JoesGuy Posted November 26, 2009 Share Posted November 26, 2009 I'll certainly consider it. Granted I'll be swamped with work till next Thursday (no Thanksgiving here unfortunately) but hopefully if I can get around to it, I'll open a ticket with Aspyr. On different note, I went back to the 1.1 patch description. It seems this patch wasn't made to address this problem anyway, so I guess a 1.2 patch may be in order. Link to comment Share on other sites More sharing options...
jedimike2234 Posted November 27, 2009 Share Posted November 27, 2009 I have to agree with you that a new patch or a 1.2 patch is needed! Will they do it is the question but i guess we can hope. Link to comment Share on other sites More sharing options...
JoesGuy Posted November 27, 2009 Share Posted November 27, 2009 Lol and, in relation to the topic, is it too much to ask that they integrate the Jedi Temple level into the main storyline instead of having to start a new game in a future 1.2 patch? Link to comment Share on other sites More sharing options...
jedimike2234 Posted November 27, 2009 Share Posted November 27, 2009 that would be great,if the level was in regular lineup of levels ,but will they do it?if they did not look into raising the framerate from 30fps i dont think they will look into integrating that level,sadily. Link to comment Share on other sites More sharing options...
JoesGuy Posted November 28, 2009 Share Posted November 28, 2009 I'm sure they had a good reason to cap it at 30. It is a straight port, after all. Link to comment Share on other sites More sharing options...
Kurgan Posted December 7, 2009 Share Posted December 7, 2009 Not necessarily. Battlefront had a similar cap, and it was removed, and ran just great on capable PCs. An action game that plays at 60 fps is going to be smoother than 30 fps. Link to comment Share on other sites More sharing options...
jedimike2234 Posted December 7, 2009 Share Posted December 7, 2009 Well, we know its possible to bring the game up to 60 fps,but will aspyr do it,and fix the host of other problems people are having with this port,the constant lag,the save issues,its funny to note that they cant recreate any of the problems so unless some small miracle happens i really dont think they will fix or patch the game anymore,which is very sad. I have to wonder if lucasarts themselves had done the port would it have been this bad? I mean almost 29 gigs of space...jeez. Link to comment Share on other sites More sharing options...
JoesGuy Posted December 7, 2009 Share Posted December 7, 2009 Not necessarily. Battlefront had a similar cap, and it was removed, and ran just great on capable PCs. An action game that plays at 60 fps is going to be smoother than 30 fps. Well in the case of Battlefront, it wasn't nearly as sloppy a port. Force Unleashed has barely any controls for graphics or controller config. Less so than any port I've seen. Link to comment Share on other sites More sharing options...
Kurgan Posted December 8, 2009 Share Posted December 8, 2009 Okay, but there's still no technical reason to not give the option of removing the 30 FPS cap on the PC at this point. Link to comment Share on other sites More sharing options...
JoesGuy Posted December 9, 2009 Share Posted December 9, 2009 While I agree, I don't see how that option would be particularly helpful. Link to comment Share on other sites More sharing options...
Kurgan Posted December 9, 2009 Share Posted December 9, 2009 Well a smoother framerate means not only does the game look better, it makes it easier to aim, react to things, etc. Link to comment Share on other sites More sharing options...
jedimike2234 Posted December 10, 2009 Share Posted December 10, 2009 I have to agree with kurgan a smoother framerate would make the game better. Link to comment Share on other sites More sharing options...
JoesGuy Posted December 11, 2009 Share Posted December 11, 2009 I understand what you mean, though I don't see much reason to tinker with it as the game runs brilliantly as is for me. If it would be beneficial to others, then I guess it might be something for Aspyr to look into. But there are a few more problematic things that need fixing first. Link to comment Share on other sites More sharing options...
Kurgan Posted December 19, 2009 Share Posted December 19, 2009 Yeah, but the thing is that uncapping the FPS would make the game run even better for YOU (and anyone else who already has it "running fine," potentially), because if your PC can handle the extra FPS, that means a smoother game, which means more fun, because with better framerate, you can aim more precisely, etc. This is a big thing for this game, because aiming is a huge part of gameplay as you look at objects to manipulate with the force, and so forth. And if your PC would not be able to handle more than 30 fps, you could always stick with the cap. That's what I'm saying. So there's no reason to be against it, frankly, unless you think it will take away from any other fixes that need to be made. My fear though is that they've already abandoned the game. Lately it seems like we get one patch, if that, and minimal fixes. Hopefully, I'm wrong. Link to comment Share on other sites More sharing options...
JoesGuy Posted December 19, 2009 Share Posted December 19, 2009 Well I do believe there are a few issues worth working on first. If a problem affects most players, it would seem wise to see to that problem first than worry about the capped frame rate when it doesn't trouble everyone. Food for thought all the same. And I agree, we're not likely to see another patch. For my money though, I'll give up all hope after a year. Generally within a year's time a game is given up on. Link to comment Share on other sites More sharing options...
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