redrob41 Posted March 10, 2014 Share Posted March 10, 2014 I've already touched on this in another WIP, but I've always wanted to fix the messy uvw map for Luxa's hair. After a lot of gruelling work trying to figure out the best way of arranging all the polys without re-doing the texture, here is the best I've been able to come up with: Show spoiler (hidden content - requires Javascript to show) I've made the seams flow really well, but the downside is that the pixels get stretched a bit. You'll see that the original has much crisper lines for the hair, but the new one looks a bit blurry in comparison (even though they both use the exact same tga). The other thing I fixed, is that the teeth and right eyelid now reference the correct texture (anyone can do that by changing her line in heads.2da so that her alttexture=N_Lala_XuH). I also tweaked the tongue a bit. You can see all that best in the yawn. To make this a full on mod, I also tweaked the body model and texture. I always thought that the original leather was a touch too green, and that her skin lacked detail. To top it off, I used my modified Twin Suns body model, where I brought the waist in a lot (it's the model I use for all the female Zeltrons in RoR). Front and In-Game screenie: Show spoiler (hidden content - requires Javascript to show) Back & Side comparisons (the hair on these shots was from an earlier version, that didn't quite work as well): Show spoiler (hidden content - requires Javascript to show) So, before I release this as a mod, I'd just like to get a little feedback about her hair. Is it too blurry, or is it less distracting than misaligned seams? Link to comment Share on other sites More sharing options...
Red Hessian Posted March 10, 2014 Share Posted March 10, 2014 It's a bit blurry when you look at it from the back, but a definite improvement on the original. Link to comment Share on other sites More sharing options...
Phildevil Posted March 10, 2014 Share Posted March 10, 2014 The alternate looks wicked, Redrob41! Link to comment Share on other sites More sharing options...
Hassat Hunter Posted March 10, 2014 Share Posted March 10, 2014 The other thing I fixed, is that the teeth and right eyelid now reference the correct texture (anyone can do that by changing her line in heads.2da so that her alttexture=N_Lala_XuH). Can you tell a bit more what this fix does and changes? Can't say I noticed bad teeth like in your yawn pic, but I have never really bothered to really check ingame. Any other npc's where you notice the heads is lacking something inherrent in the .2da? Link to comment Share on other sites More sharing options...
redrob41 Posted March 10, 2014 Author Share Posted March 10, 2014 Can you tell a bit more what this fix does and changes? Can't say I noticed bad teeth like in your yawn pic, but I have never really bothered to really check ingame. It's all because Luxa's head model is a legacy from the first Kotor where it was called PFHA01. When Obsidian updated it for TSL, they changed most of the texture references to N_Lala_XuH01, but the teeth and right eyelid weren't changed, so they still use the texture for PFHA01. Since the TSL PFHA01 is different from the Kotor PFHA01, the teeth aren't in the same place on the textures, therefore the uvw map doesn't match, and so you get the diamond pattern. The eyelid ends up as white. The great thing about TSL's heads.2da file, is they added the alttexture column. If the altexture=****, then the textures used will default to whatever texture name is embedded in the mdl file (in Luxa's case, two different textures). By typing in any other texture name into the alttexture column, then that tga will override the embedded one. Any other npc's where you notice the heads is lacking something inherrent in the .2da? I can't think of any offhand. Link to comment Share on other sites More sharing options...
Hassat Hunter Posted March 10, 2014 Share Posted March 10, 2014 I don't understand it, but will give that trick a try, and if works include it in TSLRCM 1.8.3 Checked, confirmed and added. Thanks! Nice catch! Link to comment Share on other sites More sharing options...
VarsityPuppet Posted March 11, 2014 Share Posted March 11, 2014 That third one, me like! Link to comment Share on other sites More sharing options...
Juliandroid Posted March 11, 2014 Share Posted March 11, 2014 What's a big shame about the hair is that if the player's using the Luxa head, they'll be looking at the blurry side most of the time. Though, personally, I think the front's too much of an improvement to really let the back bother me. Plus, it's seamless, and that's very nice. I don't know if you want critique on the outfits too, but I really like the improvements. The waist looks a little too pinched to me, though. Link to comment Share on other sites More sharing options...
