SimonKTemplar Posted May 15, 2010 Share Posted May 15, 2010 I can't seem to find a stable explanation as to how icons are assigned to the items they're intended for. Can someone help by sending a link to a good explanation or by explaining it? Link to comment Share on other sites More sharing options...
jonathan7 Posted May 15, 2010 Share Posted May 15, 2010 I can't seem to find a stable explanation as to how icons are assigned to the items they're intended for. Can someone help by sending a link to a good explanation or by explaining it? Icons correspond to texture number, so for example for Jedi robes the textures PFBI08 and PMBI08 correspond to the icon number ia_JediRobe_008.tga, that make sense? Link to comment Share on other sites More sharing options...
SimonKTemplar Posted May 15, 2010 Author Share Posted May 15, 2010 Only partially... I keep thinking if the texture is called n_jedirobe08.tga then the icon should be called in_jedirobe08.tga, but how do I know how to call my icon? I have exiletunic.uti which has a templateresref of exiletunic, its texture is n_commf17.tga, how do I know how I call the icon? (btw the texture does work ingame) Link to comment Share on other sites More sharing options...
Canderis Posted May 15, 2010 Share Posted May 15, 2010 I like to think I did a decent job explaining it here http://www.lucasforums.com/showthread.php?goto=newpost&t=202892 Link to comment Share on other sites More sharing options...
SimonKTemplar Posted May 16, 2010 Author Share Posted May 16, 2010 I like to think I did a decent job explaining it here ...And you would be right about it. Thanks Link to comment Share on other sites More sharing options...
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