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What MotS, and JK weapons would you like to see modified in JO?


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random respawns would be detrimental to item control one of the main skills in jk. I personally have an absolutly rubish aim. But I can beat some people who easily out shoot me, even out grip me, by controlling items better.

I love jks 2 methods of picking up items, pulling and walking over, giving 2 different spawn times, (eg things pulled = .5 things walked over) for major items atleast. Thats great for gameplay. I really hope this doesnt have q3 style short weapon spawn times.. or weapon stay.. cept maybe as an option for FFAs

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random respawns would be detrimental to item control one of the main skills in jk

 

I dont mean to offend KillerBee, but since when have item control been one of the main skills in JK? The main skills were practice so you were good using guns/sabers/force or any combination there in, and challenging people better than you so you can gain some insight.

 

No insult intended but if you have bad aim then practice. But item control basically (not all cases) means that you have little skill in the tools the game has provided, kind of defeats the point of playing it repeatedly if you dont learn something after you play it.

Plus if people figure out you try to control items they know where you will probably be. Just a thought.

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I learn after each match I play.

hell I learnt to control Items, its usually the last skill you learn.

My aims improving (I stopped playing jk, due to technical trouble, and picked up q3.. my jk aim went to pot)

All FPS DM games like q3 etc have a high element of item control. I've played people in quake3 who own me in a 1 v 1 fight with equal health.. but I always have the ammo, health and armour, because they were people who grew up playing CS, and haven't learnt the skills of controlling a level.

Every single decent player at every DM FPS controls items, its an essential skill.

people I play dont need to figure out I am controlling items, they know I will be.. they will be to. If I can stop you getting a gun I win, I dont need to be a good shot. thats using the tools the games provided.. there is no rule that says to win I have to out shoot you.

Practice and playing people better, are not skills, they are required to gain skills.

An FPS usually has balance of 3 main skills, weapon handling, movement, and item control.

each game handles them differently. eg q3 aims very important, movements quite important, and item control is limited to health and armour (also maybe ammo), you cant control guns very well in 1 v 1 dm (well on some levels you can). JKs focus is different, and has 2 other 'skills' (keeping up powers eg absorb.. (not very hard.. hardly a skill.. but you see some people fail..) and reticle speeds, eg speed at which you can get grip locks..).

 

Ohh and in FF jk everyone knows where everyone else is.. or they have already lost..(map+seeing)

In NF.. its all about bacta and vest control. weapon controlls not an issue seeing they all play ji.

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No its not all about controlling bacta and vest. there is aim and movement skills... but you play someone who is controlling bacta and vest.. you got 100, 100, v 200, 250 effectivly. you need to get over 2 times the hits in.. sure if your MUCH better at shooting then you can do it.. but item controlling is a skill. And as important as aim or movement. so someone who beats you by controlling is better then you, just better at different things.

 

[ June 08, 2001: Message edited by: KillerBee ]

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I just hope that in multiplayer the blasters, stormtrooper rifle, bryar, are more powerful. They just in dark forces. And i hope the capture the flag is improved. alot of people play it but i think it sucks in Jedi knight

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Unlike some of you, I personally think that the area affect, or so-called 'splash damage' of the concussion rifle should stay the same because in multi-player games you can be able to affect say...two other players having a saber battle at the same time, allowing you to "kill two birds with one stone(or in this case, two Jedi with on blast :) )

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Guest Krayt Tion
Many of the weapons from Jedi Knight will return in Outcast (including the Bryar Pistol) and new weapons are promised as well.
-Gamespy E3 Preview

 

Most of the weapons from the original return in the sequel: blaster, blaster rifle, stun baton, bowcaster, thermal detonators, and of course your Jedi-affirming lightsaber.
-PC.IGN E3 Preview

 

Just in case some of you haven't read all the previews: as far as I know this is all that is said about the variety of weapons as far as any listing is concerned.

 

Of course, the stun baton isn't "returning" from the original.

