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A Conversation with Dave Grossman, Greg Hammond, Vince Lee, Alexandra Boyd, James "Purple" Hampton, Larry The O, Julian Kwasneski, Peter McConnell, Clint Bajakian, Michael Land, Steve Purcell, Mark Ferrari, Ron Gilbert & more (Updated: Feb. 23rd)


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  • danielalbu changed the title to A Conversation with Larry The O, Julian Kwasneski, Peter McConnell, Mike Levine, Darragh O'Farrell, Khris Brown, Clint Bajakian, Michael Land, Steve Purcell, Mike Stemmle, Hal Barwood, Mark Ferrari, Ron Gilbert, Dave Grossman & more (Updated: Nov. 10th)

🎙️ Are you ready for 4 hours with gaming legend James "Purple" Hampton?

 

🎧 Dive deep into his decades of experience in QA and production, discussing his work on classics like Monkey Island 2: LeChuck's Revenge, The Secret of Monkey Island, Alien vs. Predator, Loom, Night Shift and more!

 

Today @ Noon (PT)

 

 

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  • danielalbu changed the title to A Conversation with Alexandra Boyd, James "Purple" Hampton, Larry The O, Julian Kwasneski, Peter McConnell, Mike Levine, Clint Bajakian, Michael Land, Steve Purcell, Mark Ferrari, Ron Gilbert, Dave Grossman & more (Updated: Nov. 24th)

Today!
Set sail for a conversation with Titanic’s First-Class Woman and the voice of Elaine Marley, Alexandra Boyd!

 

🎙️ Join us as we dive into Titanic, the Monkey Island series, and her new movie Ship of Dreams: Titanic Movie Diaries!

 

📅 Today @ Noon (PT)
🛳️

 

 

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  • danielalbu changed the title to A Conversation with Vince Lee, Alexandra Boyd, James "Purple" Hampton, Larry The O, Julian Kwasneski, Peter McConnell, Mike Levine, Clint Bajakian, Michael Land, Steve Purcell, Mark Ferrari, Ron Gilbert, Dave Grossman & more (Updated: Dec. 8th)

🚀 Join me today for a deep dive into gaming history with Vince Lee, the visionary developer behind Rebel Assault and Rebel Assault II!

 

🎮 Learn how his groundbreaking INSANE engine revolutionized FMV gaming and LucasArts adventure games!

 

Today @ Noon (PT)

 

 

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  • 2 weeks later...
  • danielalbu changed the title to A Conversation with Greg Hammond, Vince Lee, Alexandra Boyd, James "Purple" Hampton, Larry The O, Julian Kwasneski, Peter McConnell, Clint Bajakian, Michael Land, Steve Purcell, Mark Ferrari, Ron Gilbert, Dave Grossman & more (Updated: Dec. 22nd)

🎙️ My longest conversation yet, 4 hours and 49 minutes, with Yves Borckmans premieres TODAY!

 

🕹️ From reverse-engineering Star Wars: Dark Forces to working on Jedi Knight, Starcraft: Ghost and more, we explore his incredible career in gaming!

 

📅 Today @ Noon (PT)

 

 

 

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  • danielalbu changed the title to A Conversation with Yves Borckmans, Greg Hammond, Vince Lee, Alexandra Boyd, James "Purple" Hampton, Larry The O, Julian Kwasneski, Peter McConnell, Clint Bajakian, Michael Land, Steve Purcell, Mark Ferrari, Ron Gilbert & more (Updated: Dec. 29th)
  • 1 month later...

Today!
🎙️ Tech Talk is back with a very special guest... the legendary Dave Grossman!

 

🎧 In my second conversation with him, we explore his work on the canceled Indiana Jones and the Iron Phoenix game.

 

Today @ Noon (PT)

 

 

 

 

 

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  • danielalbu changed the title to A Conversation with Dave Grossman, Greg Hammond, Vince Lee, Alexandra Boyd, James "Purple" Hampton, Larry The O, Julian Kwasneski, Peter McConnell, Clint Bajakian, Michael Land, Steve Purcell, Mark Ferrari, Ron Gilbert & more (Updated: Feb. 23rd)

Great interview. I have to say the more we learn about Iron Phoenix’s development, the less clear it becomes. The narrative/timeline I had understood for the longest time was:

1)     The project initiates under Joe Pinney, who establishes the basic concept.

2)     Pinney leaves the studio and Aric Wilmunder steps in to continue where he left off, developing a much, much more detailed design document to prepare for the largely outsourced production that LucasArts management decided to sign up for.

3)     The external studio fails to deliver, which is more or less what kills the project. Aric explores the FMV route as a Hail Mary pass to do the art/animation quicker and cheaper, but ultimately the project withers away.

The involvement of Dave Grossman and Mike Levine in these FMV tests throws things into a bit of confusion, because it suggests the FMV idea started earlier in development. Dave makes it sound like he got assigned to the project right after Pinney left, possibly as the lead, and that FMV had in fact been a proposed direction for a while leading up to that. Does that place his involvement during a brief transitional period before Aric took over?

The history of aborted Indy games in the early 90s remains one of our most enduring enigmas.

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