Darth_Andrez Posted January 24, 2009 Share Posted January 24, 2009 I am am following quannons video tutorial on modeling new areas but when it comes to a part of fliping edges i cant do it because there is no option to do it. Also i am using GMAX and he is using 3DSMAX does that make a difference Link to comment Share on other sites More sharing options...
Marius Fett Posted January 24, 2009 Share Posted January 24, 2009 That's because Q doesn't say to flip edges. It's the Polies you have to flip. Link to comment Share on other sites More sharing options...
Darth_Andrez Posted January 24, 2009 Author Share Posted January 24, 2009 how do you do that cos it dosent say flip anything Link to comment Share on other sites More sharing options...
Marius Fett Posted January 24, 2009 Share Posted January 24, 2009 You go into the Polygon sub-object, then select the Poly(s) you want to flip. Then, you hit the flip button, which should be in with all the other options (bevel, extrude etc.) That's in Max though, not sure about GMax, but I assume its the same. Link to comment Share on other sites More sharing options...
Darth_Andrez Posted January 24, 2009 Author Share Posted January 24, 2009 i have went on everything and still no flip option Link to comment Share on other sites More sharing options...
TriggerGod Posted January 25, 2009 Share Posted January 25, 2009 Not sure if its what I think it is, but select your polygon, scroll down to the section called "Surface Properties" I've made a visual (note: its circled in red, and ignore the smoothing groups thing, I'm making stuff in max.) Link to comment Share on other sites More sharing options...
Darth_Andrez Posted January 25, 2009 Author Share Posted January 25, 2009 Thx TG ill try it now Link to comment Share on other sites More sharing options...
Darth_Andrez Posted January 25, 2009 Author Share Posted January 25, 2009 damn, it only lets me do that with element Link to comment Share on other sites More sharing options...
DarthParametric Posted January 25, 2009 Share Posted January 25, 2009 You're talking about flipping normals? 1. Select the model 2. Change to the Modify tab and seclect Editable Mesh 3. Click the Polygons button 4. Select the appropriate poly/s 5. Scroll down to the Surface Properties section and click the Flip button Link to comment Share on other sites More sharing options...
Darth_Andrez Posted January 25, 2009 Author Share Posted January 25, 2009 I have decided im just gonna get 3ds max it would be much easier to follow what quannon is doing with the same programs dont you think;)haha Link to comment Share on other sites More sharing options...
TriggerGod Posted January 25, 2009 Share Posted January 25, 2009 I have decided im just gonna get 3ds max it would be much easier to follow what quannon is doing with the same programs dont you think;)haha Probably, but be prepared to shell out quite a bit of money. They are practically the same except for a few things. Link to comment Share on other sites More sharing options...
Darth_Andrez Posted January 25, 2009 Author Share Posted January 25, 2009 yeah money aint really an issue cos my dad can get them free anyway cos he works as a graphic desinger so he just has to get his work to pay for it and he'll give me it lol Link to comment Share on other sites More sharing options...
Quanon Posted January 25, 2009 Share Posted January 25, 2009 damn, it only lets me do that with element Read you're other post, this is actually the fastest way to do the flip I'm writing down a tutorial in a Word file, it should work great with my videos. Really if you want to flip the faces of a box, use the select Element, its better you can't miss stuff then Gmax is based on 3D max 4 or 5 IIC, and its a simplified version lots of things got thrown out. To make things worse I use Max 9, the program has had many changes. Its far more easier to change things on the spot in Max 9 then in Gmax, where you more or less have to plan things out. Link to comment Share on other sites More sharing options...
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