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Shameless Others Promotions


Skinkie

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McCoy's thread got me thinking that it could be fun to have a thread where you throw out links to various things, you or people you know have done, promote yourself, promote your friends, introduce us all to something new in the process. For example, the guy in this video here:

 

 

used to sit next to me in class during college (not a music class) now he tours the country and I still here from him from time to time.

 

Who of you are or know someone with something to show?

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Soooo, are we promoting ourselves/friends, or name dropping people from school/college who we're stalking? :p

 

(hides from Skinkies wrath)

 

It's a name drop!

 

No really I just thought it was a good example of you never know what that guy sitting next to you is capable of. I just thought this could be a good excuse for us all to introduce each other to cool stuff, and adding a personal connection to things always makes it more interesting. Maybe I'll come up with something cool I did to expose you to to. But I don't know if you really want me exposing myself around here....

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It's a name drop!

 

No really I just thought it was a good example of you never know what that guy sitting next to you is capable of. I just thought this could be a good excuse for us all to introduce each other to cool stuff, and adding a personal connection to things always makes it more interesting. Maybe I'll come up with something cool I did to expose you to to. But I don't know if you really want me exposing myself around here....

 

Don't get me started on 'cool stuff'. I had a whole nostalgic rant prepared in my head earlier on about what constitutes 'cool stuff' :p

 

Anyhoot, aye skinkie expose yourself, we want to see YOU, your achievements. Go for it dude. :)

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I have an artist friend who's actually been on TV a couple of times for stuff she did :) Not sure if she has a youtube channel though...

 

Sigh, to think I could've followed a similar path and actually done something I loved :(

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Oh hey! Speaking of shameless self promotion (and possibly time travel), I could totally share this thing with your guys! :giggle1:

 

If you're in the mood for poorly written post-Tales fangirl-created drivel then please take a look at this thing I wrote last year :halo2:

 

(Most of my fan creations lie dormant in the recesses of my laptop but eh, once in a while *shrugs* :rolleyes:)

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While trying to avoid turning this into a thread about how close we all came to super stardom without quite pulling it off....I shall tell you something about myself that I usually keep quiet about.

 

Back in 1990 while barely a teenager, I wrote a computer game for the ZX Spectrum (don't get too excited, it was rubbish - I'm no McCoy).

 

I managed to sell this game for a pittance to Newsfield magazine for inclusion on their Crash Magazine 'Powertape'. The Powertape was a cassette tape with 4-5 games (usually a mixture of demos, ancient games and reader games) which came selotaped to the cover of Crash Magazine, ready for you to remove and play on your ZX Spectrum.

 

Many months went by, I kept harassing the guy responsible for the Powertape submissions, a guy called Richard Eddy, and each time I rang I'd be told it was due to be featured the next month. Unbeknown to me, Newsfield had financial troubles, and ended up going bankrupt before the game was ever published.

 

As I felt the game was fairly poor to start with, and because it had dragged on for many many months, I felt nobody else would be interested in the game (the Atari ST and Commodore Amiga were gaining in popularity at this time) I shelved it, eventually lost both copies and as this was pre-internet, their is no record of the game ever having existed....

 

....other than the original letter I received from Richard Eddy at Newsfield that is, which has been carefully filed for 24 years....(I'll send a photo/scan to anyone who is THAT interested :p)

 

 

 

....I've tried many times to make games over the years, but that game was the only one I've ever completed. Because I'm a terrible perfectionist, what usually happens is that I spend 6 months or so on the game, only get 2-3 screens done, and realise that I've spent all of my free time on it, and completely alienated my missus and kids in the process.

 

(sigh) lol

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....and I've just realised (and this is largely to do with being a perfectionist), I talk a lot about my creativity but show nothing. A job, missus, four kids, and two cats will do that to you! Months go by in the blink of an eye.

 

I'll post something creative for you to look at in the coming months folks. :)

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I would LOVE to see that! Any way you can get the game online to work on one of the nifty emulators on coolrom.com? :D

 

The concept of programming is so fascinating to me but it's one of those subjects I had to drop to pursue the dream of my parents - Once every few years I try to learn something off the tutorials on AGS :giggle1: but I'm pathetically useless at these things :rolleyes: Plus I ain't no game designer that's for sure.

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AGS... I'm grateful that Chris Jones released the source for that a few years ago, after a long period of not wanting to. The code quality however... Let's just say, it explains a lot.

 

The AGS community, with which I also have a...tense relationship, did manage to clean it up quite a bit, though. It now builds on Mac OS X and GNU/Linux again.

 

There's also been a start to get AGS into ScummVM, but that's stalled at the moment.

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I talk a lot about my creativity but show nothing.

 

I do this too. Except I don't tell anyone I make stuff so they aren't disappointed that I never get anything done well enough to show. :D

 

you never know what that guy sitting next to you is capable of.

 

So true! A few months after I started at my job, the guy who worked at the desk next to mine shot his wife and two daughters, and then failed to drop his weapon at the kind policeman's request and so died. Totally did not see that coming.

 

Anywho, please continue the programming discussion, it's much happier.

