Thankteamgizka Posted June 15, 2008 Share Posted June 15, 2008 Can anyone make a mod where you can get more than two starport visa's on onderon Link to comment Share on other sites More sharing options...
Robespierre Posted June 16, 2008 Share Posted June 16, 2008 This should really be in the request section. Presumably all you would need to do is make a script that puts some starport visas in a container. You could even just spawn them yourself using the cheat node (but I don't know what the name is). Link to comment Share on other sites More sharing options...
Robondacob Posted June 16, 2008 Share Posted June 16, 2008 There could be a side quest behind this. Do some favors for some rich people, they give you open vistas. The other option is the give item cheat. I looked for it but couldn't find it. Sorry. Link to comment Share on other sites More sharing options...
Ulmont Posted June 16, 2008 Share Posted June 16, 2008 This, sadly, would have to be done like Robondacob said. My own attempts to change the stack-size failed, since it appears that all your visas will be given to the person. Link to comment Share on other sites More sharing options...
Darth Payne Posted June 16, 2008 Share Posted June 16, 2008 Didn't EnderWiggin make a mod that does this? I'll look through my collection and see if i still have it, if you want. Link to comment Share on other sites More sharing options...
Robespierre Posted June 16, 2008 Share Posted June 16, 2008 Alright, after hunting around in Kotor Tool, I found that there are four .uti's for starport visas: Name: firstnamesstarpo.uti Tag: pc_visa Modules: 501OND Title: <FullName>'s Starport Visa Description: This is your Starport Visa for the city of Iziz. If you lose this you won't be able to leave the city. Name: pl_bh_visa.uti Tag: pl_bh_visa Modules: 502OND, 503OND, 512OND Title: Bounty Hunter's Starport Visa Description: This Starport Visa is useless to you at present because it is keyed to the identity of the Twilek Bounty Hunter you obtained it from. Name: pl_visa.uti Tag: pl_visa Modules: 502OND, 503OND Title: Open Starport Visa Description: You obtained this Starport Visa from Bakkel. It is an open visa, meaning anyone can use it. Name: pl_visa_sliced.uti Tag: pl_visa_sliced Modules: 502OND, 503OND Title: Sliced Open Starport Visa Description: This is the Starport Visa you acquired from a Twi'lek bounty hunter. Kiph sliced it for you so that it can be used by anyone. Title and Description are how the item appear in game. The name is the actual name of the file, and the tag is how you would get another one in game. The module is where it appears in the Kotor Tool if you want to extract it. Alright, so then I went through the Kotor Tool and had a look at the dialog node of one of the people you can give a starport visa to. So here's the conditional script for the dialog node "I've got a starport visa" (the script is called c_visa_have): int StartingConditional() { if (GetIsObjectValid(GetItemPossessedBy(GetFirstPC(), "pl_visa"))) { return 1; } if (GetIsObjectValid(GetItemPossessedBy(GetFirstPC(), "pl_visa_sliced"))) { return 1; } return 0; } What you would need to do is then add the tag of a new starport visa. Basically grab the .uti of one of the starport visas, change the tag, name, description, etc, and put the line in the above code, recompile and add it to your override. You may also need to add a line to this script (named a_visa_quest): void sub2(object objectParam1, int intParam2); void sub1(object objectParam1); void sub2(object objectParam1, int intParam2) { int nAlign = GetGoodEvilValue(objectParam1); int int3; if ((((intParam2 == intGLOB_22) || (intParam2 == intGLOB_23)) || (intParam2 == intGLOB_24))) { int3 = 3; } else { int3 = 2; } int int4; int int5; if ((nAlign >= 85)) { int5 = 1; } else { if (((nAlign < 85) && (nAlign > 60))) { int5 = 2; } else { if (((nAlign <= 60) && (nAlign >= 40))) { int5 = 3; } else { if (((nAlign < 40) && (nAlign >= 15))) { int5 = 4; } else { int5 = 5; } } } } int4 = ((int5 + intParam2) * 2); if ((int4 < 0)) { int4 = (int4 * (-1)); } if ((int4 == 0)) { int4 = 1; } if (((int5 == 1) && (intParam2 == intGLOB_25))) { int4 = 1; } else { if (((int5 == 5) && (intParam2 == intGLOB_24))) { int4 = 1; } } AurPostString(("Hit = " + IntToString(int4)), 5, 5, 4.0); AdjustAlignment(objectParam1, int3, int4, 0); } void sub1(object objectParam1) { sub2(objectParam1, intGLOB_27); } void main() { int nParam1 = GetScriptParameter(1); int int3; switch (nParam1) { case 1: if ((GetGlobalNumber("502OND_First_Visa") == 0)) { int3 = 30; } else { int3 = 