2Corin517 Posted June 2, 2008 Share Posted June 2, 2008 Alright kinda new to the modding scene, made a force power, made a couple items, not much but I"m comfortable with KotOR Tool now. So I've made a Force Power, now I'm aching to make a feat. I'm hoping to make 2 feats actually, the same feat, both games. How do you make feats? Where are the feat scripts? I've looked in Spells.2da, and Feats.2da, but I don't find anything about where to find scripts. Link to comment Share on other sites More sharing options...
Darth InSidious Posted June 2, 2008 Share Posted June 2, 2008 Feats are hardcoded into the game, and are unmoddable, I'm afraid. Link to comment Share on other sites More sharing options...
2Corin517 Posted June 2, 2008 Author Share Posted June 2, 2008 So the only way to do this would be to make a force power with a cost of 0? Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 2, 2008 Share Posted June 2, 2008 So the only way to do this would be to make a force power with a cost of 0? Yes. Well, that is if you could set the script to add a feat. But any non-force sensitive NPC would not be able to use it. _EW_ Link to comment Share on other sites More sharing options...
stoffe Posted June 2, 2008 Share Posted June 2, 2008 So I've made a Force Power, now I'm aching to make a feat. I'm hoping to make 2 feats actually, the same feat, both games. How do you make feats? Where are the feat scripts? You can only add placeholder feats, since the actual workings of the feats are hardcoded in the game engine for the most part. Thus only feats with indirect effects are meaningful to add. While you can't trigger a script directly when a feat is activated, you can check for their presence in other scripts and then make those behave differently. The most common application for this is feats that add extra options in dialogs, or feats that modify how force powers work (extend durations, increased healing, do more damage etc when the force user knows a certain feat), or feats that modify the characters proficiency in using grenades, rockets, shields, medpacs etc. Link to comment Share on other sites More sharing options...
2Corin517 Posted June 2, 2008 Author Share Posted June 2, 2008 I just realized I"d have to make it a buff type thing as it wouldn't work like normal. Unless I just attempted to simulate a feat. (Send normal request for attack. This would take some work, so I may have to settle for a buff for now. Link to comment Share on other sites More sharing options...
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