Guest Celestial Posted August 7, 2001 Share Posted August 7, 2001 How many players do you think JK2 will hold in matches? More than JK did? Link to comment Share on other sites More sharing options...
acdcfanbill Posted August 7, 2001 Share Posted August 7, 2001 umm, i would say most defently, it is unthinkable that it wouldnt.... Link to comment Share on other sites More sharing options...
Wilhuf Posted August 7, 2001 Share Posted August 7, 2001 I would guess that a Jedi Outcast will handle at least 16 players on a decent dedicated server (e.g. two eight-person teams). Possibly more. So, yes Jedi Outcast will likely handle larger games than the original Jedi Knight (8 players limit on LAN, 4 players limit on internet supported in the original Jedi Knight). Elite Force (also using Quake3 tech) can handle 16 players (actually I see a few Elite Force servers out there with 24 players, not sure if that is officially supported or not). Link to comment Share on other sites More sharing options...
Wilhuf Posted August 7, 2001 Share Posted August 7, 2001 Also I just read that Quake3 Team Arena can support up to 64 players in a game. So the tech could support 32 players v 32 players! Not sure if Jedi Outcast will officially support that many players, though. Link to comment Share on other sites More sharing options...
Sarcastic Saint Posted August 7, 2001 Share Posted August 7, 2001 More importantly you would need a heck of a computer and a very good connection to the internet just play a match like that smoothly. Link to comment Share on other sites More sharing options...
CaptainRAVE Posted August 7, 2001 Share Posted August 7, 2001 If you have a 56K or under, 6 players will be the recommended max. Otherwise there will be super lag. Everyone else will be fine though including me. A T3 should handle about 50 or 60 I reckon Link to comment Share on other sites More sharing options...
Guest Celestial Posted August 7, 2001 Share Posted August 7, 2001 If the engine can hold 64 like Tribes 2 can, then it doesnt matter what your connection is. Most people think that having a 56k or such will cause lag when there's more people in the server. When in fact its all dependent on the server thats hosting (specs/location) The only thing that a ton of people in a server can bog down is your FPS. [ August 07, 2001: Message edited by: Celestial ] Link to comment Share on other sites More sharing options...
Guest Home_Sliced Posted August 7, 2001 Share Posted August 7, 2001 I've seen a couple sites that say 8 (not official of course). Hopefully that will only be the restriction for "lightsaber only" games. Since a lot of the planned combat is close range saber combat, the host must run faster than a longer range shooting game or no one will be able to score a hit. By the time you've sent the attack que to the server, the other person could aleady be by you. I don't see why you shouldn't be able to have 16 or 32 in a traditional gunning game, though. Link to comment Share on other sites More sharing options...
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