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How do I make a Walkmesh?


Istorian

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So, what did Q show wrong?:p

 

|I|

 

Nothing wrong really, K1 seems to be more "buggy" on this then TSL.

 

Just this last week I used the same area in both games, K1 version looked awfull and the Walkmesh was bugged.

 

TSL a near perfect area on the texture stuff and a great working Walkmesh.

I can't really put my finger on it what the big differance could be.

 

Anyway be prepared to do this more then once ;)

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Yeah, I've found the same problem to be true. If you have too many edges too close together on a walkmesh in K1, it'll have some issues. I make lower poly walkmeshes so that it will work. You can make a copy of the floor, but I'll go better if you edit the edges so that they're about .5 to 1 meter away from the walll so your character's feet don't go through.

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