Kainzorus Prime Posted September 22, 2013 Share Posted September 22, 2013 So, I've noticed some of the modules in K1 play the wrong music than they're supposed to. Korriban areas play the Sith Base combat music instead of actual Korriban battle music, and Sith Embassy on Manaan plays the ambient Korriban music instead of the Sith theme. Any way to fix this? And don't tell me to rename files in StreamMusic, I'm looking for a more permanent solution than juggling music files every five minutes. Link to comment Share on other sites More sharing options...
LDR Posted September 22, 2013 Share Posted September 22, 2013 I suppose you could fiddle with the music.2da file. Link to comment Share on other sites More sharing options...
Hassat Hunter Posted September 22, 2013 Share Posted September 22, 2013 Pretty sure music is listed in the .are files of each module. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted September 22, 2013 Author Share Posted September 22, 2013 So I'd have to fiddle with these using a GFF editor, right? Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted September 22, 2013 Share Posted September 22, 2013 Pretty sure music is listed in the .are files of each module. Yeah, you're right. There's a section for the music, though each number is a reference to a line in the .2da, so either editing option could work. Link to comment Share on other sites More sharing options...
Hassat Hunter Posted September 22, 2013 Share Posted September 22, 2013 Yeah, but editing the .are would be better, since editing the .2da might change music in other modules that you didn't want changed. Link to comment Share on other sites More sharing options...
harIII Posted September 23, 2013 Share Posted September 23, 2013 Just go to the music sections of the modules that you want to have the music become and copy the reference numbers to their appropriate fields. Then just throw them into the override. Fortunately since these are .are files you dont have to worry about recompiling the module afterwords and have to go through the hassel of extensive testing to ensure they are working properly Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted September 23, 2013 Author Share Posted September 23, 2013 Actually, I found the music entries are in the .git files. Can I paste these into override without fear of the game exploding in my face? Edit: It works like a charm. Thank you lads, you've helped me create another 'fix' mod. Link to comment Share on other sites More sharing options...
Hassat Hunter Posted September 25, 2013 Share Posted September 25, 2013 As for the crossed question; No, you should never EVER put .git's in override (of a finished mod). Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted September 25, 2013 Author Share Posted September 25, 2013 Yes, that was resolved pretty quickly with the TSL Patcher. Link to comment Share on other sites More sharing options...
Hassat Hunter Posted September 25, 2013 Share Posted September 25, 2013 Indeed. I always prefer stuffing stuff in the .mod anyway to prevent similarly named files conflicts. Link to comment Share on other sites More sharing options...
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