Dak Drexl Posted September 10, 2011 Share Posted September 10, 2011 ReadMe: Show spoiler (hidden content - requires Javascript to show) ReadMe -- .357 Magnum Description: This mod lets you play with a .357 magnum. It's a brand new cutsom model with custom icon, description, and stats. Notes: Cheat this one in. Use the giveitem cheat and use the code "dd_357mag" (no quotes). Installation: Drop the files into your override. Permissions: You can use this however you wish. However I expect that you credit me for my work. Contact: E-mail me at dakdrexl@gmail.com or Dak Drexl on LucasForums or Deadlystream. Enjoy! Renders: Show spoiler (hidden content - requires Javascript to show) Deadlystream Download Link to comment Share on other sites More sharing options...
Canderis Posted September 11, 2011 Share Posted September 11, 2011 Amazing job on the texture! Link to comment Share on other sites More sharing options...
Dak Drexl Posted September 11, 2011 Author Share Posted September 11, 2011 Amazing job on the texture! It's really just a mashup of a couple photos but thanks anyway man Link to comment Share on other sites More sharing options...
GeorgNihilus Posted September 11, 2011 Share Posted September 11, 2011 Exactly what I need to kick Atris' butt on Telos in my playthrough ... Really impressive mesh-texture combo, one of the best I've seen. Already added to Daraala's inventory at Dantooine gained 'another' permanent spot in my Override Link to comment Share on other sites More sharing options...
Kyr'am Galaar Posted September 13, 2011 Share Posted September 13, 2011 Ah... Sweet. Is there any way possible for you to rig this model for the original KotOR? Vor entye, ~KG~ Link to comment Share on other sites More sharing options...
storm-rider Posted September 16, 2011 Share Posted September 16, 2011 Now we just need a couple of zombies Link to comment Share on other sites More sharing options...
tmandoo Posted September 17, 2011 Share Posted September 17, 2011 Hey. Does this thing work at all in K1? Cuz I really only want it in that for Carth. Maybe I'd use him more if he had revolvers. Just asking. Link to comment Share on other sites More sharing options...
Dak Drexl Posted September 18, 2011 Author Share Posted September 18, 2011 I honestly don't know. It doesn't hurt to try, right? I guess I could modify it to work for k1 as well... might be a little while though. Glad to hear people like it though And honestly this is like the first model I've released for TSL, I usually stick to k1... lol Link to comment Share on other sites More sharing options...
GeorgNihilus Posted September 18, 2011 Share Posted September 18, 2011 Hey. Does this thing work at all in K1? Cuz I really only want it in that for Carth. Maybe I'd use him more if he had revolvers. You bet it does ... however, if you try to edit the uti properties for K1, you need to have TSL installed for that kind of tweaking ... I personally think the TSL values are a little too boosted for K1, specially if equipping it simultaneously with other pistol. I've set them to this for those who want to edit the uti: Damage bonus Energy 1 (instead of 2) Damage bonus bludgeoning 1d8 (instead of 1d10) I honestly don't know. It doesn't hurt to try, right? I guess I could modify it to work for k1 as well... might be a little while though. Glad to hear people like it though And honestly this is like the first model I've released for TSL, I usually stick to k1 ... lol first model for TSL? not bad u know ... not bad Link to comment Share on other sites More sharing options...
Dak Drexl Posted September 18, 2011 Author Share Posted September 18, 2011 I personally think the TSL values are a little too boosted for K1, specially if equipping it simultaneously with other pistol. I've set them to this for those who want to edit the uti: Damage bonus Energy 1 (instead of 2) Damage bonus bludgeoning 1d8 (instead of 1d10) Thanks for that bit of info guns in K1 are just so much weaker in TSL that it's hard to go between. I'll admit I think I set the stats a bit hight anyway Link to comment Share on other sites More sharing options...
tmandoo Posted September 19, 2011 Share Posted September 19, 2011 You bet it does ... however, if you try to edit the uti properties for K1, you need to have TSL installed for that kind of tweaking ... I personally think the TSL values are a little too boosted for K1, specially if equipping it simultaneously with other pistol. I have both installed, so that's good. I assume it's a simple .uti edit in K-Tool, then save it in KOTOR override right? I don't think I've ever cross gamed an item. Link to comment Share on other sites More sharing options...
GeorgNihilus Posted September 19, 2011 Share Posted September 19, 2011 I have both installed, so that's good. I assume it's a simple .uti edit in K-Tool, then save it in KOTOR override right? I don't think I've ever cross gamed an item. Yep, KotorTool will detect both of your KOTOR installations, edit and save uti and copy to K1 Override. Be sure not to add TSL properties/feats to the revolver that aren't in Kotor1 dude ... Link to comment Share on other sites More sharing options...
tmandoo Posted September 19, 2011 Share Posted September 19, 2011 I use the mod where everything is OP and "realistic" so I'm gonna make them pretty powerful to compete with those. I don't remember what it's called, but yeah. Thanks for the responses by the way Link to comment Share on other sites More sharing options...
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