Qui-Don Jorn Posted June 26, 2012 Share Posted June 26, 2012 Hey guys.. I need a favor which would make this mod Im kinda working on go smoother and timelier, since I dont have much time to mod anymore and have fallen out of it as of late. Basically I just need someone that knows what they are doing to take Shem's "Bao-Dur wears Jedi Robes" head model and make a copy of it (with animations, i cant seem to be able to retain the head animations), with a newly renamed head texture (P_ZabrakH), and then renaming the head to P_ZabrakH.mdl/.mdx. Pretty simple right? Basically this will be a new playable Zabrak head that would have a normal player body so that he could wear robes and such..I was successful in making the new P_Zabrak head, but the animations were missing, I dont know if that was from Shem's head model or something I wasnt doing, but the skins are being worked on to the best of my ability. Who's game? -QDJ Link to comment Share on other sites More sharing options...
rev1011 Posted June 26, 2012 Share Posted June 26, 2012 Been waiting for this for a while >.< Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted July 5, 2012 Share Posted July 5, 2012 Hey guys.. I need a favor which would make this mod Im kinda working on go smoother and timelier, since I dont have much time to mod anymore and have fallen out of it as of late. Basically I just need someone that knows what they are doing to take Shem's "Bao-Dur wears Jedi Robes" head model and make a copy of it (with animations, i cant seem to be able to retain the head animations), with a newly renamed head texture (P_ZabrakH), and then renaming the head to P_ZabrakH.mdl/.mdx. Pretty simple right? Basically this will be a new playable Zabrak head that would have a normal player body so that he could wear robes and such..I was successful in making the new P_Zabrak head, but the animations were missing, I dont know if that was from Shem's head model or something I wasnt doing, but the skins are being worked on to the best of my ability. Who's game? -QDJ So, you want to use the head, as-is, for use as a playable PC? Well, all you have to do is rename the head model, match the skin's name to it, and then in heads.2da, just rename the character that you want to replace(example would be PMHA01) and then fill in the texture slots with the names of your textures. Alternatively, you might just rename the zabrak head and skins to a row already in heads.2da, that way you won't have to mess with TSLPatcher, if you don't want to. Link to comment Share on other sites More sharing options...
Shaggoth Posted July 7, 2012 Share Posted July 7, 2012 btw, is there any way me can convert this head model to k1? Link to comment Share on other sites More sharing options...
Qui-Don Jorn Posted July 7, 2012 Author Share Posted July 7, 2012 Well, all you have to do is rename the head model, match the skin's name to it, and then in heads.2da, just rename the character that you want to replace(example would be PMHA01) and then fill in the texture slots with the names of your textures. No, wanted it to be a new head with its own line in heads.2da, and appearance.2da, not replacing any existing heads. Link to comment Share on other sites More sharing options...
rev1011 Posted July 7, 2012 Share Posted July 7, 2012 Would the darth maul skin work on a new head? Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted July 7, 2012 Share Posted July 7, 2012 Would the darth maul skin work on a new head? As long as the darth maul skin is renamed to match the model, it should work. Only thing to worry about is the UV-Mapping. Link to comment Share on other sites More sharing options...
Qui-Don Jorn Posted July 8, 2012 Author Share Posted July 8, 2012 So then all I have to do is rename P_Bao_DurH.mdl/.mdx to P_ZabrakH.mdl/.mdx, match the new texture name and drop it all in override? How is the head going to know what texture to use? Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted July 9, 2012 Share Posted July 9, 2012 So then all I have to do is rename P_Bao_DurH.mdl/.mdx to P_ZabrakH.mdl/.mdx, match the new texture name and drop it all in override? How is the head going to know what texture to use? In the heads.2da, you can specify the head model name, head texture, and othe head textures(aka darkside transitions). Here's a pic: Show spoiler (hidden content - requires Javascript to show) As long as you match your skins up with the template: Model->LS texture->Full DS texture->Partial DS texture for the next three slots everything oughta end just fine. I might also mention that you want to make sure that the right Heads.2da row number is inserted in the Appearance.2da slot, it's called 'normalhead'. The other head slot immediately after it is for a backup head, in the event that the same head is already present(ie.You have Mira's head as your own, and she joins the group.) Link to comment Share on other sites More sharing options...
Qui-Don Jorn Posted July 10, 2012 Author Share Posted July 10, 2012 stuff I already knew, but thanks anyway... It didnt work.. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted July 10, 2012 Share Posted July 10, 2012 Have you tried hex-editing the model? Aside from that, I think that the alttexture column in heads.2da is used so one doesn't have to hex-edit. Just specify the te texture you want in alttexture and it should take effect. Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted July 10, 2012 Share Posted July 10, 2012 Basically I just need someone that knows what they are doing to take Shem's "Bao-Dur wears Jedi Robes" head model and make a copy of it (with animations, i cant seem to be able to retain the head animations) Basically this will be a new playable Zabrak head that would have a normal player body so that he could wear robes and such..I was successful in making the new P_Zabrak head, but the animations were missing, I dont know if that was from Shem's head model or something I wasnt doing, but the skins are being worked on to the best of my ability. Who's game? -QDJ I was just re-reading this, and am gonna throw a guess out here: Show spoiler (hidden content - requires Javascript to show) Were you trying to do something in regards to this head in GMax or 3DSMAX? Or running it through MDLOPS? If you ran it through MDLOPS, you might try checking the box for "extract animations(reading binary or writing ascii)". And if using a modeling program with NWN plug-in, also make sure you import geom+anims and export geom+anims. Again, I'm going on a limb here, so don't be annoyed if I'm stating the obvious. Link to comment Share on other sites More sharing options...
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