Jump to content

Home

Making Persuade dialog?


harark1

Recommended Posts

You write your persuade line that the PC says sort of like this.

 

[Persuade] GIVE ME THE PIE!

 

Then you have the NPC you're trying to persuade have two dialogue branches, a successful one and an unsuccessful one. (The successful one must be above the unsuccessful one)

 

On the one you want to be successful, you put one of three scripts.

 

k_con_perseasy

 

k_con_persmed

 

k_con_pershigh

 

Those scripts determine how high of a persuade skill you must have for the attempt to be successful. Just put one of them in the conditional field, and you're good to go.

 

So the conversation could go:

 

Player: [Persuade] Give me pie now.

 

Successful Persuade: [success] All right, here is some pie.

 

or

 

Player: [Persuade] Give me pie now.

 

Failing Persuade: [Failure] No, no way man. It's my pie.

 

Now I don't know if there is another way to do this, but I always have to write success, failure, and persuade in brackets. So keep that in mind and I hope this helped.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...