 

What is confirmed to be in the game (at this point):

 

[*]Lightsaber ;)

[*]Bryar Pistol

[*]Stun Baton

[*]Stormie Rifle w/ Scope

[*]Bowcaster

[*]Thermals

 

That means all of these have a greater chance to be modified. As of now you shouldn't even count on the Conc, Rail, Repeater, Mines or Carb gun being in the game although they still could put them in. Consequently the previews could be wrong. It happens.

 

Lightsabers- We're going to need double-sided as well as single-bladed ones of course.

 

Bryar Pistol- this thing has always sucked in multiplayer. Of all the weapons to keep... *grumble* Give me a good BlasTech DL-44 Heavy Blaster Pistol any day. Please Raven, do something with this piece o' crap weapon.

 

Stun Baton- last time I used one of these was in Deus Ex- and I found quieter but not less deadly ways to take down my opponents. This doesn't seem to make any sense for multiplayer deathmatch. If I can get close enough to wack you with a stun baton I'd much rather just use my saber and be done with it. Unless of course I was playing another "class" that couldn't wield a saber. Hmmm.

 

Scoped Stormie Rifle- for the love of little green muppets, it was about time we had a decent sniper rifle. I'm glad they added the optional scope in MotS but I didn't like the way that was done. The time it took from pressing the trigger to hitting my target was too long for my tastes. Other scoped options? I know the stormie scope is already in but I've always drooled over the Tusken Sniper Rifle. Who hasn't wanted to use one of these babies seen in the movies? True, we might need a good locational excuse to get a hold of one of these puppies and that might not be where the plot takes us. However, and this applies to many weapons, you'd be suprised what arsenals various arms dealers, mercenaries or smugglers can have when you run into them. It is always nice to have two weapons with the same purpose but a different firing process and the damage cabilities. The Scooped Stormie Rifle can be absorbed by energy shields, where as the simple non-energy-based Tusken Snipe could penetrate energy shields but not actual armors. The more defense/attack options and therefore strategies the better imo. However, Obi-W*n looks like it might already be including the Tusken Sniper Rifle. :\

 

One more imporant thing about this Raven: When sniping with the Stormie Blaster for the love of little green muppets Make The Folded-Up Blaster Stock EXTEND. The stock is the thing that is definitely part of the rifle, you see it folded up on the blaster usually, it extends back to give the shooter support against inner shoulder/armpit for things like Sniping. This would only need to be apparent in from the 3rd Person and to therefore to others as far as I can tell.

 

Bowcaster- All I've got to say is make it so it is actually worth a damn in multiplayer combat. I'm with Wilhuf's suggestion of making it more of a shotgun-type weapon for JK.

 

Thermals- More powerful, as others have suggested.

 

Other Weapons They Should Add- Just go nuts Raven and bring us something that adds real balance to the rest of what you are already planning to do. That means you've going to need some heavy weapons. I'm not sweating the return of the Conc or Rail, I'm ready for something fresh and new. Something like, I dunno, the BlasTech T-21 Light Repeating Blaster. It's that big ass gun you see some of the Stormies squads that were searching for the Escape Pod and droids on Tatooine were carrying. Other than that I welcome something almost entirely new to the universe, so just go nuts.

 

[ June 09, 2001: Message edited by: Krayt Tion ]

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Guest Vagabond

My thoughts:

 

<h1>Announced Weapons</h1>

 

Unarmed:

Primary+Still: Normal punch

Secondary+Still: Normal kick

Primary+Back: Normal block

Secondary+Back: Double block

Primary+Forward: Upper cut

Secondary+Forward: Round-house kick

Primary+Jump: Elbow-drop punch.

Secondary+Jump: Jump kick.

Primary+Crouch: Below-the-belt punch.

Secondary+Crouch: Sweep kick.

Etc...

 

Bryar Pistol

Primary: More accurate, slower recycle time, more damage.

 

Secondary: Less accurate, faster recycle time, less damage.

 

Storm Tropper Rifle

Primary: More powerful than bryar pistol; rapid-fire.

 

Secondary: Stuns target for a few seconds, as in Episode IV.

 

Repeater

Primary: Same as MotS.

