TheDestroyer99 Posted June 9, 2008 Share Posted June 9, 2008 Creating this thread for any suggestions/bug reports you find in my script for the ingame manual. Please run this and test it out for me. Known bugs are in the readme file. I will release an updated version soon. Beta 3 should be the version I'll release to JK3 files. Download Beta 1: http://destroyersgames.com/OJPmanual.zip Download Beta 2: http://destroyersgames.com/OJPmanualb2.zip -TheDestroyer Link to comment Share on other sites More sharing options...
Tanqexe Posted June 9, 2008 Share Posted June 9, 2008 Thanks so much for having worked on this. When I come back from Taiwan two weeks from now, I'll actually start building an in-game menu that will serve as an "OJPedia," perhaps with animations included such as in the base Rules menus. If you'd like, we can work together (you, Max, me) on writing the content. This will take some time before completion, of course, so in the meantime your solution is the best. As you noted in your readme, seems like you can't use \n for next line. It seems like that's really preventing the scripts from being complete. Text limit seems to be a major problem as well. I guess another thing that's changed is that we're standardizing the names of all the different offensive/defensive moves. Offense: Fake, Attack, Power Attack Defense: Body Dodge, Block (automatic), Parry, Riposte Perhaps you can map the binds to the F1-F12 keys (not sure many people use those) so that those keys are a bit more out of the way. Also, you can probably enhance readability by breaking down the sections more (i.e. offense moves, defense moves) and making the text more concise. Link to comment Share on other sites More sharing options...
TheDestroyer99 Posted June 10, 2008 Author Share Posted June 10, 2008 Updated to Beta 2. Changed \n's to colors and hopefully fixed the "unknown command" problem. Please post if it is still there and tell me which file it happens in, or what button you press to open it. Please be sure to download the beta 2 update uploaded at 6:44 PM eastern standard time (US). As far as I know all the bugs have been addressed and this is now v1.0 worthy! Break it if you can! Link to comment Share on other sites More sharing options...
Maxstate Posted June 10, 2008 Share Posted June 10, 2008 Drat. That's great. Link to comment Share on other sites More sharing options...
TheDestroyer99 Posted June 10, 2008 Author Share Posted June 10, 2008 Double check to make sure you got the final update Max! Dang I keep posting in my own thread... after testing it, who thinks its worthy of JK3 files?? Link to comment Share on other sites More sharing options...
Maxstate Posted June 10, 2008 Share Posted June 10, 2008 I think it's worth being a part of the core of OJP. Maybe have it shipped with the v1.3 installer? Link to comment Share on other sites More sharing options...
Tanqexe Posted June 11, 2008 Share Posted June 11, 2008 This is coming along beautifully, man. Couple additional notes: Ripostes are spelled without an i. Try to color code more consistently. I.e. in general text color is white. Main Topic of the section in the directory is green; subsections of topics are in red; important terms or phrases are yellow; and the text for the menu options are in blue or aqua. That way people's eyes will be drawn to important information in a structured manner. You can get rid of the alternative names for moves, it'll only confuse people. Transitions --> combos Riposte is the same as an attack parry, so having them in conjunction in the menu is redundant Conversion == Disarm; just use disarm, conversion can be misleading. Anyhoo the saber manual really needs an overhaul - it's currently written too much like a technical manual (I think that was originally what Hocs wrote it as an assignment for...lol don't remember) and needs to be organized for more general public consumption. That'll be done by the time v1.3 hits the intertubes. Link to comment Share on other sites More sharing options...
[Alpha]-0mega- Posted June 11, 2008 Share Posted June 11, 2008 Even though his manual seems to be in contradiction with itself sometimes. Bolding mine: Riposite (attack parry): hold attack while you parry block a swing. O RLY?! Riposites/Attack Parries: A new move in this version of Enhanced is the Attack Parry and uses the start fake as its aid. ... Step 2: Hold the proper parry direction (explained before) and tap attack just as your opponents saber is about to hit you (sometimes taping it at the same time works to). You must be in a preblock animation or a start fake animation for it to work, but you cannot be holding attack at the time of hit. Link to comment Share on other sites More sharing options...
Tanqexe Posted June 11, 2008 Share Posted June 11, 2008 Need. Rewrite. Manual. Brainzzzzz..... \zombie Link to comment Share on other sites More sharing options...
