Bodkins Odds Posted September 19, 2008 Share Posted September 19, 2008 I was wondering if it was possible to mod TSL to use the Pathfinder RPG skill system, which is an huge improvement over the standard D20/D&D3.x skill system used in KotOR. The Pathfinder skill system removes the need to multiply points at first level by having class and cross class skills both cost 1 sp/level, and limiting the level of both to a number of levels equal to your character level with trained class skills getting a bonus of +3. This simplifies the system because, as I said, you don't need to multiply skill points at first level, and it makes cross class skills more useful overall even though at first level they are less useful. Aside from the obvious difficulty of editing the default and recommended skill allotment of every class and npc in the game, there is the possibility that the point cost for skills, the multiplication of skill points at first level, and the rank limit for cross class skills are all hardcoded. If they are then obviously it would be impossible to mod TSL to use the Pathfinder skill system, so my question is; are these things hardcoded, or can I mod TSL to use this skill system? Link to comment Share on other sites More sharing options...
Da_man Posted September 19, 2008 Share Posted September 19, 2008 I believe the D20 skill system is hard-coded into the game. You would have to essentially "break" the game to make the new system work. Even then, I'm not even sure this Frankenstien-monster of a game will work. Where are planning on getting the Pathfinder system anyway? different game? Link to comment Share on other sites More sharing options...
Bodkins Odds Posted September 19, 2008 Author Share Posted September 19, 2008 http://paizo.com/store/downloads/pathfinderRPG/v5748btpy84o0 It's an OGL update to D&D 3.5. It's in free open beta testing right now; I have the official PDF. If it's hardcoded then I won't bother as hacking the exe is tricky and I'm running it in crossover, but if it isn't then I can just pull the rules out of the beta PDF. Not that the rules are complicated, it's the D20 skill rules but easier and better. Link to comment Share on other sites More sharing options...
Inyri Posted September 19, 2008 Share Posted September 19, 2008 I don't know whether it's hard-coded or not. If it's not hard coded the information would probably be in some of the game scripts (and to a certain degree in the *.2da files). Maybe a more experienced modder knows more specific information about how the game handles these types of things. Link to comment Share on other sites More sharing options...
ForeverNight Posted September 19, 2008 Share Posted September 19, 2008 What about Skill's.2da? Can't that denote if it's a character class? And then, if you could, set a global script that could check the character's class and then add the +3 bonus? Right? Or can you not make "Global Scripts"? Link to comment Share on other sites More sharing options...
Bodkins Odds Posted September 20, 2008 Author Share Posted September 20, 2008 That might work, although I would have to edit the class skill feats to set the appropriate flag, and I don't think you can do that. But even then I would still have to deal with the fact that it quadruples skill points at first level, but if I could find a way around that, then I could do it that way. Link to comment Share on other sites More sharing options...
ForeverNight Posted September 20, 2008 Share Posted September 20, 2008 I believe that you can edit the base skill points at first level through skills.2da, but I'm not sure... If you could do that, this would be a very interesting mod. Link to comment Share on other sites More sharing options...
Bodkins Odds Posted September 23, 2008 Author Share Posted September 23, 2008 Hmm... I was going to try editing skills.2da but I can't get KotOR Tool to run under crossover. Is there a Mac .2da editor? Or a tutorial on how to edit them with a hex editor? Nevermind, I just found this. The file format is pretty simple. I'll just write an editor myself. Link to comment Share on other sites More sharing options...
ForeverNight Posted September 24, 2008 Share Posted September 24, 2008 Okay, good luck with that... ... its amazing how many people on here can program, I can do only a very, very, very basic C++ console application... and that's it... This should be interesting, again, good luck! Link to comment Share on other sites More sharing options...
Bodkins Odds Posted September 24, 2008 Author Share Posted September 24, 2008 Well, the opening and saving of the .2da file could be done with a basic console program; it's the GUI that's the hard part, but since I'm on a Mac I can cheat and just use the default text editor with some custom functions. Link to comment Share on other sites More sharing options...
Ulmont Posted September 25, 2008 Share Posted September 25, 2008 You can Program.... For Mac?! Hmmm... Gives me ideas. Cool Mod, I look forward to downloading when/if it's done. Link to comment Share on other sites More sharing options...
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