IreJKA Posted August 9, 2008 Share Posted August 9, 2008 Hi everybody, I'm trying to become a skinner, and as soon as I started reskinning a model, I found that I wasn't able to make the skin look so that the two arms (upper arm) were diffrent... What I was planning to do, was something similiar to this: http://images.wikia.com/starwars/images/0/09/Bane_sabre.jpg So, how do I make the upper arms ook diffrent from each other? Thanks in advance Link to comment Share on other sites More sharing options...
Agent_Katarn00 Posted August 9, 2008 Share Posted August 9, 2008 Well in the textures there is a torso image file that is a jpeg.I think that in MOST models that the model uses a jpeg image with two views of the torso and two arms all in one file.So i'm thinking bassicaly you should take one of the arm views and color them differently or style them different,what ever you are trying to do ya know,and that should do it.If you need to learn more about skinning or just need help e-mail me at agent_katarn@yahoo.com Link to comment Share on other sites More sharing options...
Agent_Katarn00 Posted August 9, 2008 Share Posted August 9, 2008 Also if you need me to do a skin for you,i'm willing to do one some time. Link to comment Share on other sites More sharing options...
IreJKA Posted August 9, 2008 Author Share Posted August 9, 2008 Oh, well, thanks! I've really appreciated this fast reply By the way, I don't know if I got it right :s I'm practising with a downloaded model, and I can find only one of the "arm view", and if I modify it, both arms are affected by the change.. So, I'm stucked <.< Link to comment Share on other sites More sharing options...
Psyk0Sith Posted August 9, 2008 Share Posted August 9, 2008 Thats because the texture (UV coordinates) has been mirrored, there's nothing you can do about it. It's a common practice to mirror UV's to maximize resolution and to speed up the texturing process. Link to comment Share on other sites More sharing options...
M@RS Posted August 10, 2008 Share Posted August 10, 2008 yep, so unless you want to make a new model, you'll have to go with what you've got. When you first start you can't get everything perfectly Link to comment Share on other sites More sharing options...
IreJKA Posted August 10, 2008 Author Share Posted August 10, 2008 Argh... So, in order to make arms look different, the only way is modeling? So bad I don't know how <.< Well, thanks for the replies Link to comment Share on other sites More sharing options...
M@RS Posted August 20, 2008 Share Posted August 20, 2008 Or, you could take that same part of the skin and copy it, then change the arm how you want it, then in the .skin file point the other arm there, that should do it and the arms won't be the same in the game. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted August 20, 2008 Share Posted August 20, 2008 Haha dude that's brilliant! , you're totally right it aint the same as having the head or torso mirrored since the meshes arent attached together. Link to comment Share on other sites More sharing options...
M@RS Posted August 20, 2008 Share Posted August 20, 2008 Thanks, I saw someone do that with another skin and figured it could work with this skin Link to comment Share on other sites More sharing options...
Inyri Posted August 20, 2008 Share Posted August 20, 2008 Kind of an old trick. People have been doing that for years. Link to comment Share on other sites More sharing options...
M@RS Posted August 20, 2008 Share Posted August 20, 2008 hmm, I figured as much, I am a little late to make new ideas for the skinning community Link to comment Share on other sites More sharing options...
IreJKA Posted August 21, 2008 Author Share Posted August 21, 2008 Well, Great! Thanks.. There is only one problem ._. the arm texture is part of the "torso" texture. Does your method still fit the situation? If yes, the left arm, in the .skin is simply called "l_arm" ? Link to comment Share on other sites More sharing options...
Inyri Posted August 21, 2008 Share Posted August 21, 2008 It does not matter what the texture looks like as long as the arm mesh is separate from the torso mesh. Link to comment Share on other sites More sharing options...
IreJKA Posted August 21, 2008 Author Share Posted August 21, 2008 Thanks. I just tried and it works fine. Thank you all Link to comment Share on other sites More sharing options...
M@RS Posted August 23, 2008 Share Posted August 23, 2008 anytime Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.