 

Secondary: Same as MotS.

 

Thermal Detonators

Primary: Same as MotS, but with some serious punch and large area of effect - these were feared in RotJ.

 

Secondary: Same as MotS, but with same power as Primary.

 

Bowcaster

Primary: Make the bolt red, as it should be, make it more deadly than the Storm Trooper Rifle, but less accurate.

 

Secondary: Give the shot a moderate area-of-effect blast. Not rocket-launcher size, but large enough to significantly hurt 2 to 3 targets near the impact point. Uses more ammo to accomplish this.

 

<h1>Other Wished-For Weapons</h1>

 

DL-44 ...Han Solo's blaster.

 

Primary: as accurate as the primary fire of a Bryar pistol, but with the damage of a Storm Trooper Rifle. Doesn't have the long range of a Bryar.

 

Secondary: Twice as powerful as the primary fire, but uses twice the ammo.

 

Storm Trooper Heavy Rifle ...as seen in Episode IV.

Primary: Same power as the Bowcaster, but more accurate.

 

Secondary: Rapid-Fire, more accurate than Storm Trooper Rifle.

 

Sandtrooper Turbo-Laser ...as seen in Episode IV.

Primary: Fires a long-range turbo-laser blast; very powerful; area-of-effect blast that can seriously hurt 5 to 6 targets near the impact point.

 

Secondary: Fires a medium-range, shotgun-like blast, with about a 30-degree spread, that significantly damages all targets within range.

 

For game balance, should only hold a small number of shots at one time, such as 10 or fewer.

 

Carbonite Gun

Primary: Fires a short-to-medium-range gas instead of a spray, and works similar to the one in MotS; an excellent bounty hunter weapon.

 

Secondary: Fires a medium-range ice-crystal shard, which can be used to shatter a frozen target, or simply to injure a live target.

 

Again, for game balance, the max ammo this weapon can hold should be kept low.

 

That's it for now, but I may add more later ;)

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Guest Vagabond

On occasion, I would indulge myself in beating people to death with my fists in MotS. It's pretty funny when they're trying to shoot you with a storm trooper rifle, but you just circle-strafe around them punching them until they die ;)

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Guest Krayt Tion

Vaga, can you link me to where they mention the inclusion of the Repeater for JK2? I seem to have missed that.

 

And I wonder if you read my post, cause you mention additional stormie guns and one of them must have been what I already mentioned, it really is called a Light Repeating Blaster (T-21 BlasTech) even though it is a larger and more powerful then the standard Stormie Rifle, as seen in ANH on the Sand Troopers.

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BTW, Elite Force has an item/weapon spawning option where the spawn times dynamically adjust to the number of players in-game. More players means shorter respawn times.

 

This reduces the chance that 'item timer' players can dominate the items. The server administrator can switch it on or off as desired.

 

Hopefully JKO will support this option as well.

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<h3>My Thoughts/Ideas</h3>

 

Bryar Pistol:

<blockquote>I never had a problem with this gun. I think a simple pistol should weapon numero 2 in a Jedi's arsenal; the sabre being the first. I've heard some good suggestions floating around here, so I won't repeat what others have said.</blockquote>

Storm Trooper Rifle /w scope:

<blockquote>Definitely, but a prettier scope view than in MOTS.</blockquote>

Bowcaster:

<blockquote>Please make the shots more poewrful. I was annoyed that it took two to take out a stormie in MOTS.</blockquote>

Thermal Detonator:

<blockquote>I like the physics of this weapon in DF, but didn't like it in MOTS. I found it was easier to throw in DF. Maybe it's just me....

Another idea is, perhaps have two levels of detonator. The one depicted in the ROTJ is a Class-A Thermal detonator. It's extremely explosive. Correct me if I'm wrong. It JO there could perhaps be a level 1 and a level 2 detonator, each with it's own explosivity, but make the more explosive one harder to find.</blockquote>

Anyway, those are my thoughts. If you see lots of "this post has been edited..." it's because of any corrections I may have to make with the HTML I used in this.

