Phildevil Posted November 9, 2013 Share Posted November 9, 2013 Wow, Peragus looks great! It'll be hard to choose between your's and SIC's texture overalll project over on Deadlystream, glad to see TSL getting some texture love. And Malkior's... Link to comment Share on other sites More sharing options...
InsanitySorrow Posted November 18, 2013 Author Share Posted November 18, 2013 Been a little busy and not had much time for this project, but I do have a couple of exterior screenshots showing a few new textures. Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
Xarwarz Posted January 3, 2014 Share Posted January 3, 2014 Just wanted to say u did an excellent job restoring the original look nice work......I also wanted to say keep at its a long road a lot of textures I hate to see promising texture mods fade into the dark......so far no body has retextured the entire game besides me....that's lonely company is like to see someone else with the same dedication complete these type of mods...I got one more kotor v.e. mod in me then I retire so just wanted to add words of inspiration. Link to comment Share on other sites More sharing options...
Zhaboka Posted January 5, 2014 Share Posted January 5, 2014 Don't think I'd seen those exteriors... they look awesome! The rock really looks like rock. So... rock on! OHHHH GOD NOOO WHYYYY Link to comment Share on other sites More sharing options...
InsanitySorrow Posted January 7, 2014 Author Share Posted January 7, 2014 Thanks Just wanted to say u did an excellent job restoring the original look nice work......I also wanted to say keep at its a long road a lot of textures I hate to see promising texture mods fade into the dark..... I think that's why so few people have retextured a substantial amount of the game, the amount of work involved can be overwhelming. Link to comment Share on other sites More sharing options...
DuckfromPortal Posted March 31, 2014 Share Posted March 31, 2014 So, I just wanted to say this is really cool, good job Link to comment Share on other sites More sharing options...
InsanitySorrow Posted April 4, 2014 Author Share Posted April 4, 2014 Thanks Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted April 4, 2014 Share Posted April 4, 2014 Tell me you gave these textures some metalic shaders. Obsidian stripping 90% of the textures from them severely gimped the game, and I hope you rectified that while adding these new textures. Link to comment Share on other sites More sharing options...
InsanitySorrow Posted April 5, 2014 Author Share Posted April 5, 2014 I haven't no, my main focus has been creating the textures, not looked into anything else yet Link to comment Share on other sites More sharing options...
InsanitySorrow Posted April 6, 2014 Author Share Posted April 6, 2014 I've uploaded a WIP version of the mod for those that want to try it. Peragus HRTP WIP 1.0 (192mb) Link to comment Share on other sites More sharing options...
milestails Posted April 8, 2014 Share Posted April 8, 2014 Awesome! Link to comment Share on other sites More sharing options...
Darth Hayze Posted April 9, 2014 Share Posted April 9, 2014 This is brilliant! I appreciate the work done on other texture mods, but very few actually were creating textures that felt OE would have made them. I want my HD textures to look like the original area, not some strange bastardization. Looking forward to this! Link to comment Share on other sites More sharing options...
Sith Holocron Posted April 9, 2014 Share Posted April 9, 2014 I haven't seen them in game yet but they look good in my art program. However, I do agree the previously made statement by Kainzorus Prime would help these textures out. Tell me you gave these textures some metalic shaders. Obsidian stripping 90% of the textures from them severely gimped the game, and I hope you rectified that while adding these new textures. I'll be using these textures regardless - but I'll probably use Trench's version of the Peragus II planet remains instead of yours. I'm biased, of course. (heh) Link to comment Share on other sites More sharing options...
InsanitySorrow Posted April 9, 2014 Author Share Posted April 9, 2014 Once I've finished the textures I'll look into adding the metallic shader, probably have 20 textures or so before I get to that though. How does the game handle the metal shader?, Is it just a case of linking up a specular map or are there other files that need editing? Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted April 9, 2014 Share Posted April 9, 2014 Well, it's just an alpha channel, and for the shine you have to attach a .txi file with specified envmap. Most things use either "Envmaptexture CM_Baremetal" or "Envmaptexture Mycube". Link to comment Share on other sites More sharing options...
InsanitySorrow Posted April 9, 2014 Author Share Posted April 9, 2014 Decided to test it, needs some tweaking and maybe a new cube map, but it's not bad for an old game. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted April 9, 2014 Share Posted April 9, 2014 Shiiiny. Link to comment Share on other sites More sharing options...
InsanitySorrow Posted April 10, 2014 Author Share Posted April 10, 2014 It is, too much so. I understand why the Devs disabled it for most of the assets, the engine being very basic means you'll never get a really nice metallic shine around the levels. Link to comment Share on other sites More sharing options...
FunkyLeorox Posted April 27, 2014 Share Posted April 27, 2014 OMG all the great skyrim modders are great KOTOR modders. Vurt and Insanity are prime examples!! Link to comment Share on other sites More sharing options...
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