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K1 AI Enhancement


Kl0kw3rk

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After I played with Stoffe's K2 AI mod I had the idea to make a K1 AI mod to practice my AI programming skillz. (I just started learning C++.) What I need for this is guidance when I have questions about what file or function/class does what. I'm not familiar with the AI stuff yet. If anyone wants to roll with this I'll see how smart I can make men with funny cloths and bright sticks.

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  • 4 weeks later...

I've been sifting through k_inc_generic and k_inc_gensupport. Those seem to be where the combat decision routines are. The first thing I noticed is that *gensupport uses a lot randomization to determine a combo and then preset combos that are not very sensible. I'll probably end up erasing everything and starting from square one with my own structure. I want to see things like: Sith Guardians throwing up immunity, casting speed, then F-Jumping your consular; Sith Consulars Storm/Death Field spamming; generally exploiting weakness that appear on your side during battle. Rather than roll your face across the keyboard and still solo a mob.

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I've been sifting through k_inc_generic and k_inc_gensupport. Those seem to be where the combat decision routines are. The first thing I noticed is that *gensupport uses a lot randomization to determine a combo and then preset combos that are not very sensible. I'll probably end up erasing everything and starting from square one with my own structure. I want to see things like: Sith Guardians throwing up immunity, casting speed, then F-Jumping your consular; Sith Consulars Storm/Death Field spamming; generally exploiting weakness that appear on your side during battle. Rather than roll your face across the keyboard and still solo a mob.

 

It's even worse when you have mods installed that add cool items that buff your character up.

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