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Request for a Free Cam Mod.


Revan 411

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I would like somebody to make a Free Cam mod for the PC version of Kotor II.

 

Now I know this kind of mod is going to be quite hard to make but there are tons of people who would like this sort of mod and I'm one of them.

 

So please make this mod for people to use and make movies and projects out of KII.

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Is that even possible? :confused:

JCarter emulated such a thing. Here's an explanation:

 

I made an item that disguised me as one of the floating lightsabers (thus making me invisible). Then I removed the GUI by going into first person mode by warping. So my PC is actually the camera.

 

As for the other Exile, that's an NPC I added to the module's .git file. So Kreia and the other Exile fight as my player watches.

 

So basically you can sort of do it.

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Eh...let me find what Dan dug up...

 

http://forums.obsidianent.com/index.php?showtopic=749&st=45

 

Yeah, basically.

 

Almost all of the PC cheats were just debugging commands that were made available in the release version.

 

Some cheats are just bugs too though. Oversights in scripting or dialog design that players can use to pump up alighment, money, XP, etc. Those kind of cheats tend to go away with patching. I abused the money dialog cheat in the release version of Morrowind, myself.

 

There is a freelook cheat for the X-Box version of KotOR1 that's fun to use to check out the entire level from any angle. It's an example of a code specifically put into the game for the end-user. The code that enables it actually only gets compiled into the Release build.

 

I'll dig up the code for that cheat tomorrow. I've seen it mentioned on a few KotOR1 code listings, but they always have it wrong by one button so it doesn't actually work. Not sure how that happened.

 

Generally speaking, cheat codes don't take a lot of time to implement. But since they're almost never part of the design documents, they tend to make their way in when some programmer has too much time on their hands (and when does THAT ever happen ). The freelook camera one, for example, was actually disguised to look like something else in the code. The programmer at Bioware that put it in must not've wanted other programmers to even notice it.

 

So it seems that the script to activate the freecam mode is in nwnscript somewhere. It would just be a matter of finding it and making use of it. Unfortunately I fail at scripting, but if someone else wants to give it a shot...

 

Until then, I'll stick with my Mickey Mouse rig of a freecam. :D (Thanks to GiygasUnlimited for posting the instructions for me.)

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Until then, I'll stick with my Mickey Mouse rig of a freecam. (Thanks to GiygasUnlimited for posting the instructions for me.)

 

Micky Mouse rig?

 

I can't see anything obvious in the nwscript.nss. There's a section on camera modes, but they're just:

 

int CAMERA_MODE_CHASE_CAMERA          = 0;
int CAMERA_MODE_TOP_DOWN              = 1;
int CAMERA_MODE_STIFF_CHASE_CAMERA    = 2;

 

But if its disguised to look like something else...we may need some expert help here.

 

Oh wait, I just found this:

 

// 861
//RWT-OEI 09/09/04
// This will set the specific input class.
// The valid options are:
// 0 - Normal PC control
// 1 - Mini game control
// 2 - GUI control
// 3 - Dialog Control
// 4 - Freelook control
void SetInputClass(int nClass);

 

There's also:

 

int VIDEO_EFFECT_FREELOOK_T3M4     = 1;
int VIDEO_EFFECT_FREELOOK_HK47     = 2;
int VIDEO_EFFECT_VISAS_FREELOOK    = 5;

 

Interesting...methinks this calls for some testing.

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