L0ki194 Posted March 11, 2014 Share Posted March 11, 2014 I like that outfit's less green. Actually, is it just me, or did TSL have a lot of green? The UI, a bunch of textures, etc. Anyways, I like this. It's good to see even the minor characters getting improvements... even though you only see them for 20 minutes to an hour. Link to comment Share on other sites More sharing options...
redrob41 Posted March 12, 2014 Author Share Posted March 12, 2014 I don't understand it, but will give that trick a try, and if works include it in TSLRCM 1.8.3 Checked, confirmed and added. Thanks! Nice catch! You're welcome What's a big shame about the hair is that if the player's using the Luxa head, they'll be looking at the blurry side most of the time. Though, personally, I think the front's too much of an improvement to really let the back bother me. Plus, it's seamless, and that's very nice. Good point. Part of the reason that I'm doing this (finally!) is because I do want to use the head model for a couple of playable characters (one Asian & one Echani). I'll see if I can still play around with the back of the hair a bit. I don't know if you want critique on the outfits too, but I really like the improvements. The waist looks a little too pinched to me, though. Fair enough. I usually don't like the exaggerated waists either, but for my playable aliens, I use the standard underwear model for most species, I use the Twin Suns body model for the Twi'leks, and just to make the Zeltrons a tiny bit (almost cartoonishly) sexier, I altered the waist to be narrower. I justify that by claiming that they have alien digestive tracts that take up less space than humans And constructive criticism is always welcome I like that outfit's less green. Actually, is it just me, or did TSL have a lot of green? The UI, a bunch of textures, etc. Anyways, I like this. It's good to see even the minor characters getting improvements... even though you only see them for 20 minutes to an hour. Thanks That third one, me like! It's funny how just changing the bottoms makes such a huge difference Link to comment Share on other sites More sharing options...
VarsityPuppet Posted March 13, 2014 Share Posted March 13, 2014 It's funny how just changing the bottoms makes such a huge difference I was never a fan of the Miley Cyrus unitard. Link to comment Share on other sites More sharing options...
Phildevil Posted March 13, 2014 Share Posted March 13, 2014 Just noticed the waist Looks kind of anorexic, sadly. That was the problem with the dancer outfit. Think you could make one with alternate brief and regular waist? Link to comment Share on other sites More sharing options...
Sith Holocron Posted March 13, 2014 Share Posted March 13, 2014 Just noticed the waist Looks kind of anorexic, sadly. That was the problem with the dancer outfit. Think you could make one with alternate brief and regular waist? I second this motion. Link to comment Share on other sites More sharing options...
L0ki194 Posted March 13, 2014 Share Posted March 13, 2014 Same goes here. The waist is a bit off IMO. Link to comment Share on other sites More sharing options...
redrob41 Posted March 13, 2014 Author Share Posted March 13, 2014 Just noticed the waist Looks kind of anorexic, sadly. That was the problem with the dancer outfit. Think you could make one with alternate brief and regular waist? That's easy enough to do, since the textures work with the Twin Suns body model. Link to comment Share on other sites More sharing options...
Sir Vougalot Posted March 13, 2014 Share Posted March 13, 2014 I'd hate to be the one to draw attention to this, but honestly, I like the original's breasts better. But other than that, great improvements, especially to the hair! Link to comment Share on other sites More sharing options...
DarthParametric Posted March 18, 2014 Share Posted March 18, 2014 Love the hot pants. Much better looking and more logical than the original (looked like she was heading to the pool). Not a fan of the waist alteration though. Far too narrow and unrealistic. The original was much better. You also seem to have painted out her cleavage definition for some reason? Again, the original looks better in that department. Link to comment Share on other sites More sharing options...
redrob41 Posted March 19, 2014 Author Share Posted March 19, 2014 You also seem to have painted out her cleavage definition for some reason? I don't like the sweaty, shiny breasts. Did she just finish an 80's jazzercize class? The real reason is that I chose to use the cleavage from the Twin Suns texture. It works slightly better for the uvw map. Anything other than that is just people's personal tastes, and I can't accommodate everyone. Link to comment Share on other sites More sharing options...
DarthParametric Posted March 20, 2014 Share Posted March 20, 2014 Did she just finish an 80's jazzercize class?That would kind of explain the original outfit, actually. She needs an 80s aerobics mod. Giant socks, headband, the whole 9 yards. Link to comment Share on other sites More sharing options...
Sith Holocron Posted March 20, 2014 Share Posted March 20, 2014 That would kind of explain the original outfit, actually. She needs an 80s aerobics mod. Giant socks, headband, the whole 9 yards. And a Sony Walkmqn with big foam covered headphones! LOL Link to comment Share on other sites More sharing options...
redrob41 Posted March 21, 2014 Author Share Posted March 21, 2014 and leg warmers instead of leather boots Link to comment Share on other sites More sharing options...
Sith Holocron Posted March 21, 2014 Share Posted March 21, 2014 When she fights, it plays "Let's Get Physical!" (This BBCode requires its accompanying plugin to work properly.) OK, sorry for the thread derailing. Link to comment Share on other sites More sharing options...
redrob41 Posted September 3, 2014 Author Share Posted September 3, 2014 The mod is ready for download [TSL] Luxa Hair Fix and this thread can be closed. Link to comment Share on other sites More sharing options...
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