Maxstate Posted June 11, 2008 Share Posted June 11, 2008 Tapping Mouse Button 1: Tapping your attack button will make your character do a feint, or fake attack. This attack will do the windup animation of the particular style, from the direction you're walking into at the time you press it. Fakes are used to confuse enemies, to parry and to riposte. Holding Mouse Button 1: Holding your attack button makes your character initiate an attack into the direction that you're moving in. The attack sequence can be forwarded into a power attack, followed through with a run attack, or paused/stopped with a fake, giving players a nice array of possible combat maneuvers right off the bat. Unparried attacks damage your opponent's mishap and DP. Parried attacks damage your mishap while regenerating your opponent's mishap, they also do minuscule amounts of DP damage and force you into a "freeze"; they make you stand still and center your view on your opponent. Pressing Mouse button 2: Mouse button 2 allows you to kick and slap into several directions to: x) give you breathing time x) push your enemy away x) push your enemy to the ground. Note to Darth: did slap get buffed? Parrying: In OJP, you block incoming attacks automatically with your saber. These blocks however count only as a last measure self-defense for you, and typically do a lot of DP and mishap damage. To properly block an attack, you are going to have to divide your body into 6 parts: -Top left -Top right -Left torso -Right torso -Left leg -Right leg Then, you need to keep in mind that high attacks are parried by moving backwards, low attacks below the knees are forward and left/right attacks are left/right. You move into the direction that your opponent is attacking you from. You try to synchronize the place that his saber hits you, with the movement of your character. Id est: if I were to stand across from you, and I attack you on your top right (your right side, head-height), where do you move? Backwards, because it's a high attack, and right because it's on the right side of your body. If someone attacks your left side, you move left, same goes for right. Riposting: Tap fake just before your enemy hits you, and parry in the right direction while doing it. This cashes in on where your opponent's mishap meter is and allows you to stumble, freeze, bounce, disarm and knock them down. Power attacks: Hold both MB1 and MB2. PAs allow you to do more damage to mishap and DP, and allow you to change the direction your attack comes from, but they are slower and take more FP to do. Mishap: Mishap is your concentration meter. The higher it goes the more prone you are to making mistakes when kicked, parried or riposted. High mishap causes knockdowns, freezes and disarms, medium causes bounces and stumbles while small amounts of mishap cause smaller stumbles. Link to comment Share on other sites More sharing options...
razorace Posted June 11, 2008 Share Posted June 11, 2008 I think we need to focus on getting all the OJP documentation onto a dedicated OJP wiki vs having a ingame manual. Having a ingame manual would double the amount of documentation work to do for updates. :S Link to comment Share on other sites More sharing options...
[Alpha]-0mega- Posted June 11, 2008 Share Posted June 11, 2008 Well you could prepare a special template to put text in, and then just copy paste the Wiki updates into the in-game manual. Though for that to work I guess the wiki would have to have a friendly text format. Link to comment Share on other sites More sharing options...
TheDestroyer99 Posted June 11, 2008 Author Share Posted June 11, 2008 The big thing about this is the In-Game part . I'll update this whenever the original is properly updated (major overhaul, if possible). I'm not really in the mood to go through 2-3 looong lines searching for spelling errors when there is no spell checker in wordpad. I'll get a spell checker for it later. As for color-coding by section: I did the color coding for ease of checking. Everything general is in its binded section, so the color coding is for ease of reading. Later on I might add a cycler to it to lessen the load on binds. Link to comment Share on other sites More sharing options...
razorace Posted June 12, 2008 Share Posted June 12, 2008 mmm, I don't think we're going to be able to keep up with all the updates. Heck, even the first revision of the ingame docs hasn't been completed. Link to comment Share on other sites More sharing options...
TheDestroyer99 Posted June 12, 2008 Author Share Posted June 12, 2008 Well then... whoever is writing the manual here on the forums should get crackin' , I don't know enough about OJP-E to make a new one anyways. If you guys want I could host a wiki. Just tell me where to get the wiki software (free) and I'll have it set up quickly. Link to comment Share on other sites More sharing options...
razorace Posted June 17, 2008 Share Posted June 17, 2008 I think they have another host in mind but thank you anyway. Link to comment Share on other sites More sharing options...
TheDestroyer99 Posted July 10, 2008 Author Share Posted July 10, 2008 Update on the manual: I am currently fixing the spelling mistakes and grammar mistakes in the manual. Also, I have set it up so the topics are not bound to the F- keys, but to (/) (.) and (,). So, version 2.1 will be eye candy compared to how the old spelling was. Link to comment Share on other sites More sharing options...
Maxstate Posted July 10, 2008 Share Posted July 10, 2008 Be sure to pass it along before we release the next version. Link to comment Share on other sites More sharing options...
TheDestroyer99 Posted July 10, 2008 Author Share Posted July 10, 2008 I have sent it to JK3 files. If anyone sees any mistakes TELL ME! I want it to look professional . Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.