Qui-Gon Glenn Posted January 7, 2010 Posted January 7, 2010 Great mod concept VP! screens look great, and I would like to hear if others have found this to play well with Ulic's mod... i tested it back in the day for him, so I feel a kinship
VarsityPuppet Posted March 29, 2011 Author Posted March 29, 2011 Link updated - version 1.2 is now available! If you already have it installed, I did manage to fix a bug with the included models. If you're up for it, reinstall section 103 with this new version and you should be good to go.
MechWarrior001 Posted July 16, 2011 Posted July 16, 2011 Is this compatible with TSLRCM 1.6 and PPHICM? (Been quite sometime since I've played TSL so I haven't gotten latest version of RCM yet) Darth Cryptic mentioned the Pro-Perag-Harb patch, but I wasn't sure if it was the same modpatch that I linked above.
VarsityPuppet Posted July 16, 2011 Author Posted July 16, 2011 It is the same mod he was talking about yes, though to be honest, TSLRCM 1.7 pretty much fixes all of those issues mentioned in the patch. And actually, you should probably be downloading the newer version hosted at DeadlyStream All other versions are obsolete.
Dhany Posted April 19, 2013 Posted April 19, 2013 Is it possible to make something similar to the jedi captives in the star forge from kotor1 ?
VarsityPuppet Posted April 19, 2013 Author Posted April 19, 2013 Is it possible to make something similar to the jedi captives in the star forge from kotor1 ? In what sense?
Dhany Posted April 19, 2013 Posted April 19, 2013 In what sense? Making their face look different, adding a bit of immersion to the game. It would be strange that Malak happened to discover a whole bunch of jedi clones at the enclave on dantooine to put them into stasis on the star forge.
VarsityPuppet Posted April 19, 2013 Author Posted April 19, 2013 I think those might be specific models.... That meaning that you can't just switch out the heads.
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