Jedi_Man Posted June 19, 2008 Share Posted June 19, 2008 Hey, i have some sweet ideas for kotor 1. I was thinking Having 2 weapons slots like in kotor 2 and that all weapons can be ugraded. please help or tell if this has been done already. Link to comment Share on other sites More sharing options...
Master_Crush Posted June 19, 2008 Share Posted June 19, 2008 I don't think thats possible. It would require a total overhaul of the menu art and editing it. But not sure, never done something like this before. Link to comment Share on other sites More sharing options...
Jedi_Man Posted June 19, 2008 Author Share Posted June 19, 2008 Or, more ideas coming, Weapons that look like M4's, M16's and AK-47's! that would be sweet. even better is if someone could custom make them because one thing i like to do is draw and i have several drawings of starwars blasters like these. but they are made by Teklar (random word that popped in my brain when i needed a comany name for them) could someone make these please or direct me to some? Link to comment Share on other sites More sharing options...
Jedi_Man Posted June 19, 2008 Author Share Posted June 19, 2008 Thanks for the info master crush. Link to comment Share on other sites More sharing options...
Jedi_Man Posted June 19, 2008 Author Share Posted June 19, 2008 Brain wave. i have no modding tools so i am making a shout out, couldn't someone just take kotor 2's equip menu and change the color and make what ever other necessary mods are needed for two slot holding? just a thought. Link to comment Share on other sites More sharing options...
Robondacob Posted June 19, 2008 Share Posted June 19, 2008 Brain wave. i have no modding tools so i am making a shout out, couldn't someone just take kotor 2's equip menu and change the color and make what ever other necessary mods are needed for two slot holding? just a thought. I'm pretty sure that's porting resources, which is illegal. If you talk about that the mods might close this thread. I'm not sure it is even worth it to make a mod like that just to switch weapons. Yeah it's a neat thing, but it'd be too hard to make for something that is not needed. Plus, it might not be possible to make another action (like pressing h to switch weapons) available by a mod. To make all weapons upgradeable, you can just go to all of the item .uti's and press a box to make it fully upgradeable. Of course, you would need to go to properties and add the effects of the upgrades. Link to comment Share on other sites More sharing options...
Jedi_Man Posted June 19, 2008 Author Share Posted June 19, 2008 How exactly could you do that robondacop? Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 19, 2008 Share Posted June 19, 2008 I don't think thats possible. It would require a total overhaul of the menu art and editing it. But not sure, never done something like this before. Correct, sir. This would require *.exe editing, which we do not talk about here. (And/or porting, if you were talking about that route) Or, more ideas coming, Weapons that look like M4's, M16's and AK-47's! that would be sweet. even better is if someone could custom make them because one thing i like to do is draw and i have several drawings of starwars blasters like these. but they are made by Teklar (random word that popped in my brain when i needed a comany name for them) could someone make these please or direct me to some? Most people are really big into continuity. If it doesn't fit into the storyline (or the SW era) it will be hard to find someone to do it. However, Sithspecter made a minigun mod if you're interested. _EW_ PS. For multi-posts, use the Edit feature of posts instead of repeatedly posting (or 'bumping'). Link to comment Share on other sites More sharing options...
xxMalic3xx Posted June 19, 2008 Share Posted June 19, 2008 I'll say... Whoever makes these guns, have fun. I'd help but I have no idea how the hell to do it. Perhaps if I ever happen to learn this properly I'll help you make those guns... Until then; Good luck and goodbye. ~ |xx.Malic3.xx| Link to comment Share on other sites More sharing options...
Jedi_Man Posted June 19, 2008 Author Share Posted June 19, 2008 Thanks for the info EW. but i think i keep posting normally because that way instead of people having to keep looking for where i ended last time i can start over with a fresh slate. and and maybe its possible with the M4 stuff because revan made all sorts of stuff so you could find stuff revan made for HK or stuff that was mass produced for the sith because of its ingenutiy or something. just a thought. plus I am really atracted to the Ak 47s and M4s. There really just ideas for stuff, no need for them but coolness. Link to comment Share on other sites More sharing options...
Robondacob Posted June 19, 2008 Share Posted June 19, 2008 How exactly could you do that robondacop? 1. Download Kotor Tool (it's in this forum, forgot which one though). 2. Start Kotor Tool set the paths to the correct places. 3. Press the + sign on the BIF tree. 4. Press the + sign on the templates tree. 5. Press the + sgin on the Item Templates tree (not the exact name but it should be easy to find). 6. That is all the items in the game. The armor is g_a_(armorID) weapon is usually g_w_(weaponID). It is pretty basic as long as you know what you are looking for. The biggest problem with this is that it would take a large amount of time to mod every single armor, weapon, and robe. Also, this would make all mods that use armor, weapons, or robes incompatible. Link to comment Share on other sites More sharing options...
