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[WIP] TSL, Yavin IV


Exile007

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No reskins my friend, brand new home made level that is ! :lol:

 

ok thought so because I didnt recognize the place. Did you or exile make them? If it was exile it would add to the list of the people who can make completely new models to 6(I think)

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ok thought so because I didnt recognize the place. Did you or exile make them? If it was exile it would add to the list of the people who can make completely new models to 6(I think)

 

I don't have the UBER modeling skills that Quanon does so he made it. :p

 

Great stuff Q, just started work on it! :D

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It's nice to see that Quanon is making some "new" areas, it adds to the variety. Can't wait to see more "sneak peeks" :)

 

Since I worked with Silver on his BoS, I believe its the best choice to re-use certain areas and doing some new build ones.

 

Building new maps is quite slow and so it.... slows the whole progress of the mod down.

 

So if its released late, don't look at me :lol:

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Since I worked with Silver on his BoS, I believe its the best choice to re-use certain areas and doing some new build ones.

 

Building new maps is quite slow and so it.... slows the whole progress of the mod down.

 

So if its released late, don't look at me :lol:

 

*Glares at Quanon*

 

Thats fine with me I can wait :)

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Same :)

 

Looks like its been days uber-productive as I got some new tease sneak peeks for you folks :p

 

There's still some work to do, adding the trees and shrub again, to the muddy swamp surrounding the tomb.

 

And I need to check my .are file, for some reason the Grass doesn't show up.

 

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Ewar01.jpg

 

EDIT: UPDATE=> Grass now works and added some trees to the mud field.

2 new shots added.

 

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ExarMud02.jpg

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ExarMud01.jpg
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Looks like its been days uber-productive as I got some new tease sneak peeks for you folks :p

 

There's still some work to do, adding the trees and shrub again, to the muddy swamp surrounding the tomb.

 

And I need to check my .are file, for some reason the Grass doesn't show up.

 

Show spoiler
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Ewar01.jpg

 

Show spoiler
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Ewar02.jpg

 

 

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Ewar03.jpg

 

Mine,mine,mine! :lol:

 

Looking superb Quanon!

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Looks like its been days uber-productive as I got some new tease sneak peeks for you folks :p

 

There's still some work to do, adding the trees and shrub again, to the muddy swamp surrounding the tomb.

 

And I need to check my .are file, for some reason the Grass doesn't show up.

 

Show spoiler
(hidden content - requires Javascript to show)
Ewar01.jpg

 

EDIT: UPDATE=> Grass now works and added some trees to the mud field.

2 new shots added.

 

Show spoiler
(hidden content - requires Javascript to show)
ExarMud02.jpg

Show spoiler
(hidden content - requires Javascript to show)
ExarMud01.jpg

 

That looks awesome Quanon, your really outdoing yourself here. Just by looking at the work this is going to be one of the best mods for TSL hands down.

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Roughly how long will it take to play through this?

 

No idea. :) In the content that I have created (Landing, entrance to Kun's Temple, the Temple itself) I have around fifty minutes. But these areas are relatively short and mostly combat. It would also take the average player longer because they don't know where there going whereas I know what exactly must be done to proceed to the next area. So it took me fifty minutes.

 

Some work I've done on the new map Quanon sent me. :D

 

One

Two

Three

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No idea. :) In the content that I have created (Landing, entrance to Kun's Temple, the Temple itself) I have around fifty minutes. But these areas are relatively short and mostly combat. It would also take the average player longer because they don't know where there going whereas I know what exactly must be done to proceed to the next area. So it took me fifty minutes.

 

Some work I've done on the new map Quanon sent me. :D

 

One

Two

Three

 

Awesome looking good cant wait for the release.

 

Only thing I dont really like is the white statue in the 3rd pic kinda looks bad with the dark building and larger statues. Id recommend changing that texture.

 

Also do you mind if I make some loadscreens for this mod after its released?

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Another update: Latest area is nearly finished, need to wrap up some little flaws.

 

Fix the lighting in it aswell...

 

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RepBase02.jpg

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Another update: Latest area is nearly finished, need to wrap up some little flaws.

 

Fix the lighting in it aswell...

 

Show spoiler
(hidden content - requires Javascript to show)
RepBase02.jpg

Show spoiler
(hidden content - requires Javascript to show)
RepBase04.jpg

Show spoiler
(hidden content - requires Javascript to show)
RepBase06.jpg

Show spoiler
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RepBase03.jpg

 

The areas look pretty sweet, but I love the sith-looking squid-head pc! is that part of this mod, or from something else?

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That base somehow strangely reminds me of Sleheyron... I wonder why. :)

 

héh... I used Dxun textures though, must be the brown orange theme and there's a good change their indeed the same :p

 

Certain trim textures get reused a lot in both games, just with a differant color...

 

Or our brains are nearly the same SS, brain twins... scarry or Las Vegas :lol:

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This mod really looks great i saw the trailer on youtube before the wip lol

 

still i suggest keeping the revan robe on exar kun as it makes him look super cool

oh btw the pics looks great this may be a permanant in my override

 

and the tslrp compatabilty problem will probably be the galaxymap script but you can always warp to the first module:D

keep up the good work

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  • 1 month later...
This mod really looks great i saw the trailer on youtube before the wip lol

 

still i suggest keeping the revan robe on exar kun as it makes him look super cool

oh btw the pics looks great this may be a permanant in my override

 

and the tslrp compatabilty problem will probably be the galaxymap script but you can always warp to the first module:D

keep up the good work

 

I actually posted the trailer around the same time as I had the [WIP] thread up.

 

Anyways, this is more of an update to show that I haven't ditched the project. I've been re-doing a lot of old modules, as the scripts were very buggy, and expanding upon the plot. Hopefully, the mod will have some reasons for you to return to the planet once you've finished the main quest (something that I find is lacking in some planets).

 

Anyway, I have some new skins, and 3 character bios to show. ;)

 

Former Jedi: Paul Reyal

 

jedi.jpg

 

Like many Jedi in the Mandalorian Wars, Paul was tempted to join Revan and Malak. He ultimately decided that the Force needed him elsewhere, the Jedi Council had no influence in his decision. He believes that the Force runs far deeper than a simple distinction between good and evil. When Revan and Malak returned and the Jedi Exile was exiled, he became frustrated with Jedi Order. Paul didn't think it was right for the Jedi to distinguish Revan and Malak as evil when they wouldn't accept that it was wrong for them to watch the Outer Rim burn. He believed that the council held too much pride in their beliefs and would refuse to accept failings in the order, especially Master Atris. He ultimately left the order out of frustration and traveled from world to world, looking for failings in the Order that led to the rebirth of the Sith. He currently resides on the Jungle Moon of Yavin IV, investigating the Massassi Temples and Exar Kun's teachings.

 

 

 

Brother of the Sith

 

brother.jpg

 

Exar Kun needed warriors during the Sith War, and these guys were more than happy to learn from the finest student at the Jedi Academy. Exar Kun corrupted them, twisted them, and put them under horrific Sith Alchemy experiments. They have unbound loyalty to their master and are always ready to serve. I call them 'Kun Lackeys'.

 

 

 

Exar Kun

 

kun.jpg

 

http://starwars.wikia.com/wiki/Exar_Kun :xp: No reason for me to state the article. :lol:

 

Anyway, I'm off to study for my stupid semester finals, don't expect any updates until then. These tests will determine whether I have an A or a B in all my classes. >_<

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