harIII Posted August 26, 2008 Share Posted August 26, 2008 I have made a reskin for Bastila that I want to construct as a basic Jedi Robe. I can't figure out how to make the K1 say oh, this is a new item and make it have this new reskin. How can I do this, make a new item have a new reskin. Link to comment Share on other sites More sharing options...
RedHawke Posted August 27, 2008 Share Posted August 27, 2008 Our tutorials are there for a reason. http://www.lucasforums.com/showthread.php?t=143176 Link to comment Share on other sites More sharing options...
harIII Posted August 27, 2008 Author Share Posted August 27, 2008 Thanks, I'm checking it out now. Link to comment Share on other sites More sharing options...
harIII Posted September 2, 2008 Author Share Posted September 2, 2008 I tried the tutorial and I was able to make a new item, my problem still is the fact that I can't tell the item to have this new reskin. Is there something that I am missing? Link to comment Share on other sites More sharing options...
e-varmint Posted September 2, 2008 Share Posted September 2, 2008 I tried the tutorial and I was able to make a new item, my problem still is the fact that I can't tell the item to have this new reskin. Is there something that I am missing? Did you change the Texture Variation in the .uti to match the number of your new texture file? Edit: Here's a screenie: If your texture is PFBI88, you would change the value to 88. Also, Make sure you are using PFBIxx rather than PMBIxx. Having read your question again, if you have made a new "Bastila", and you want to make a robe that makes the wearer look like said item: Make a row for the new Bastila in the appearance.2da file, then use the properties tab of the .uti to make a disguise. Select your new Bastila appearance from the dropdown: - Link to comment Share on other sites More sharing options...
harIII Posted September 2, 2008 Author Share Posted September 2, 2008 This item I'm making will be overall for the PC but it can be worn by others. I just named it g_r_darklady. It is part of a mod and I'm trying to keep everything as neet as possible. There will be many new items and I will explain why I do this. g_r_darklady g = giveitem command r = robe darklady = Name of the robe is "Dark Lady of the Sith". Would I have to change this name? Link to comment Share on other sites More sharing options...
TriggerGod Posted September 2, 2008 Share Posted September 2, 2008 This item I'm making will be overall for the PC but it can be worn by others. I just named it g_r_darklady. It is part of a mod and I'm trying to keep everything as neet as possible. There will be many new items and I will explain why I do this. g_r_darklady g = giveitem command r = robe darklady = Name of the robe is "Dark Lady of the Sith". Would I have to change this name? As long as the Tag and ResRef match the name you wanna give it, it should be ok. But, you still have to do the giveitem cheat. Link to comment Share on other sites More sharing options...
harIII Posted September 3, 2008 Author Share Posted September 3, 2008 Thank you, I will check it out tonight and hopefully everything will work. Link to comment Share on other sites More sharing options...
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