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my new area.....EMPTY?


Canderis

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i am working on a big mod and ive made a new area and all and when i enter in the coordinates for the people and build the .mod file eather i cant warp there or its empty when i do warp there. can and one tell me what to do to fix it?

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You have everything necessary for the people in there to pop up?

 

In short: a proper .GIT file is in your .MOD?

the .UTC files of every creature in there is in your .MOD?

the .UTP of every placeable in there is in your .MOD?

(If this is a new area) the .LYT is in your override?

the .ARE and .IFO are also included in your .MOD?

your .MOD is in your modules folder?

 

If you answered 'No' to any of these questions, then do what you didn't and report back.

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If you've placed NPC's or placeables in your module, and you loaded a savegame after you had already gone to it, the new NPC's won't appear. Also, the .mod file goes in the modules folder, if that's your problem.

i tried this and it still dosent work. and i made new guys who went do i need to delete the guy i used to go there first?

 

i am using this tutorial

http://forums.filefront.com/sw-kotor2-modding-editing/211231-storyline-total-conversion-mod-tutorial.html

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No, you do not need to delete your character who has gone there.

 

I can't say I've ever seen nor used that tutorial... to the best of my knowledge. (My darn parental controls blocked it!!!)

 

!Idea!

 

Did you rename the .GIT, .IFO, or the .ARE file in any way? I know I did that once and it totally screwed over my redone module.

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@ForeverNight: http:// This thread is identical to the tutorial he's viewing at filefront.[url=http://www.lucasforums.com/showthread.php?t=157396]http://www.lucasforums.com/showthread.php?t=157396

@Canderis: Have you made sure you're using the right tags? Are you reusing old NPCs from a currently existing module? The coordinates exactly right? Are you warping to the right area? If you answered yes to questions 1 & 3, then I have no idea... >_>

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What are you using for you creature templates? If this is for K2 than some of the models aren't in-game. That can sometimes cause a crash. ;)

 

Try moving the placeables, creatures, etc. to a different location and re-building the .mod file with only the .git, .are, .ifo.

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