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TSL Graphical Enhancement Version 2 HDR


Xarwarz

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That was a new texture for ebon hawk. You see its impossible to use the original texture it wont look right i would have to redraw the ebon hawk texture in a 2048x2048 format.
So it's a case of it being too labour-intensive, rather than impossible?

 

Is the original texture Gui_ebon_01.tga? I extracted the model to play around with it in a 3D app. That texture was only 256x256, which doesn't seem right. I thought it would have been 512x512.

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ebonhawkqq0.jpg

 

EDIT: Ah, with further digging I see that there's a 512x512 texture for every planet, like PER_EH1.tga.

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Darkening the colors of the crystals might work.

 

maybe i'll give that a shot not shure if everyone means grittier looking crystals

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So it's a case of it being too labour-intensive, rather than impossible?

 

Is the original texture Gui_ebon_01.tga? I extracted the model to play around with it in a 3D app. That texture was only 256x256, which doesn't seem right. I thought it would have been 512x512.

 

EDIT: Ah, with further digging I see that there's a 512x512 texture for every planet, like PER_EH1.tga.

 

Well there is a 1024x1024 texture in the game, But the problem is as the texture is stretched it looses color and detail just ends up looking blurred. Therefore any vehicle texture has to to be either replace by something or redrawn. There alot of little detail in that texture that i could not reproduce to make it look real enough. But hey if you could find a way to make it look good i dont mind the help.

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Back again this time the focus is on higher resolution and more realistic looking textures. There will be several better looking as well as texture changes........... Pictures don't do justice.......... The reason I'm doing this is because i like the first version but wasn't satisfied

Ill also be working on the droid planet.....

 

Also I'll make Alternative Textures for example i have a grass with leaf cover texture and a plain grass texture for Dantooine. it depends on if you like plain grass or grass with details

 

Remember these pics are low res so in game looks better

 

New Dan

 

danhd6.jpg

By copyofk200002vv3.jpg

By Xarwaz

 

:bored::thmbup1:

 

I will be patiently waiting for this mod to be finished.

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Im sorry but im wondering something.

 

Is that mountains in the background of the Dantooine picture?

 

If so thats not very realistic after all lore shows us that most of Dantooine is largely plain/steppe broken up by riverlands and lake territories. There are no vast mountains like in that pic. Or if they are they are very few and probably not very close to the main settlements around Khoonda and the Jedi Enclave.

 

Check the wookiepedia entry on Dantooine.

 

Also whats up with the grass? its tall which is good but in between it on the ground it almost looks like its covered with bits of shrapnel...

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Im sorry but im wondering something.

 

Is that mountains in the background of the Dantooine picture?

 

If so thats not very realistic after all lore shows us that most of Dantooine is largely plain/steppe broken up by riverlands and lake territories. There are no vast mountains like in that pic. Or if they are they are very few and probably not very close to the main settlements around Khoonda and the Jedi Enclave.

 

Check the wookiepedia entry on Dantooine.

 

Also whats up with the grass? its tall which is good but in between it on the ground it almost looks like its covered with bits of shrapnel...

 

Well if there's something i learned from the first one is every one likes and dislikes something....So i'll add alternate textures for those who prefer a different look. As far as the backgound mountain just delete them as skyboxes are hard to get right.

I'll be changing that grass texture in the new version anyway...

 

 

With a bit of digging I found some clean 1024x1024 textures - V_EHawk01.tga and v_ehawk02.tga. Also looks like there is a displacement map of some sort - V_EHawk01b.tga

 

Ah yes i forgot about that but i even stretch that 3000x3000 and it still was blurred there just no hope to use existing texture

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Ah yes i forgot about that but i even stretch that 3000x3000 and it still was blurred there just no hope to use existing texture
Does it need to be that big? And can you honestly say that your blue texture is an improvement over the 1024x1024 original? Compare the two side by side - http://img155.imageshack.us/img155/2215/ehcomparisonwr8.jpg

 

I get that it is too much to expect anyone to make a new EH texture entirely from scratch that matches the original. My question is do you really need to?

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Does it need to be that big? And can you honestly say that your blue texture is an improvement over the 1024x1024 original? Compare the two side by side - http://img155.imageshack.us/img155/2215/ehcomparisonwr8.jpg

 

I get that it is too much to expect anyone to make a new EH texture entirely from scratch that matches the original. My question is do you really need to?

High resolution textures are only an improvement if the high resolution textures are of equal quality to the low resolution ones.

 

Frankly I think high resolution textures in a game like this are a waste of time since the low-res textures are so expertly made. Rarely can you get textures that size to look as good as they do in-game. Plus the meshes don't really lend themselves to 'super realistic' texturing.

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Does it need to be that big? And can you honestly say that your blue texture is an improvement over the 1024x1024 original? Compare the two side by side - http://img155.imageshack.us/img155/2215/ehcomparisonwr8.jpg

 

I get that it is too much to expect anyone to make a new EH texture entirely from scratch that matches the original. My question is do you really need to?

Like i mentioned i'd have to have the original drawn blueprint from the artist. Because id have to copy that format as a 1024 or 2048 new texture. So instead i just came up with some fantasy texture works just as well

 

Will these mods be compatible with TSLRP, TSLRP 2, USM?

Yes this mod changes nothing but graphics

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