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Need an Animation Number


harIII

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Ok, I haven't looked into the .git to see the specific rancor's .utc. It must be there though, because you can fight and get killed by that Rancor, as well as fight it and kill it if you are a cheater and have lots of thermal detonators :D

 

In that .utc, there will be a script attached, controlling it's behaviors. You may also be able to isolate it in the scripts.bif.... looking for some unique script name like rancor.nss.

 

If it is indeed a scripted event, then the animation number/DATA_TYPE would be used in the script.

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