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Backhand Saber


Pikmin

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Posted

It's possible. You'd need to do what SS is doing with the Revan model, importing it into max (or gmax). Then animate the lightsaber animations to your liking. It'd probably take awhile though...

Posted

Actually, I think it may be possible, but it'll take a helluva lot time. I don't even know if it'll work, as I thought of it last nite.

Anyways, in the Mdlops' renamer function, with a lightsaber (double saber, mind you) there are planes, which designate the color of the blade(s) depending on how your looking at it. Try putting a blank every other plane (first, third, fifth, ect..), and set it up. Try it out ingame, use the code your using, and put it in game. If the game crashes, try taking an existing saber texture, make everything transparent, save as a new texture, then, in the planes that you made blank, put in the new saber texture. If it works, then, only the bottom half of the saber should be visible. If only the top one, make the Even planes (second, fourth, sixth...) the transparent texture, and the Odd planes a different one (like the blue lightsaber texture name thing)

 

Now, here is the tricky part. Try and give this new saber the Plasma Torch/Stun Baton animation. Then, report back to us, telling us how it works.

Posted

My saber-ing still needs a little more owrk, before I work on how it is held. So I'll hold off on this for a little bit. I'll await the masters versions.

Posted
My saber-ing still needs a little more owrk, before I work on how it is held. So I'll hold off on this for a little bit. I'll await the masters versions.

 

Were you following what I said above?

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