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Udvarnoky last won the day on August 11

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  1. https://mixnmojo.com/news/Indy-5-sizzle-reel-leaks-in-dubious-qualty-Willow-now-streaming-in-optimum-quality
  2. As with the commercial success of most of these games, the data is too sketchy to be confident either way. By some accounts, the game sold half a million units over its life, which if true is quite a hit for an adventure game. I don't know that I buy that number. But I definitely wouldn't be surprised if the game sold at least as well in its time as Monkey Island 1 did. I think it's possible that both things can be true: that Loom was a genuine hit in its time, but the IP being left fallow allowed it to be forgotten to the point where its own studio was cracking jokes about its obscurity in The Curse of Monkey Island. Awareness is largely a matter of continued exploitation. Monkey Island got sequelized, and Loom did not. In 1990, I doubt that Loom was necessarily considered less fit for a sequel than Monkey Island. But its creator wasn't interested right away, and other attempts to get a design greenlit didn't work out. When the moment passed, inertia had its way.
  3. The "Seckrit" sign that Captain Madison and co. use as LeChuck bait is misspelled the same way Dr. Fred's secret lab is in Maniac Mansion.
  4. There's a "Pappapisshu" on Terror Island if you touch the thorns on the rocky beach.
  5. What, another one? That's right: @Marius had a chat with Rex Crowle one day before the game's release, just for you.
  6. Not posting the video was part of the terms...not that I think our interviewers cried too many tears over it. I think the raw transcript approach works great for these things. The results remind me of the old (2004ish?) interview with Ron that Jake and Chris Remo did for Idle Thumbs (Part 1, Part 2, Part 3). It was good enough for Peter Bogdanovich and Orson Welles.
  7. Ron and Dave had a long phone conversation with our own @elTee and @Marius. Or the other way around, arguably. It was fun.
  8. How it looks is the furthest thing from a negligible point for a movie. The idea that it's ugly is a matter of taste (mine, for example), but I think the aesthetic does real damage to the movie's sense of immersion. It's not like these adventures have ever been about verisimilitude, but they've at least felt like they took place on Planet Earth, in physical, tactile environments where gravity might actually have an influence. The smeary, self-conscious look is distancing, and without immediacy, you can't have stakes or peril. That's just an upfront, totally gratuitous liability before you consider the shortcomings of the writing. But I will fully admit that for the imaginary sect of people that were disappointed by the movie on the basis that they didn't believe ants could climb on top of each other, you've set the record straight. ;
  9. They're close, huh? My prescription probably just needs adjustment.
  10. https://mixnmojo.com/news/Indy-5-concept-art-teases-Morocco-chase-spooky-cavern
  11. I don't want to set expectations because Aaron certainly hasn't promised anything, but for the past week or so he's been tweeting his adventures in emulating Grim and now EMI. It's fun to watch.
  12. Maybe I just remember it as being a lot. To save face I'm going to do the natural thing and advance a conspiracy theory that he deleted the majority of his tweets because the takes were just too hot.
  13. At one point Tim basically live tweeted his playthrough of TMI. Dunno if those still exist, but I remember him having fun with it.
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