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I would LOVE to see that! Any way you can get the game online to work on one of the nifty emulators on coolrom.com? :D

 

You didn't read what I said above Artisa lol. It's lost forever! :(

 

I think it went when I sold my Spectrum and a massive suitcase of games to my cousin (along with a NES and Gamegear). I have a feeling that I accidentally chucked the tapes into the suitcase with all the other games. He wouldn't have had a clue what the tapes were. I don't really see him these days, and if I did, it's unlikely he'd still have them.

 

....I might try and remake the game on an emulator....however this isn't an easy decision to make. I have very little free time, and I'm sure the missus and the kids don't want me to spend it shouting at them. I tend to do this when I'm getting frustrated and people are asking me what I think are pointless questions....

 

Child: "Dadddddd!?!?"

 

Child: "Daddddddd?!?!?"

 

Child: "Dadddddddd???!!"

 

Child: "DADDDDDDDDD!!!!!"

 

Me: "what?"

 

Child: "Dad, well, Dad, it's like this, Dad, you know, Dad, you know, Dad, well, Dad, erm, Dad, well, Dad...."

 

Me: "JUST GET TO THE POINT!"

 

Child: "Dad, can I get a drink of water?"

 

Me "WHY ARE YOU ASKING ME THIS? JUST GO AND GET A BLOOMIN' DRINK!"

 

:mad::):mad::):mad::):mad::)

 

(sigh)

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There's also been a start to get AGS into ScummVM, but that's stalled at the moment.

 

AGS into ScummVM? Don't the AGS games play fine without a vm? :confused:

 

A few months after I started at my job, the guy who worked at the desk next to mine shot his wife and two daughters, and then failed to drop his weapon at the kind policeman's request and so died. Totally did not see that coming.

 

Oh. My. Goodness. :eyepop

 

You didn't read what I said above Artisa lol. It's lost forever! :(

 

Oh nuts! I read the word 'shelved' and assumed it was misplaced behind a cupboard or something! :(

 

You don't even have a hard copy of it somewhere? Like a backup of the code you printed? :( I hate losing creations - I once started on a proper flash project which I then lost when the imbecile of a computer technician "fixed" my laptop by wiping the hard drive. :cry8: I'll never get it back, and I just didn't feel like starting all over again. :¬:

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AGS into ScummVM? Don't the AGS games play fine without a vm? :confused:

 

On Windows.

 

Before the AGS community cleaned up the code, the games didn't even run on GNU/Linux and Mac OS X. Nevermind the dozens of other systems ScummVM runs on.

 

There was a Linux port, but that didn't receive any updates, so couldn't be used for anything recent (as in, anything developed with an AGS version younger than 10 years). It's also closed source, released only in binary, so has aquired quite a bit of rot; among it a dependency on an old version of the Allegro library.

 

There's also been discussions in the AGS community about breaking compatibility with older games. Having a stable AGS in ScummVM would prevent all that.

 

 

EDIT:

Anywho, please continue the programming discussion, it's much happier.

 

Read this, everyone. Damn beautiful and true post on programming: http://stilldrinking.org/programming-sucks

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You don't even have a hard copy of it somewhere? Like a backup of the code you printed?

 

Lol at 'printed'. This was the ZX Spectrum....back in 1989/1990.

 

Sinclair_Spectrum+2_System_s1.jpg

 

Printers just weren't a common or cheap thing. They existed sure, but they were expensive, slow, noisy, and you had to be really really into computing (or have rich parents) to buy one.

 

I had two copies of the game code on tapes, and one copy of the finished game, which I sent to Newsfield.

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Read this, everyone. Damn beautiful and true post on programming: http://stilldrinking.org/programming-sucks

 

That was very entertaining. :giggle1:

 

Printers just weren't a common or cheap thing. They existed sure, but they were expensive, slow, noisy, and you had to be really really into computing (or have rich parents) to buy one.

 

I had two copies of the game code on tapes, and one copy of the finished game, which I sent to Newsfield.

 

Hehehe the first computer I played around with had a Windows 95 installed, I'm a young'un compared to you guys :halo2:

 

Well if you ever see your cousin again, won't hurt to ask! ;)

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When I was a senior in high school (1985) I took my one and only computer science class. They had a room with six commodore 64's with the little cassette decks, and one printer for the lot.

 

I went in on my own time to write a very crude 'star trek' videogame that consisted of 'if, then' prompts and little keyboard-created graphic sequences. I can't draw in this bulletin board format the way I did with that keyboard and its various lines and whatnot, but here is an example drawing of a sword:

 

<====|=o

 

Anyway, when I graduated from high school, I went and printed out a paper copy of the game program that must have must have used a hundred meters of ream paper, all in one stack of interconnected paper. I don't know what happened to the tape copy; I assume it stayed with the computer lab at school. I think I have that paper program put away in my shed somewhere...but to play it again, I would need to round up an antique commodore and the tape deck, then spend hours of time entering tedious basic code...only to play a game that was really stupid to begin with.

 

All of what I have said is true. :max: 1985. Who's your daddy?

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Oh my God I haven't seen that show in yeeeeears! :o I'm still younger than everyone here, but now not by much! :lol:

 

And at least you have a copy of it somewhere Zoom! :D What kind of game was it anyways?

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