Narco Posted November 30, 2011 Share Posted November 30, 2011 I'm relatively new to modding, i started a few months ago, and am fully proficient in .uti modding for kotor. I recently downloaded GIMP, and have been skinning a number of the in-game objects and characters. I am now trying to create custom mandalorian armors without editing the existing ones. I think i can use the game's models and then reskin those. Will this work? and What do I have to do to create a brand new armor with its own model and skin? Link to comment Share on other sites More sharing options...
Scorge Posted November 30, 2011 Share Posted November 30, 2011 Welcome to the forums! And to make a custom skin, you need to UVW map the model, check the tutorials here at Holowan. Link to comment Share on other sites More sharing options...
Narco Posted December 1, 2011 Author Share Posted December 1, 2011 Can I use any of Autodesk applications (preferably inventor pro) to model? Link to comment Share on other sites More sharing options...
LDR Posted December 1, 2011 Share Posted December 1, 2011 You COULD, I think. Depends on if it could handle exporting KotOR models and/or able to make them compatible with KotOR. Link to comment Share on other sites More sharing options...
Dak Drexl Posted December 1, 2011 Share Posted December 1, 2011 No, no. Is all you're wanting to do make new skins and have them as their own separate armors in the game without replacing the originals? Because if so you're on the wrong track guys. Â Could you explain please? It'd help everyone Here. Link to comment Share on other sites More sharing options...
Narco Posted December 1, 2011 Author Share Posted December 1, 2011 Yes, thats it!! I would like to make a custom skin for the kotor mandalorian, using the same model, but without replacing the original red, blue, and yellow guys in the game. Just a brand new one with the same model. Link to comment Share on other sites More sharing options...
Dak Drexl Posted December 1, 2011 Share Posted December 1, 2011 Ok, don't worry about those other replies, I think they just misunderstood  What you need to do is add your own line into the bottom of the "appearance.2da" and have the values for the skin match the name of your own skin. So find the mandalorian line, ex. "N_Mandalorian01", copy it, and paste it at the end of the file. Then like I said, change the texture values to match your very own file. Then you're going to need to make your .uti file refer to your new .2da line by adding a disguise property.  I know it must sound confusing (it does to everyone their first time) but it's a pretty straightforward process. I'd suggest using the handy search tool here and search stuff like "adding 2da line", "new mandalorian appearance", etc. You'll find your answer if you look in the right places. Good luck! Link to comment Share on other sites More sharing options...
UltimateHK47 Posted December 2, 2011 Share Posted December 2, 2011 Dak, perhaps you should put this in a Tut as i for one would find this very useful if your new to modding, as im sure others would. Link to comment Share on other sites More sharing options...
Narco Posted December 3, 2011 Author Share Posted December 3, 2011 Thanks! and I'm sure a lot of us would appreciate a tutorial too!! Link to comment Share on other sites More sharing options...
Dak Drexl Posted December 3, 2011 Share Posted December 3, 2011 Unfortunately I hardly have time to mod anymore, let alone write a tutorial. I (and plenty of others) didn't learn out of nowhere. I promise if you search around you will find what you need. Link to comment Share on other sites More sharing options...
UltimateHK47 Posted December 3, 2011 Share Posted December 3, 2011 Fair enough, i wont say anymore on the subject. Im gonna (as i do when i start modding) check the Tuts! Link to comment Share on other sites More sharing options...
Narco Posted December 3, 2011 Author Share Posted December 3, 2011 Same here, thanks for your help! Link to comment Share on other sites More sharing options...
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