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Insanity's HRTP - Peragus


InsanitySorrow

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  • 2 weeks later...
  • 1 month later...

Just wanted to say u did an excellent job restoring the original look nice work......I also wanted to say keep at its a long road a lot of textures I hate to see promising texture mods fade into the dark......so far no body has retextured the entire game besides me....that's lonely company is like to see someone else with the same dedication complete these type of mods...I got one more kotor v.e. mod in me then I retire so just wanted to add words of inspiration.

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Thanks :)

 

Just wanted to say u did an excellent job restoring the original look nice work......I also wanted to say keep at its a long road a lot of textures I hate to see promising texture mods fade into the dark.....

 

I think that's why so few people have retextured a substantial amount of the game, the amount of work involved can be overwhelming.

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  • 2 months later...

This is brilliant! I appreciate the work done on other texture mods, but very few actually were creating textures that felt OE would have made them. I want my HD textures to look like the original area, not some strange bastardization. Looking forward to this!

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I haven't seen them in game yet but they look good in my art program. However, I do agree the previously made statement by Kainzorus Prime would help these textures out.

 

Tell me you gave these textures some metalic shaders. Obsidian stripping 90% of the textures from them severely gimped the game, and I hope you rectified that while adding these new textures.

I'll be using these textures regardless - but I'll probably use Trench's version of the Peragus II planet remains instead of yours. I'm biased, of course. (heh)

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Once I've finished the textures I'll look into adding the metallic shader, probably have 20 textures or so before I get to that though.

 

How does the game handle the metal shader?, Is it just a case of linking up a specular map or are there other files that need editing?

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  • 3 weeks later...

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