Tre Lightshadow Posted August 8, 2001 Share Posted August 8, 2001 I dunno if there is a post on this yet, but anyways. I noticed that in the screen shots, the shadows of the characters are just dark circles underneath them. I know that in Quake 3 they have silhouette shadows of the people which looks much cooler and realistic. Even Obi-Wan (in it's late stages) had the silhouette shadows. It might just be too early in game development to worry about that, but I just think that would be a cool addition to the game. Link to comment Share on other sites More sharing options...
CaptainRAVE Posted August 8, 2001 Share Posted August 8, 2001 Yea, I noticed that aswell. Also the lightsabre just leaves a circle glow under them. It is early days, but if the game comes out with these flaws then it'll get really bad reviews Link to comment Share on other sites More sharing options...
Roger Posted August 8, 2001 Share Posted August 8, 2001 In the Quake 3 engine you can turn the shadows on and off. So clearly the shadows (detailed ones) are turned off. Why? I don't know... but they should work just fine... Link to comment Share on other sites More sharing options...
Rancor Posted August 8, 2001 Share Posted August 8, 2001 I'm pretty sure that the Q3 engine can do stencil style shadows and I'm pretty sure you could still do it in EF. So, it follows that there shouldn't be any reason why JKO and SoF2 can't do it...that is, unless they decided to deliberately remove the feature. One problem with stencil shadows though ( that I've seen in Q3 ), they sometimes draw over things that they shouldn't. Maybe such a thing is fixable though? Maybe no one cares? Link to comment Share on other sites More sharing options...
CaptainRAVE Posted August 8, 2001 Share Posted August 8, 2001 I played EF today, but things like shadows you just dont notice once you get into the game anyway, but its still an important feature these days, so i really hope that Raven get it right. Im pleased with everything else so far though, especially reflective surfaces , which look very good, especially in the E3 preview. Link to comment Share on other sites More sharing options...
Wilhuf Posted August 8, 2001 Share Posted August 8, 2001 Maybe the blob shadows are simply placeholders for now until stencil shadows are improved? Link to comment Share on other sites More sharing options...
Red_XIIII Posted August 8, 2001 Share Posted August 8, 2001 heh havnt posted anything on this forum in a while, anyway stencil shadows are nothing new, you could turn the on via a console command in Quake II and i think possibly Quake I GL, dunno bout that one but i know u can in QII Link to comment Share on other sites More sharing options...
CaptainRAVE Posted August 8, 2001 Share Posted August 8, 2001 Nice sig pic, i remember u from ages ago. Quake 2 could do basic shadows couldnt it?? Link to comment Share on other sites More sharing options...
wardz Posted August 8, 2001 Share Posted August 8, 2001 UH OH! BUSTED! - By the sig patrol! hey, welcome back, but can you shrinnk that sig please, like everyone elses, cheers in advance, wardz Link to comment Share on other sites More sharing options...
CaptainRAVE Posted August 8, 2001 Share Posted August 8, 2001 Unfortunatly Wardz i have to go against you because I like my sig so much Link to comment Share on other sites More sharing options...
acdcfanbill Posted August 8, 2001 Share Posted August 8, 2001 he didnt mean you capt, in fact, i cant even see your pic. its just an 'x' Link to comment Share on other sites More sharing options...
Vertigon Posted August 8, 2001 Share Posted August 8, 2001 The Quake 3 projected shadows still work just fine. Originally posted by CaptainRAVE: <STRONG>Yea, I noticed that aswell. Also the lightsabre just leaves a circle glow under them. It is early days, but if the game comes out with these flaws then it'll get really bad reviews </STRONG> Do you really think that circle shadows would have earned bad reviews?? [ August 07, 2001: Message edited by: Vertigon [RAVEN] ] Link to comment Share on other sites More sharing options...
Red_XIIII Posted August 8, 2001 Share Posted August 8, 2001 hey my sig isn't that big... heh, and yah Quake II and Quake GL could do basic shadows, I reinstallem and checked it out Link to comment Share on other sites More sharing options...
Sifl Posted August 8, 2001 Share Posted August 8, 2001 The stencil shadows would have to be fixed if they made them a standard feature. They just don't look right. Because it's a stencil shadow, it draws on top of *everything*, including exposions and lights and, I would imagine, lightsabers. I think that's why it wasn't a standard feature in EF, just doesn't look right. Plus the stencil shadows requires the card to have a stencil buffer... I guess most new cards have them (not voodoo's?) but if it doesn't, you either wouldn't see them or GL would try to simulate it in software and chug the game... anyway, point is, it doesn't work fine as-is... Sifl Link to comment Share on other sites More sharing options...
Red_XIIII Posted August 8, 2001 Share Posted August 8, 2001 voodoo 4/5 can doem, just 3 and earlier.. and the lack of 32bit color dosn't letem do it in Q3, but they could do the basic shadows in Q2, They look kinda good but they do draw over everything, even standing at the edge of a cliff u'll c ure shawdow in mid air, Anyone check out how Tribes2 does shawdos? They look really good and don't have that clipping problem as mutch. Link to comment Share on other sites More sharing options...
CaptainRAVE Posted August 8, 2001 Share Posted August 8, 2001 Originally posted by acdcfanbill: <STRONG>he didnt mean you capt, in fact, i cant even see your pic. its just an 'x'</STRONG> Yea, dont know why that is. If I press back then forward it shows up. Someone please tell me WHY?? Originally posted by Vertigon [RAVEN]: <STRONG>Do you really think that circle shadows would have earned bad reviews?? [ August 07, 2001: Message edited </STRONG> Yes. With the technology we have do day there is no need to have circle shadows. Link to comment Share on other sites More sharing options...
Astrakhan Posted August 8, 2001 Share Posted August 8, 2001 Originally posted by Vertigon [RAVEN]: <STRONG>Do you really think that circle shadows would have earned bad reviews??</STRONG> Originally posted by CaptainRAVE: <STRONG>Yes. With the technology we have do day there is no need to have circle shadows.</STRONG> That's silly, I've never seen a bad review simply because of a circle shadow under an enemy. There's also more to shadowing correctly than you seem to realize, that is, there still is no "give me shadows" command in OpenGL. Link to comment Share on other sites More sharing options...
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