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Need a modders favor..


Qui-Don Jorn

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Hey guys..

 

I need a favor which would make this mod Im kinda working on go smoother and timelier, since I dont have much time to mod anymore and have fallen out of it as of late.

 

Basically I just need someone that knows what they are doing to take Shem's "Bao-Dur wears Jedi Robes" head model and make a copy of it (with animations, i cant seem to be able to retain the head animations), with a newly renamed head texture (P_ZabrakH), and then renaming the head to P_ZabrakH.mdl/.mdx.

 

Pretty simple right?

 

 

Basically this will be a new playable Zabrak head that would have a normal player body so that he could wear robes and such..I was successful in making the new P_Zabrak head, but the animations were missing, I dont know if that was from Shem's head model or something I wasnt doing, but the skins are being worked on to the best of my ability.

 

Who's game?

 

-QDJ

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  • 2 weeks later...
Hey guys..

 

I need a favor which would make this mod Im kinda working on go smoother and timelier, since I dont have much time to mod anymore and have fallen out of it as of late.

 

Basically I just need someone that knows what they are doing to take Shem's "Bao-Dur wears Jedi Robes" head model and make a copy of it (with animations, i cant seem to be able to retain the head animations), with a newly renamed head texture (P_ZabrakH), and then renaming the head to P_ZabrakH.mdl/.mdx.

 

Pretty simple right?

 

 

Basically this will be a new playable Zabrak head that would have a normal player body so that he could wear robes and such..I was successful in making the new P_Zabrak head, but the animations were missing, I dont know if that was from Shem's head model or something I wasnt doing, but the skins are being worked on to the best of my ability.

 

Who's game?

 

-QDJ

 

So, you want to use the head, as-is, for use as a playable PC? Well, all you have to do is rename the head model, match the skin's name to it, and then in heads.2da, just rename the character that you want to replace(example would be PMHA01) and then fill in the texture slots with the names of your textures.

 

Alternatively, you might just rename the zabrak head and skins to a row already in heads.2da, that way you won't have to mess with TSLPatcher, if you don't want to.

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Well, all you have to do is rename the head model, match the skin's name to it, and then in heads.2da, just rename the character that you want to replace(example would be PMHA01) and then fill in the texture slots with the names of your textures.

 

No, wanted it to be a new head with its own line in heads.2da, and appearance.2da, not replacing any existing heads.

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So then all I have to do is rename P_Bao_DurH.mdl/.mdx to P_ZabrakH.mdl/.mdx, match the new texture name and drop it all in override?

How is the head going to know what texture to use?

 

In the heads.2da, you can specify the head model name, head texture, and othe head textures(aka darkside transitions).

 

Here's a pic:

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Heads2DA.jpg

 

As long as you match your skins up with the template:

Model->LS texture->Full DS texture->Partial DS texture for the next three slots

 

everything oughta end just fine. I might also mention that you want to make sure that the right Heads.2da row number is inserted in the Appearance.2da slot, it's called 'normalhead'. The other head slot immediately after it is for a backup head, in the event that the same head is already present(ie.You have Mira's head as your own, and she joins the group.)

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Basically I just need someone that knows what they are doing to take Shem's "Bao-Dur wears Jedi Robes" head model and make a copy of it (with animations, i cant seem to be able to retain the head animations)

 

Basically this will be a new playable Zabrak head that would have a normal player body so that he could wear robes and such..I was successful in making the new P_Zabrak head, but the animations were missing, I dont know if that was from Shem's head model or something I wasnt doing, but the skins are being worked on to the best of my ability.

 

Who's game?

 

-QDJ

 

I was just re-reading this, and am gonna throw a guess out here:

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(hidden content - requires Javascript to show)
Were you trying to do something in regards to this head in GMax or 3DSMAX? Or running it through MDLOPS? If you ran it through MDLOPS, you might try checking the box for "extract animations(reading binary or writing ascii)". And if using a modeling program with NWN plug-in, also make sure you import geom+anims and export geom+anims.

 

Again, I'm going on a limb here, so don't be annoyed if I'm stating the obvious.

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