bug?

 

I had this problem too guys, if you edit on the di_rage1 script the line started with: effect eEffect11=... to a constant HP damage the PC will collapse (by the effort done?) :xp: only if he/she is weak, I mean if she/he is short of vitality points when the power is called, change that line (and the other rage scripts) to something like this:

 

effect eEffect11 = EffectDamage(80, DAMAGE_TYPE_UNIVERSAL, DAMAGE_POWER_NORMAL);

 

this works better for me at least ... hope it helps :D

 

ah! and by the way, the revitalise series of powers have no animation right? or it's just me?

 

Thanks for this great mod DI, love calling rage just because those animations heh!! :thmbup1:

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I had this problem too guys, if you edit on the di_rage1 script the line started with: effect eEffect11=... to a constant HP damage the PC will collapse (by the effort done?) :xp: only if he/she is weak, I mean if she/he is short of vitality points when the power is called, change that line (and the other rage scripts) to something like this:

 

effect eEffect11 = EffectDamage(80, DAMAGE_TYPE_UNIVERSAL, DAMAGE_POWER_NORMAL);

 

this works better for me at least ... hope it helps :D

Well, it is meant to be risky. :D

 

ah! and by the way, the revitalise series of powers have no animation right? or it's just me?

IIRC, they use the same VFX as Cure.

Thanks for this great mod DI, love calling rage just because those animations heh!! :thmbup1:

Thanks. :)

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  • 5 years later...

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