Jedi_Man Posted June 19, 2008 Author Share Posted June 19, 2008 Thanks for info robondacop! ill give it a shot. Link to comment Share on other sites More sharing options...
Robondacob Posted June 19, 2008 Share Posted June 19, 2008 First of all, it is RobOnDaCob (no need to do that capitilization, but still). Secondly, you might want to consider only editing certain items for upgrades. Making them all upgradeable is tedious work. Link to comment Share on other sites More sharing options...
Jedi_Man Posted June 19, 2008 Author Share Posted June 19, 2008 ok i only need it for some weapons anyway. and sorry about the name. my eyes trick me sometimes. Link to comment Share on other sites More sharing options...
Jedi_Man Posted June 19, 2008 Author Share Posted June 19, 2008 Truly all i want is and M4 weapon. its not unreaonable. peaple still had slug throwers then. it could work. If anyone knows about how to get a mod for it please tell me. P.S. Id like it for both kotor 1 and tsl Link to comment Share on other sites More sharing options...
Darth Payne Posted June 19, 2008 Share Posted June 19, 2008 I think Sithspecter made an M4 for his weapon mod. The files for it might've been lost in the crash though. You could PM him about it and ask. Link to comment Share on other sites More sharing options...
Robondacob Posted June 19, 2008 Share Posted June 19, 2008 ok i only need it for some weapons anyway. and sorry about the name. my eyes trick me sometimes. Nah it's aight. You should probably think out some stats for the weapons for the modder. It might make it easier. Link to comment Share on other sites More sharing options...
Jedi_Man Posted June 20, 2008 Author Share Posted June 20, 2008 RObOnDaCob The Stats are: basic blaster except Attack damage: 12-20. and fully upgradeable. Link to comment Share on other sites More sharing options...
Robondacob Posted June 20, 2008 Share Posted June 20, 2008 RObOnDaCob The Stats are: basic blaster except Attack damage: 12-20. and fully upgradeable. For the M4? Or are you talking about your own modded items? You can just call me rob to make it easier too. Link to comment Share on other sites More sharing options...
Jedi_Man Posted June 20, 2008 Author Share Posted June 20, 2008 Yes, I am talking about the M4. those are the stats that sound like a reasonable weapon that isn't going to be a one hit kill weapon. though if youd like it different thats fine. well i will edit this post from now on. the upgrades would be everything, and id prefer for both games but if you only have time for one thats fine. Link to comment Share on other sites More sharing options...
Robondacob Posted June 20, 2008 Share Posted June 20, 2008 What would the upgrades be to? Will this be for TSL or K1? If TSL it can be unstoppable (for realism). Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 20, 2008 Share Posted June 20, 2008 Truly all i want is and M4 weapon. its not unreaonable. peaple still had slug throwers then. it could work. If anyone knows about how to get a mod for it please tell me. P.S. Id like it for both kotor 1 and tsl It would need to be completely modeled from scratch. And then completely modeled again from scratch for K2. Then it would need to be mapped x2 and skinned x2. Then it would have to be put in game and the upgrade files would have to be edited in order to add the effects of upgrades in. That is how you would do so. _EW_ And seriously, double/triple posting in the same thread is considered bumping and is against the Forum Rules. Please refrain from doing so - the Edit feature is there for a reason. It's not an option Link to comment Share on other sites More sharing options...
Master_Crush Posted June 20, 2008 Share Posted June 20, 2008 Correct, sir. This would require *.exe editing, which we do not talk about here. (And/or porting, if you were talking about that route) Wow, thats really the first time someones agreed with me, lol. And Jedi_Man, all that you have asked for is either Hard, Impossible or Illegal! Not sure if you will get many people wanting to do this. Cheers PS: EnderWiggin, sorry about Yesterday, man. Link to comment Share on other sites More sharing options...
Jedi_Man Posted June 20, 2008 Author Share Posted June 20, 2008 ok EW ill follow the rules from now on. youll have to check my last post for more info. and that stuff i put up first i dont want any more, since its illegal. Link to comment Share on other sites More sharing options...
Sithspecter Posted June 22, 2008 Share Posted June 22, 2008 It would need to be completely modeled from scratch. And then completely modeled again from scratch for K2. Then it would need to be mapped x2 and skinned x2. Actually, all you'd have to do is change the 'KotOR 1' or 'KotOR 2' box on MDLOps to change between K1 & TSL. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.