TimBob12 Posted November 3, 2010 Share Posted November 3, 2010 Hi there, Welcome to my WIP Thread: Current Projects Shadows Of The Empire http://www.lucasforums.com/showthread.php?t=202826 Completed Tatooine Job Office BOS:SR Patch - [COMPLETED] http://www.gamefront.com/files/20306318/job_office_bos_zip Populate Function - [COMPLETED] http://www.lucasforums.com/showthread.php?t=207031 K2 HK Reskin Pack - [COMPLETED] http://knightsoftheoldrepublic.filefront.com/file/K2_HK_Reskin_Pack;118217 The Tatooine Job Office - [COMPLETED] http://deadlystream.com/forum/files/file/34-tatooine-job-office/ http://knightsoftheoldrepublic.filefront.com/file/Tatooine_Job_Office;118238 - Featured Added Content Conditional Scripts Tutorial - [COMPLETED] http://www.lucasforums.com/showthread.php?p=2766577#post2766577 If you want any more information or screenshots just ask and you shall recieve. Any feedback is appreciated. Thanks TimBob12 Link to comment Share on other sites More sharing options...
Blix Posted November 3, 2010 Share Posted November 3, 2010 Wow looking good! I always thought Tatooine could use some more quests, what with the main objective which ties directly into the Czerka quest - there wasn't really much to do there. Link to comment Share on other sites More sharing options...
TimBob12 Posted November 3, 2010 Author Share Posted November 3, 2010 Ive had to put down some of the percentages as I was previously using datapads to manage conditional scripts although i have just worked out how to use globals for that job so am transfering all datapds to globals. Link to comment Share on other sites More sharing options...
TimBob12 Posted November 5, 2010 Author Share Posted November 5, 2010 I have fully completed the first quest now and it uses globals instead of datapads and is like so much cleaner. (There were datapads flying around everywhere) I only have the dialog and scripts to sort out for the second quest but I have still got to do the entire third quest. Link to comment Share on other sites More sharing options...
TimBob12 Posted November 7, 2010 Author Share Posted November 7, 2010 I have virtually finished the second quest now although before I start the final quest I want to know that there will actually be enough people interested. Currently I have one person who appears as if they want this mod to come out. If I don't get enough interest I may just move onto a different slightly bigger mod. Link to comment Share on other sites More sharing options...
Darth Elessar Posted November 7, 2010 Share Posted November 7, 2010 I have virtually finished the second quest now although before I start the final quest I want to know that there will actually be enough people interested. Currently I have one person who appears as if they want this mod to come out. If I don't get enough interest I may just move onto a different slightly bigger mod. I think it sounds like a good mod. :) Link to comment Share on other sites More sharing options...
TimBob12 Posted November 7, 2010 Author Share Posted November 7, 2010 Thanks, I am getting close to finishing now so I am gonna finish it. I will also want 3 beta testers soon. First three to say they want to beta test get the job. Once bugs have been fixed it will be released asap. Link to comment Share on other sites More sharing options...
Slstoev Posted November 7, 2010 Share Posted November 7, 2010 I'm interested in beta testing but I'll have to get to finish up Dantooine. I'll send a PM just to be sure. Link to comment Share on other sites More sharing options...
Rinku Posted November 7, 2010 Share Posted November 7, 2010 This looks very nice . I am really interested in this, keep up the good work! Link to comment Share on other sites More sharing options...
LDR Posted November 7, 2010 Share Posted November 7, 2010 I'm very interested in beta testing. Link to comment Share on other sites More sharing options...
TimBob12 Posted November 7, 2010 Author Share Posted November 7, 2010 1 Place left in beta testing. Link to comment Share on other sites More sharing options...
Sith Holocron Posted November 9, 2010 Share Posted November 9, 2010 It would be nice if you were somehow able to utilize the cut Tatooine modules in your mod somehow. Link to comment Share on other sites More sharing options...
TimBob12 Posted November 9, 2010 Author Share Posted November 9, 2010 Do you know the warp codes for the cut modules? Link to comment Share on other sites More sharing options...
Random Nickos Posted November 9, 2010 Share Posted November 9, 2010 http://knightsoftheoldrepublic.filefront.com/file/K1_Lost_Modules_Pack;85435 They should be in the readme. Link to comment Share on other sites More sharing options...
TimBob12 Posted November 9, 2010 Author Share Posted November 9, 2010 will you want me to use the modules they created or do you want me to haev a go myself. Thanks for the link by the way hadn't seen that before. EDIT: Just realised all the lost modules were just room models so will hopefully be incorporating the tatooine level in this mod. May extend the number of quests to five and generally do a Tatooine Restoration Mod. (With Darth Insidious' Permission) EDIT 2:Just played the tatooine restored module and think it is far too glitchy. Link to comment Share on other sites More sharing options...
LDR Posted November 9, 2010 Share Posted November 9, 2010 Then perhaps use the Tatooine Temple? Czerka says that... nvm. I'll send you a pm of my ideas. Link to comment Share on other sites More sharing options...
TimBob12 Posted November 10, 2010 Author Share Posted November 10, 2010 I am proud to announce that LordDeathRay is now helping with this mod. He will be helping me to complete the 2 new larger quests. One of them will hopefully include the cut Tatooine Temple and possibly some other modules. Link to comment Share on other sites More sharing options...
Trench Posted November 11, 2010 Share Posted November 11, 2010 A nice idea, with some nice progress up front. Nice. I'd recommend giving the Jawa and the Rodian unique names. "Czerka Jawa" and"Shady Czerka Rodian" just don't seem to flow with the game too well. Link to comment Share on other sites More sharing options...
TimBob12 Posted November 11, 2010 Author Share Posted November 11, 2010 That's a good point. I named them that at the beginning of the mod just for ease. I will change them asap. Link to comment Share on other sites More sharing options...
Sith Holocron Posted November 11, 2010 Share Posted November 11, 2010 I am proud to announce that LordDeathRay is now helping with this mod. He will be helping me to complete the 2 new larger quests. One of them will hopefully include the cut Tatooine Temple and possibly some other modules. Don't forget to ask Darth Insidious for permission before you start using the cut modules! Perhaps some kind modeller will help you help remove the glitches from the Tatooine lost modules. Link to comment Share on other sites More sharing options...
LDR Posted November 11, 2010 Share Posted November 11, 2010 TB, maybe you can send Quanon a PM. If he isn't too busy, he may be able to help with the glitched up lightmaps. Link to comment Share on other sites More sharing options...
TimBob12 Posted November 11, 2010 Author Share Posted November 11, 2010 Sith Holocron : I quote from the readme I make no claim over usage - you may create and upload your own versions of this mod however and wherever you like - but it would be nice to receive a cred at the end of your readme. LordDeathRay: Did you mean lightmaps, walkmeshes or both? (Cos I get areas I can't walk to which I am pretty sure is to do with poor walkemeshes) Link to comment Share on other sites More sharing options...
LDR Posted November 11, 2010 Share Posted November 11, 2010 I forget what they're called. I don't model, so I have a very poor understanding on what they are. Link to comment Share on other sites More sharing options...
TimBob12 Posted November 11, 2010 Author Share Posted November 11, 2010 OK will drop him a PM now. Link to comment Share on other sites More sharing options...
logan23 Posted November 11, 2010 Share Posted November 11, 2010 I will caution before you start building into these lost modules to release the version you have if it completes your original vision and then go onto these which can be a version 2. The reason I say this you could be entering into a section of modding that might be new and could lead to issues and learning curve that could end up bogging down the release of the mod when the version you have now meets the original design. food for thought Link to comment Share on other sites More sharing options...
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