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Question on Mod Feasibility


Bodkins Odds

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I was wondering if it was possible to mod TSL to use the Pathfinder RPG skill system, which is an huge improvement over the standard D20/D&D3.x skill system used in KotOR. The Pathfinder skill system removes the need to multiply points at first level by having class and cross class skills both cost 1 sp/level, and limiting the level of both to a number of levels equal to your character level with trained class skills getting a bonus of +3. This simplifies the system because, as I said, you don't need to multiply skill points at first level, and it makes cross class skills more useful overall even though at first level they are less useful.

 

Aside from the obvious difficulty of editing the default and recommended skill allotment of every class and npc in the game, there is the possibility that the point cost for skills, the multiplication of skill points at first level, and the rank limit for cross class skills are all hardcoded. If they are then obviously it would be impossible to mod TSL to use the Pathfinder skill system, so my question is; are these things hardcoded, or can I mod TSL to use this skill system?

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I believe the D20 skill system is hard-coded into the game. You would have to essentially "break" the game to make the new system work. Even then, I'm not even sure this Frankenstien-monster of a game will work. Where are planning on getting the Pathfinder system anyway? different game?

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http://paizo.com/store/downloads/pathfinderRPG/v5748btpy84o0

 

It's an OGL update to D&D 3.5. It's in free open beta testing right now; I have the official PDF. If it's hardcoded then I won't bother as hacking the exe is tricky and I'm running it in crossover, but if it isn't then I can just pull the rules out of the beta PDF. Not that the rules are complicated, it's the D20 skill rules but easier and better.

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I don't know whether it's hard-coded or not. If it's not hard coded the information would probably be in some of the game scripts (and to a certain degree in the *.2da files). Maybe a more experienced modder knows more specific information about how the game handles these types of things.

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That might work, although I would have to edit the class skill feats to set the appropriate flag, and I don't think you can do that. But even then I would still have to deal with the fact that it quadruples skill points at first level, but if I could find a way around that, then I could do it that way.

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