Shamus Posted December 19, 2008 Share Posted December 19, 2008 Actually having a set time/date would probably be best. But last time we we're all in the channel we had a fairly long chat if you remember. Also, this is the reason I recommended keeping your chat window open. I know hhunter can't--can you exonimus? Link to comment Share on other sites More sharing options...
DarkStarMojo Posted December 23, 2008 Author Share Posted December 23, 2008 I know I haven't been on yet (school just ended and I'm still making preparations for Xmas) but I'd be willing to commit a set date and time to Monday or Tuesday nights, since I'll have the evenings off on those days next semester. Link to comment Share on other sites More sharing options...
Shamus Posted December 23, 2008 Share Posted December 23, 2008 It'll have to be Monday--I'm going to be traveling the following day. Link to comment Share on other sites More sharing options...
hhunter6 Posted December 23, 2008 Share Posted December 23, 2008 Monday is fine for me. Until about 430pm est. Link to comment Share on other sites More sharing options...
DarkStarMojo Posted December 29, 2008 Author Share Posted December 29, 2008 Well, I made plans for Monday afternoon so I probably won't be on until 7 or 8 est so it looks like we'll miss each other, that's assuming my plans don't change, which they always could. Link to comment Share on other sites More sharing options...
Shamus Posted December 29, 2008 Share Posted December 29, 2008 @DarkStarMojo: Even so you should pop into the channel for a bit. And even if we don't all get on this Monday we can always try again for next week. The only real problem is exonimus: He's in Europe and probably can't do a late night meeting on the east coast of the US. Link to comment Share on other sites More sharing options...
exonimus Posted January 3, 2009 Share Posted January 3, 2009 True, especially because my holiday is over(that is, it will be coming Monday) What I propose if the following: the three of you meet, and any problems/misunderstandings/questions/rants that cannot be solved at that time, can be directed to me. If I know the date and time, I will probably be able to answer them in a timely fashion. Afterwards, you guys meet again(if needed..) Also, how is your edit of the map conversion coming along? It's not that big a deal for now, because I'm at about 50% of the structural conversion for Altyr, and hhunter is at 100% for level two, but we still need to do loads of texture conversion, bug fixing, areaportalling, npc scripting, cutscenes,lighting, etc etc. Link to comment Share on other sites More sharing options...
Shamus Posted January 6, 2009 Share Posted January 6, 2009 It's ready to go (at least in source form). I have to load up MinGW up in my VM to compile it for Windows, but that's about it, really. I found my code where I had already factored in MOTS, and it works. Link to comment Share on other sites More sharing options...
exonimus Posted January 15, 2009 Share Posted January 15, 2009 great! I'll be testing it out ASAP Link to comment Share on other sites More sharing options...
Sir Vougalot Posted January 20, 2009 Share Posted January 20, 2009 Exonimus and/or Shamus, here's a suggestion: if you are friends with any modders in real life, try to get teams together where you live. This is why video games are developed to completion while mods are seldom completed without the team disbanding after losing interest: because the former have teams of people all working under one roof while the latter tends to always be done over the Internet, which makes frequent communication difficult. When games are developed from scratch, all a person from one department has to do in order to communicate with a person from another department is walk over to their desk. Plus, it is far easier to keep up encouragement, morale and ambition, and things tend to get done fairly quickly with everyone together. It's a more wholesome experience, which is very important. I suggest doing this because I have been excited about a Jedi Knight remake for years and I really would like to see this mod completed. I have many ideas for it. Link to comment Share on other sites More sharing options...
exonimus Posted January 22, 2009 Share Posted January 22, 2009 heh, not many of my friends/relatives are star wars fans, let alone have played the game and are able to mod for it :/ anyway, shamus, it's not working. It just says the .jkl file is not there, while it is in the exact directory where I run the program from. Link to comment Share on other sites More sharing options...
Shamus Posted January 22, 2009 Share Posted January 22, 2009 Believe me, my friend, the mod would get done a *lot* quicker if we all didn't have day jobs. Distance isn't the problem, communication and time is. @exonimus: It's not looking for .jkl files, it's looking for the .goo files. You have to pass it a parameter which tells it where to look for those (type jkl2map for it to tell you what the parameters are). If you drop by the channel, I can walk you through the process. I promise to check in the morning here. Link to comment Share on other sites More sharing options...
exonimus Posted January 23, 2009 Share Posted January 23, 2009 my apologies, I read those, but I thought most were optional parameters. I'll have a look this afternoon, when I'm home, and I'll see if I can get on IRC. Link to comment Share on other sites More sharing options...
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