 

[ June 09, 2001: Message edited by: Ice Man ]

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Here is my Jedi Outcast weapons wishlist:

 

The Bryar Pistol should return the rounded look to that of Dark Forces - should be easy with the new engine technology.

 

I'd also like to see the BlasTech DL-44 make a return - but instead of charging, how about Primary fire for standard shot, Secondary for powerful shot - all killin', no waitin'.

 

The E-11 Stormtrooper Rifle One of the shots show a zoomed view - I'm hoping this is from the E-11 - however this time Sniper mode should be ACCURATE and slower firing, not more all scatter shot like in MotS.

It would also be good to have a stun setting - for use in crowded areas to avoid falling towards the Dark Side.

 

Thermal Detonators could have the deadmans's switch for MP - that could give some people a nasty surprise. It would also be good to be able to throw/manipulate them

 

It would be good if the Imperial Repeater returned to the 'big gun' look from DF - it looked a bit fragile in JK.

 

Seqeuncer Charges should be more versatile - bring back manual det from MotS - stop the bloody things going off instantly, allow them to be planted on any surface.

 

I would also love to see a few more weapons from the trilogy appear - the Light Repeating Blaster (carried by troopers in Mos Eisley), a proper Mounted E-Web, Boba Fett's Mandalorian Gauntlet Weapons (I know most players would love to see these in a game).

 

And perhaps a few of the more popular expanded universe weapons; Vibroblades/shivs - with Kyle's smuggler background and the lowlifes you normally fight in DF games, you'd think these'd be staple weapon diet by now. Nice stealth weapon too. Also a couple of the anti-Jedi wepoans such as the Stohkli spray stick might be interesting.

 

Forget and Dispose of:

 

Seeker Rail Detonators, Flash Bombs, Carbonite Gun.

 

Anyway, that's enough for now. If you actually read through all the posts in this topic and still read mine. I'm very impressed.

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well i see it as.. if you have to time the items to win you suck.. item control is one thing but item timing is another.. and drag you have always timed as soon as the min is up on the vest you always make a break for it whether you are in direct firefight or not. and dont say you "dont" because there are several people that know you do including your brother. *breaks drags oven timer*haha and killer bee learn to aim and controling the items other than the vest shields and health doesnt help much in NF guns because it is proper manners to let your opponent get his gun considering sabers = peace. a random respawn would add to the challenged of trying to dominate.. if you dont like challenge thats your problem. haha ill bet some dorks stay in JK1 because they dont want to learn something new just like the didnt want to learn something new when MotS came out. anyway.. have fun laggers

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"well i see it as.. if you have to time the items to win you suck.."

 

Well if your playing another person who is timing if you dont your screwed decent players always control items. its another part of the game, control or die. when 2 players got equal aim, and movement then if once controlling the other isnt he wins.

 

"item control is one thing but item timing is another.. and drag you have always timed as soon as the min is up on the vest you always make a break for it whether you are in direct firefight or not."

 

that sucks.. cause after the min its there.. bad control.. you should be working out how long it will take you to get back, and arrive as it spawns. ohh and usually if you turn your back on someone you will get a conky up your arse.

 

"killer bee learn to aim"

 

I've made people go "wow" over my aim.. (true they were only massassians ;))

When I say my aim sucks, it mean its the weakest element of my game..

 

" and controling the items other than the vest shields and health doesnt help much in NF guns because it is proper manners to let your opponent get his gun considering sabers = peace."

 

erm thats what I said..

 

"a random respawn would add to the challenged of trying to dominate.. if you dont like challenge thats your problem."

 

it would add a random element and replace a skill, slow the pace of the game, and encourage people to camp more.

 

" haha ill bet some dorks stay in JK1 because they dont want to learn something new just like the didnt want to learn something new when MotS came out. anyway.. have fun laggers "

 

erm a very large preportion of "dorks" stayed with JK rather then move to mots.. Ive played mots.. I prefered JK.. it wasnt cause I didn't want to learn new stuff.. its cause I thought the new stuff sucked. I would imagine people will stay wif jk.. jks played like a sport now.

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