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Area Model Problems


darth-ackbar

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Hey everyone, as some of you know, I'm working on some Tatooine area models for my TC mod. Well I'm having some trouble getting them in-game. My latest problem is that when I warp to module, everything appears black. I can't see anything :(

 

I am able to walk around fine though. Is it a problem with the lighting, or the model itself. I don't know a lot about lighting so I think that's possibly a problem. So in light of that, a few questions...

 

1) What is the purpose of lightmaps and how do they work?

2) Do I need to include AuroraDLights in my model?

3) Does anyone know what the problem actually is or have they experienced it themselves?

 

4) (slightly off topic) What happens if you don't have a .vis file, do you see everything or nothing?

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1. Lightmaps are what lights up the area. If you don't have any, your area will appear black or at least very dark.

 

4. You do need a .vis file. The vis file is a little confusing to look at at first but is actually pretty simple. It tells the game what areas you can see from the "current" area. It's used for modules that are split up (pretty much all of them). For example, if I'm standing at the entrance to my module, will I be able to see through the door over there? It's up to you to know where the module is split up though.

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I've had this problem before.

 

I'll bet the problem is that the lights set in the area (.are) file are set to something incompatible with what you've created (maybe 0?).

 

Change the SunAmbientColor and SunDiffuseColor to something else. These are an example from one of my own modules I made :

 

85331231.jpg

 

Hopefully every should show itself then.

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1. Lightmaps are what lights up the area. If you don't have any, your area will appear black or at least very dark.

 

This is not true. Lightmaps do add lighting effects to areas, but areas can be lit without lightmaps, they just won't look as good. What you need is an AuroraDLight. Put one of those in there, and play around with the settings until it looks good.

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Basically, the AuroraDLight & the lightmaps. This is what troubles modelers.

 

The AuroraDLights are not a problem. Area modelers have been using them since the advent of KAurora. By using 1, you can effectively light up your area enough to see decently. The only problem is that the lighting is very bland, and there are no shadows. Lightmaps can help the problem, but lightmaps can be very finicky at times. It's best to wait until last to do the lightmaps.

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OK everyone, I got it working, well one of the modules, still working on the other. When I warped to it in game, it suddenly struck me that I haven't got a clue how to put a skybox on the module :( I'm sure it can't be hugely difficult so any advice would be appreciated.

 

Thanks for all your help so far BTW :)

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