91; } sub1(GetPCSpeaker()); break; case 2: if ((GetGlobalNumber("502OND_First_Visa") == 0)) { int3 = 40; } else { int3 = 92; } break; case 3: if ((GetGlobalNumber("502OND_First_Visa") == 0)) { int3 = 50; } else { int3 = 93; } break; case 4: if ((GetGlobalNumber("502OND_First_Visa") == 0)) { int3 = 60; } else { int3 = 94; } break; case 5: if ((GetGlobalNumber("502OND_First_Visa") == 0)) { int3 = 70; } else { int3 = 95; } break; } AddJournalQuestEntry("starportvisa", int3, 0); SetGlobalNumber("502OND_First_Visa", 1); if (GetIsObjectValid(GetItemPossessedBy(GetFirstPC(), "pl_visa"))) { DestroyObject(GetItemPossessedBy(GetFirstPC(), "pl_visa"), 0.0, 0, 0.0, 0); } else { DestroyObject(GetItemPossessedBy(GetFirstPC(), "pl_visa_sliced"), 0.0, 0, 0.0, 0); } } But I don't have the willpower at the moment to work out what that script actually does. N.B. While the two scripts listed above appear in both 502OND_s.rim and 503OND_s.rim, they are identical, and I believe if you put the replace script in the override, it will override both scripts. Alright, see what you can do! If you have problems, don't hesitate to call! Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 16, 2008 Share Posted June 16, 2008 Re: My mod... There was a problem when I made it - It did add a couple more pl_visa_sliced items onto Onderon, however, the whole quest was scripted oddly when the game was made. What I'm trying to say is that the script in the dialog when you're trading the visa or giving away the visa just removes all items with the tag pl_visa_sliced in your inventory. IIRC, I even tried to get around it by just spawning a bunch of unsliced visas to see if you can slice them one at a time, but that also doesn't work. You'd need to change the two scripts that Robespierre gave above... and I'm not even sure if that would completely do the trick. Sorry. _EW_ Link to comment Share on other sites More sharing options...
Robespierre Posted June 17, 2008 Share Posted June 17, 2008 Yes, that quest does come across as a very over-complicated quest. So, could I give it a shot? I just don't want to step on any other modder's toes. Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 17, 2008 Share Posted June 17, 2008 Oh, absolutely. Go for it, and good luck _EW_ Link to comment Share on other sites More sharing options...
Darth Payne Posted June 17, 2008 Share Posted June 17, 2008 I just thought of something. What about a console in the docs office that can give you 1 extra visa at a time? Is that a good or bad idea? Link to comment Share on other sites More sharing options...
Robespierre Posted June 17, 2008 Share Posted June 17, 2008 Well I was going to add some massive side-quests, dialog and probably rescript most of the quest. But if you were going to do that, you'd have to somehow avoid the problem that EnderWiggin had where all of his starport visas got given to whoever he gave it to. Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 18, 2008 Share Posted June 18, 2008 I just thought of something. What about a console in the docs office that can give you 1 extra visa at a time? Is that a good or bad idea? If that was the case, and you had the console limit you to one at a time through a check script, it would totally work. Good idea, Payne. If you wanted to script a terminal it should avoid the problem I encountered. _EW_ Link to comment Share on other sites More sharing options...
Thankteamgizka Posted June 18, 2008 Author Share Posted June 18, 2008 I hope someone can do it Link to comment Share on other sites More sharing options...
arth Posted July 20, 2008 Share Posted July 20, 2008 u can get 2 i now of now one from te deaad bounty hunter and another one from the girl how u have to kill after freeing the doctor 1. i was play on the xbox 2. i gave the first to the spy (= Link to comment Share on other sites More sharing options...
Thankteamgizka Posted July 21, 2008 Author Share Posted July 21, 2008 Robespierre made the mod for anyone whos interested Link to comment Share on other sites More sharing options...
Ctlz Posted October 1, 2015 Share Posted October 1, 2015 If anyone is wondering, the id for giveitem cheat of the sliced open visa item is pl_visa_sliced. As people previously said, whenever you give a visa to someone, the whole stack gets removed. However you can still add as many visas as you like even after the quest is removed from your journal and you will still receive any rewards that you should have gotten from the npc. Link to comment Share on other sites More sharing options...
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