Path-x Posted January 16, 2011 Share Posted January 16, 2011 Hello. First, I having problem with applying my weapons.dat file modification to JKA multiplayer. The modifications work fine in single player mode but multiplayer just ignores it. Can anyone help me out with this? Am I doing something wrong? Second question is how to edit/modify weapon damage? It doesn't seem you can do it via weapons.dat file. Edit: Oh one more thing. How can you make NPC shoot bursts with E-11 (secondary fire, Jan or ImpCommander does it)? I tried to edit parameters in NPC files but I haven't figured it out yet. Link to comment Share on other sites More sharing options...
katanamaru Posted January 18, 2011 Share Posted January 18, 2011 1. I'm no mp expert but it may be conflicting with a mod. You may need to activate cheats. Mp runs differently than sp so can't really help here. 2. Damage is hard coded. For mp you'll need to look at the SDK and know either C or C++ not sure which. For sp it is not possible, I think. 3. There is a line in the .npc file that will do that. I only know of it because of the npc tool on jk3files. Link to comment Share on other sites More sharing options...
-=*Raz0r*=- Posted January 18, 2011 Share Posted January 18, 2011 You'll need to learn the C programming language and modify the SDK for both 1 and 2 - weapons.dat is ignored entirely in MP. Link to comment Share on other sites More sharing options...
Path-x Posted January 19, 2011 Author Share Posted January 19, 2011 Thanks guys. Well I am pretty skilled in programming in C so there should be no problem. I have just found out how to modify damage and stuff. 3. There is a line in the .npc file that will do that. I only know of it because of the npc tool on jk3files. Do you by any chance know which line exactly is it? I can't seem to find it. Link to comment Share on other sites More sharing options...
katanamaru Posted January 23, 2011 Share Posted January 23, 2011 The command is altFire 1 I just used the npc tool to make the npc and then openned it up and looked at the line that way. Link to comment Share on other sites More sharing options...
irish_texan Posted June 30, 2011 Share Posted June 30, 2011 I just used the npc tool to make the npc and then openned it up and looked at the line that way. thats how i figured out how to make custom skin npcs... good old npc tool Link to comment Share on other sites More sharing options...
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