Juubarf Posted July 20, 2001 Share Posted July 20, 2001 As a frequent user of Patch Commander, I can't help but wonder if there will be another editors tool as versatile as it. I mean, I cant count how many editors at websites likeThe Massassi Temple that have been greatful for it's creation. Link to comment Share on other sites More sharing options...
Wilhuf Posted July 20, 2001 Share Posted July 20, 2001 I wouldn't be surprised if someone developed a mod launcher similar to Patch Commander for Jedi Outcast. Launching a game with a mod is pretty easy in Q3. Just type quake3 +game gamename Or you can store the command to a shortcut. Very easy to do. All you have to do is click the menu item and Q3 launches, automatically running your mod. Of course a mod launcher would automate the setup. Actually quake3 has a 'game' button you can press in-game that automatically loads the mod. Nothin' to it. I would expect Jedi Outcast to support mods as well, but since we haven't heard official word, noone but Raven and LEC know for certain, yet. [ July 20, 2001: Message edited by: Wilhuf ] Link to comment Share on other sites More sharing options...
acdcfanbill Posted July 21, 2001 Share Posted July 21, 2001 there would be nothing to gain be not supporting them. in fact, non-support would probably be counter-productive, seeings as the one thing that gave JK its lasting effect were mods, and the like. Link to comment Share on other sites More sharing options...
Dethlord Posted July 21, 2001 Share Posted July 21, 2001 Well, if you want to load a mod in UT, you select it from a pull-down menu. They might do something similarly simple for JK2, and if they don't, someone or other'll make a mod launcher type program. It won't be the same person who made it for JK, though. Link to comment Share on other sites More sharing options...
CaptainRAVE Posted July 21, 2001 Share Posted July 21, 2001 Raven usually include an option to install mods via a game menu. I remember they did it in STVEF. Link to comment Share on other sites More sharing options...
Mike1587246509 Posted July 22, 2001 Share Posted July 22, 2001 I agree a little with acdcfanbill. Mods, levels, skins, textures, weapons and the like, made JK what it is today sort of (I know because, well, I have been around here since the begining. Under different internet names of course ). And that's what might have been holding it's community together too. But also the clans of JK have been holding it together. I've seen many games on the Zone without using mods, just normal games! Anyway, LEC and Raven, I hope, will make an easy to use interface (in-game) to activate mods, ect. and be able to read the .**whatever files that will be included with their editor (If there is an editor). Hope LEC and Raven are really listening to these forums and websites! -Mike "sketch" [ July 21, 2001: Message edited by: sketch ] Link to comment Share on other sites More sharing options...
Guest Kurgan Posted July 22, 2001 Share Posted July 22, 2001 Speaking of which, UWindows, for UT was a great idea, it works very well and it's a familiar setup. Kurgan Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.