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Quarren 2DA Troubles


Quanon

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Hey,

 

Fellow modders, hope you can help out here.

 

I'm trying to make the Quarren model playable and selectable in the character creation.

Its a TSL mod.

 

The problems:

 

-Quarren is invisible when choosen in the create screen, its first a headless model. Once in the game its just not there and you're not able to move.

- Using the SaveGame Editor (KSE) the model does show up:

 

But its Black with a 100% Metal effect.

Or playing around with things I get White Quarren or WhiteBody and BlackMetal Head... odd stuff...

 

So now I'm seriously wondering what the hell I'm doing wrong to get it to work.

 

I redid the HEXediting, I re exported out my skins.TGA, making sure they got their Alpha channels and all... added TXIs for the Skins.

 

Anyway, I'm lost here on the 2DA part.

 

Should I copy and edit the Row of the Alien_Quarren_01 (line 537)

or should I take line 136<->138 ( like Darkkenders Tutorial) and edit those.

 

Or is it a clever mix. Cause this is a Fullbody model...

 

Though I tested my skins on the regular TSL Quarren, this is the Boss of the Refugee Sector.

 

QarrenSkin.jpg

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I was asked by memarik to see if you needed help with the Quarren; And, I am glad that 2da editing is my speciality.

 

Copy the row of the Alien_Quarren_01, and edit the following parts of the line:

label=(Your label here)
race=(original model name)
racetex=(your texture's name)

 

That should do the trick, I believe.

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I was asked by memarik to see if you needed help with the Quarren; And, I am glad that 2da editing is my speciality.

 

Copy the row of the Alien_Quarren_01, and edit the following parts of the line:

label=(Your label here)
race=(original model name)
racetex=(your texture's name)

 

That should do the trick, I believe.

 

I'll give it a shot !

EDIT:

Okay that seemed to made it work, but the game keeps crashing on Start New Game.

 

I'll clean out my Override Folder, I had lots of mods installed for TSL.So it might be something else that KILLs my TSL.

 

thanks for the quick reply.

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Okay that seemed to made it work, but the game keeps crashing on Start New Game.

 

It does that with Full Body Models...as I found out with my Revan as PC and Wookiee as PC mods. However, if one doesn't see the full-body model (but still sees the portrait) at the start screen, it'll work and not crash.

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It does that with Full Body Models...as I found out with my Revan as PC and Wookiee as PC mods. However, if one doesn't see the full-body model (but still sees the portrait) at the start screen, it'll work and not crash.

 

Hmm, it seems it has nothing to do with my Quarren.

One of the mods installed must have broken something.

 

Anyway, how would I get this to work with the TSL patcher program ?

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I still have some troubles, I got the model by using KSE.

But it doesn't want to show up in the Select a portrait screen.

 

I made an icon for it, and edited the Portrait.2da, again I can get it with KSE.

 

Should I remane the Label Column in the appearnce.2da ?

 

Its named: P_MAL_Q_SML_01, P_MAL_Q_MED_01 and P_MAL_Q_LRG_01.

 

I've tried altering the Race column, that didn't help a lot, since my screen went black while trying to play with the model.

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Err...confused.gif Did you set the normalhead and backuphead to -1 in appearance.2da? If you did, I can't see why it shouldn't work.

 

-1 ? Didn't know that... I'll have anoter look at it.

 

Else I'll be putting this project back somewhat.

 

EDIT: Doesn't help... could I send you my Skins and Model files and you try to do the 2DA editing.

 

My head is about to explode o_Q

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Yeah, -1 is used for showing no entry in dialog.tlk...

 

Then, explain this quote to me.

 

When an area loads it reads the data in the 2da file from left to right just like english is wrote. so when it hits the head column with a -1 it loads nothing.

 

I thought I understood it to mean that -1 in those columns meant that none of the heads would appear (for a full-body model).

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lolself.gif I was completely wrong about what you needed to change, Quanon. That's why it didn't work.

 

Should I send you the corrected version or should I just release it: it's your call, Quanon.

 

I'll have to make a tutorial on making Full-Body Model PCs sometime before someone else has this problem. It's a good thing that I'm a 2da expert.

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lolself.gif I was completely wrong about what you needed to change, Quanon. That's why it didn't work.

 

Should I send you the corrected version or should I just release it: it's your call, Quanon.

 

I'll have to make a tutorial on making Full-Body Model PCs sometime before someone else has this problem. It's a good thing that I'm a 2da expert.

 

Feel free to release it FK ! Since you did half the job to, so don't forget to mention your name in the credits :p

 

And thanks for all the help.

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