Paragon_Leon Posted August 3, 2001 Share Posted August 3, 2001 From the Gamespot preview over at http://www.gamespot.com o, and GB is the nr 1 game on their 'PC's Most Wanted List'. Like we didn't see THAT coming... hehe.. The facts: - There will be a 200-unit limit during multiplayer sessions - unlike in Age II, none of the factions in Battlegrounds will recycle graphics from the other factions. In Age II, every single civilization had the same exact villagers, militia, archers, and more. But all the units, unit upgrades, and buildings in Battlegrounds will be noticeably different, even if they're roughly equivalent. - Like Age II's monks, Jedi will be able to convert enemy units to their cause. Unlike Age II's monks, Jedi will also be extremely powerful melee fighters. To defeat them, you'll be able to employ powerful bounty hunters. - the almighty equalizer of Age of Empires II--the trebuchet--will effectively be replaced with blaster cannons. I don't know about you, but this calls for some serious enthusiasm... Link to comment Share on other sites More sharing options...
Havoc Stryphe Posted August 3, 2001 Share Posted August 3, 2001 Ladies and Gentlemen, there you have it! but isn't the game in Beta testing yet, some things could change like the ceiling on unit count? Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted August 3, 2001 Share Posted August 3, 2001 It only said that there was a limit in MP, that means the door is wide open in SP. I can see that a 200 unit limit in MP would make it more srategic, and keep someone from simply running over an opponent. But in SP, who cares about all that stuff. So, maybe they won't have a unit cap in SP, but have it just in MP. Link to comment Share on other sites More sharing options...
Paragon_Leon Posted August 3, 2001 Author Share Posted August 3, 2001 If they decide to enhance the pop limit for SP, then that's a change from AOK. My suspicion is that they won't, since the size of vehicles will make that too heavy for comfort. Havoc: changes in beta testing usually aren't that drastic, and having a pop limit increase of 50 or more is drastic; believe me... Link to comment Share on other sites More sharing options...
Guest T.I.E Posted August 4, 2001 Share Posted August 4, 2001 I like having a set limit. It acts as a buffer between the novice and the elite. If you know how to crank up production and could make 1000 troops, the novice might only be at 200 troops, and your game and the novices would would be soured. But if you top out at 200 and so does your opponent, then tactics and quality come down to the win, not just a tank rush anymore. Link to comment Share on other sites More sharing options...
Darth_Rommel Posted August 4, 2001 Share Posted August 4, 2001 *giggles* I like your sig Anyways, like I have said time and time again, 200 is plenty- you can't manage 1000 troops while making 20 000 villager mine gold , it's just too hard. Link to comment Share on other sites More sharing options...
Kobi Duran Posted August 4, 2001 Share Posted August 4, 2001 Originally posted by Paragon_Leon - the almighty equalizer of Age of Empires II--the trebuchet--will effectively be replaced with blaster cannons. That is fine and all but i was hoping for a large particle cannon like the ones on tank droids. Link to comment Share on other sites More sharing options...
Guest Master Yoda Posted August 4, 2001 Share Posted August 4, 2001 I WANT A 500 POP LIMIT ATLEAST!!!!!! 200 for multi player would be fine just to keep guys with high end machines from wiping out all the guys with low to medium end ones.. but SP must have a higher pop limit that 200!!!!! Link to comment Share on other sites More sharing options...
Paragon_Leon Posted August 4, 2001 Author Share Posted August 4, 2001 I'm sorry Yoda...the Gamespot preview only mentioned multiplayer limits. Besides, in the AOK-engine, a single player skirmish is basically handled as a multiplayer game, except that you don't work on a network. So this sort of confirms to me that 200 is the limit for both styles of play. Link to comment Share on other sites More sharing options...
Darth_Rommel Posted August 4, 2001 Share Posted August 4, 2001 He is right- Now let's talk about something else. Any suggestions? Link to comment Share on other sites More sharing options...
darthfergie Posted August 4, 2001 Share Posted August 4, 2001 plus on http://www.mrfixitonline.com they have a preview of the game (they were testers) that states 200 units per side. Link to comment Share on other sites More sharing options...
darthfergie Posted August 4, 2001 Share Posted August 4, 2001 well their forum anyway... Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted August 4, 2001 Share Posted August 4, 2001 I'd think that 200 is fine for both modes. That makes it much more fun and managable Maybe you guys don't realze how many 500 or even 200 units is, especially if you don't own the game. Link to comment Share on other sites More sharing options...
Guest T.I.E Posted August 5, 2001 Share Posted August 5, 2001 I rarely ever went above 75 people in AOK anyways. 200 troops is alot to handle, especially if your fighting several opponents at once. Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted August 5, 2001 Share Posted August 5, 2001 Yeah, it's pretty hard to get up to 200 troops, but your opponents seem to get there rather quickly, and it really isn't fair, or fun. Link to comment Share on other sites More sharing options...
darthfergie Posted August 5, 2001 Share Posted August 5, 2001 They do seem to just skyrocket to their pop. Limit. Well that's just one of the bad things about real time stategys. Link to comment Share on other sites More sharing options...
Guest Kuma Posted August 5, 2001 Share Posted August 5, 2001 Im with you on that one Tie Guy. Games are about having FUN. Unbalanced games are dull, predictables and not worth my time. Link to comment Share on other sites More sharing options...
Paragon_Leon Posted August 5, 2001 Author Share Posted August 5, 2001 Even though GB will have a 200 pop limit, i believe the shields (and buildings can also be shielded; watch the rebel screenshots closely for that) will give beginners a bit of a buffer to create an army. It's going to be VERY interesting to see how things like 'rushing' will be done with GB. Link to comment Share on other sites More sharing options...
Kobi Duran Posted August 5, 2001 Share Posted August 5, 2001 Will opponents be able to walk through sheilds like at the Battle for Naboo in the movie? Im pretty sure they can but not absolutely positive. Link to comment Share on other sites More sharing options...
darthfergie Posted August 5, 2001 Share Posted August 5, 2001 Most likely Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted August 5, 2001 Share Posted August 5, 2001 Yes, he shields serve only to double your units HP, not to block anything or make it unplassable. I'm pretty sure you can even fire lasers and the sort through a shield, unlike the movies. Link to comment Share on other sites More sharing options...
Kobi Duran Posted August 5, 2001 Share Posted August 5, 2001 Yes, I know that turbo lasers would easily go through a non-military grade shield and can usually penetrate fighter-class and light transport-class shields as well. Note: I think it is really funny how in sci-fi movies, especially Star Wars people with a big giant ship always think that nothing can get through their shield (ex. Trade Federation capital ships, Death Star I & II), but the little fighters always seem to topple the cocky behemoth. Very much like David and Goliath. ------- :+= Link to comment Share on other sites More sharing options...
darthfergie Posted August 5, 2001 Share Posted August 5, 2001 Strange about that isn't it. Although I love seeing those fighters dart in and out of the Huge Cruiser's fire from each side. Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted August 5, 2001 Share Posted August 5, 2001 Actually, the N-1's never got though the shields, Anikan simply destroyed the power generator for the inside. BTW, the Dstars didn't have shields,, but both times they too destroyed the power generators, not actually the ship or shields. Link to comment Share on other sites More sharing options...
Kobi Duran Posted August 5, 2001 Share Posted August 5, 2001 Im sorry. I was too specific. I meant that those people who are so confident with their giant warships are always getting pounded by the little fighters or a much smaller fleet. Link to comment Share on other sites More sharing options...
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