florida Posted November 19, 2015 Share Posted November 19, 2015 Zanzibar, is it okay to keep this video on youtube or the mod is just for personal use and to not show anyone? https://www.youtube.com/watch?v=oVsOHBMfZXI (This BBCode requires its accompanying plugin to work properly.) They certainly had the right idea! Really glad to see this forum active again. I did try and do some modding when Zanzibar first released the modding tool (thanks again - awesome stuff) but I found it very difficult and confusing. If anyone has any updates to the manual they would be much appreciated. Anyone have any mods they want to post? Link to comment Share on other sites More sharing options...
revan877 Posted May 14, 2016 Share Posted May 14, 2016 Awesome work dude this is amazing. I've been trying to figure out all the formats in the TPM and I've gotten everything except BAF (especially its model data). I know it uses an underlying 3DO but I can't understand how they are implementing the 3DO I really only want vertex data from the models. The ROCK.BAF was what I figured a lot out but never found the vertex data, or its normals but seeing PKUNZIP.EXE in this archive makes me wonder if they are compressed. These tools may shed more light on BAF, I know it has some weird messaging service in it so the game can talk to entities which would use it but that elludes me, I've also tried decompiling the game itself but to no avail. However I did find the Webdemo of TPM a few days ago, it has different BAF's so all is not lost there. Also I'll be spending my summer to figure out that B3D format, does your contact have anything else he'd be willing to send, would money interest him, I'm really interested in getting model data out of the BAF format. Link to comment Share on other sites More sharing options...
revan877 Posted May 14, 2016 Share Posted May 14, 2016 I think it's pretty daunting, with a whole helluva lot of trial and error, so therefore is pretty frustrating. I Zanzibar, I'm a big fan of this game, its programming and everything. I know you might get tired of everyone picking your brain, but this may be our only chance to keep the work put into this game alive. So I ask you pleadingly can you tell me everything you remember about the .BAF format? Like even a small memory, of we used Zlib compression or even that it has compression or that it uses 16bit floating points. Because I've really tried and while I got all the other formats, this one alludes me and its become personal, since I've spent a lot of time trying to figure it all out. Link to comment Share on other sites More sharing options...
revan877 Posted May 14, 2016 Share Posted May 14, 2016 Guess this is the only thread that still works and you can't make new ones. Anyone out there? Link to comment Share on other sites More sharing options...
revan877 Posted May 14, 2016 Share Posted May 14, 2016 Bump. Link to comment Share on other sites More sharing options...
SkyEye Posted August 3, 2016 Share Posted August 3, 2016 Is it possible to remove the max of 256 enemies to be placed? Does anyone know if that limit is hardcoded or loaded from some file? Link to comment Share on other sites More sharing options...
SkyEye Posted August 3, 2016 Share Posted August 3, 2016 That's clearly a bug. Clearly not done by modding the game. Nope. Bug. Definitely. Are you still around? I need a bit of help! Trying to increase mos espa enemies but its capped at 255/256. Link to comment Share on other sites More sharing options...
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