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Light Saber Control and 3-4 button Mice


Saient

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Hi I was just wondering how many of you felt about the Lightsaber control and 3-4 button mice for the players that use them. I think Having more the 2 buttons for lightsaber use it an absoulte must. I did enjoy playing the original game but the light saber wasn't as fun as I expected after I downloaded the 1st demo that was release before the game. Raven IMO should utilize the fact that there are mice out there with many buttons and that could key into Saber moves ect. I have a Razer Boomslang myslef and its a good mouse but some gamers understandably don't wanna fork out the cash for great control and thats fine. Microsoft Opticals also have 4-5 buttons. Anyway here's my idea.

 

MB1 normal slash plus direction change based on strafing

 

MB2 fast slash that can be used in combo with normal slash for combo hits

 

MB3-Since this is normaly the scroll wheel it should be used and light saber special block that is a longer stonger block than the normal standing still auto block. This feature will also block behind attack strikes giving the player enough time to turn around. but if this button is used to block normal combo attacks it should leave the user open for damage on the faster attacks

 

MB4- Special Attack also based on direction and where your aiming. Low med high and if used after a sting of M1-M2 combos unleashes more harder to block attacks

 

finally MB-5 if players have it should be a Kick/Punch move if in Players are locked in saber special move/block mode for just about half a second this can be used to do minimal damage but break the lock. The player who lands it 1st should be in the advantage for a split second but the other player shouldn't be helpless. since they could use a jump force move or push to get out of it.

 

Just some idea's Let me know what you think.

I've thought about other stuff but this is getting kinda long and a want you to read it.. thanks :rolleyes:

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Guest Kurgan

That reminds me, I use a five button optical mouse (with wheel). I hope that JK2 makes use of 'em (or allows me to use them).

 

It really bugged me (after I got used to using a mouse with a wheel and more than three buttons) in JK/MotS that I couldn't configure the mouse wheel to select force powers (and the click to activate) or items, or weapons, etc.

 

Kurgan

 

[ August 14, 2001: Message edited by: Kurgan ]

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Yeah I know having more mouse buttons for a new game like this is a must but I bound every force power that I used to a key in the original which made the game really fun to play with guns but suffice to say the light saber really sucked. If they had lets say 5 button/commands devoted to lightsaber combat and all of which could be bound to the mouse that would be amesome.

 

ah and another thing to equal out gunners and saberists is the light saber throw. This should give more damamge than any of the guns. since this is a force power you can add it where you like.

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Well, seeing as how Quake3 lets you bind a key or mouse button ( supports at least 5 buttons I think, plus mouse wheel fwd & backward ) to any one of the actions...you should be fine.

 

But it would suck to have so many buttons required to play the game that it turns into a typing tutor. Especially if someone only has a two button mouse and is forced to hook the extra key bindings up to the keyboard....plus still have to deal with all of the player controls like moving forward, back, strafing, jumping, ducking, up to 8 force powers, item switching keys... see..it quickly gets out of hand.

 

Sometimes, less really is more.

 

[ August 14, 2001: Message edited by: Rancor ]

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I think its a bad idea.

and one I doubt raven will use.

some people dont have 3-4 buttons.. I got a nice 3 button mouse but I like my button 3 for force powers..

the scroll wheels gonna be usable which will be really great, although tbh direct weapon selection is the best.. I use my scrolls for chat scritps and the likes..

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Yeah I understand what your all saying but What Im trying to get across is having 4-5 different buttons/actions for the lightsaber alone. 2 didn't cut it in the Original Game whatsoever. Im just saying that for those that have 5 button mice the they should be able to bind all lightsaber moves to it.

 

Let me know what you think.. Also releasing a controler for Jedi won't happen and people trying to play a FPS withone will end up disapointed. :eek:

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I dont see the big deal in adding in support for mouse1 through mouse5. Then, the end user could just bind a command or alias to the mouse button. Control binding in q3 tech seems to be pretty flexible.

 

Maybe it is a big deal to do the extra programming to support mouse 4 and 5.

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