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DMM Even Better Than I Thought


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The DMM is fantastic, I have been doing a lot of playing around like setting up 20+ blocks of crates and just blasting them. They did a fantastic job with every detail, the detachable ceiling fans/vents/etc. The doors are kinda a cool thing, they keep adjusting to what ever you force push it too and its fun to fling guys off of them.

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Would be hilarious, I also had a lot of fun screwing around with the tie fighters. An awesome thing was launching force push bolts at em. Funniest one I've done was pick up a stormie and just let him sit in the air then get blasted away by the Tie which was destroyed to ^.^ This game makes me so evil!

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The DMM is fantastic, I have been doing a lot of playing around like setting up 20+ blocks of crates and just blasting them.

 

Not DMM.

 

They did a fantastic job with every detail, the detachable ceiling fans/vents/etc.

 

Not DMM.

 

The doors are kinda a cool thing,

 

That is DMM, and although it is impressive on the doors, it was not used at all to the extent it should and it had the potential to be a lot better. The doors were plentiful in the demo to be sure, almost as if the doors were the only things that they could use DMM on well and so they simply put like 10 of them in the demo instead of adding other things.

 

The only things that were using the DMM system were the doors, certain panels on walls, and the glass in the "tutorial module". (That I could find)

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If you're the expert then, would explain how the developers should have used it?

 

Oh I'm no expert, I'm simply saying that when having such a groundbreaking system in a game. A system that alone might very well attract customers and add a whole new dimension to the game... That you might use it on more than just a few items, especially in a demo.

 

For example they might have had the demo take place on a planet, the Digital Molecular Matter rendering of wood is especially impressive, which is why it was what they used to demonstrate DMM in the tech demo.

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Oh I'm no expert, I'm simply saying that when having such a groundbreaking system in a game. A system that alone might very well attract customers and add a whole new dimension to the game... That you might use it on more than just a few items, especially in a demo.

 

For example they might have had the demo take place on a planet, the Digital Molecular Matter rendering of wood is especially impressive, which is why it was what they used to demonstrate DMM in the tech demo.

 

They got the DMM point across...if you wanna see it be used on wood you can watch the videos, so you know what it's like.

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They got the DMM point across...

 

Well that's the thing, they got the point that it is very impressive across, true. However it also made it seem as if DMM will only be used on a handful of items on occasion, which would be a real waste and not using it to its full potential.

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Well that's the thing, they got the point that it is very impressive across, true. However it also made it seem as if DMM will only be used on a handful of items on occasion, which would be a real waste and not using it to its full potential.

 

I don't think people will be ignorant enough to assume that DMM will only be used on a few items that were in a demo.

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I don't think people will be ignorant enough to assume that DMM will only be used on a few items that were in a demo.

 

No, but I didn't mean those specific items, I meant to that extent. Meaning, roughly 3 different items per enviorment.

 

 

Ps.

 

what about the wires hanging from the celing?

 

I'm quite sure that's Havok, the physics engine.

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