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Rushing!!


Guest Kudar

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Right for the benefit of the site I'd like to get the rundown on Rushing, particularly the types of possible rushes, and techniques on how to execute them, before we move onto how to defend against them.

 

I'm not going to claim I know anything about rushing, but I did something the other day in a game that forced my opponent to resign fairly quickly.

 

We started on high resources, which to me is just asking for trouble, I produced about 10 troopers, and took out his scout when it came past, basically rendering him blind, I then sent my troopers over to his base, as I was researching tech 2, took a few of his workers and some of his troopers before being overpowered, meanwhile I'd been producing workers and more troopers, I then sent the next lot of troopers over again and when the arrived I'd finished the trooper research in the troop center so they were stronger, I then took out his weaker troopers, moved on to his workers, eventually forcing him to resign (it also helped that he was only going to be online for a quick game) - if he hadn't have to leave anyway he was in a position where he had no workers and about 10-15 troopers laying seige to his CC, rendering any attempts to produce workers as futile.

 

I don't think that this is something I will actively try to do in future because it keeps games short but is this considered to be a rush?

 

What other types of rush are there?

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LOL yeah that is definately a rush...but hey its part of the game. My fave AoE rush was to build towers with walls around then to stop them being knocked down...it kills all there troopers and workers effectivelygives you the head start that you need. Sending in a handful of troops canbe hazardous cuz if it comes off unsucessful than you have wasted valuble resources and you lose pace in therace to tech 4.

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Guest Supreme Warlord

Rush is really hard to execute in the early stage. it make the game more fun too. Already have war at the begininng hehehe I always do this to my oppenont to hinder his ecomony. IT WORKS!!! :D You are smart to rush though hehehe. I thought i would tell you that you are a genius man;)

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Rushing...ok I can tell you alot about that.

 

First of all, rushing can happen in all four ages though a t4 rush is rare(ever seen a 25 min assault mech rush? deadly)

 

In t1, you got troopers and mounties, but skip the mounties, troopers are much better.

 

In t2 still troopers are best, but jedi are good too. Mounties are still kinda iffy, and the tower rush is not very good vs a good player.

 

In t3, you mechs, air, and fortress drops. Mechs are best all around casue no aa turrets can stop em, but if uyou can get the air rush off, it kills. The fortress drop is great too, just make sure they don't catch you before it's up.

 

t4 rushes are hard. You have to get somethin like a 22 min t4 and make assault mechs which slaughter pretty much every thing in t3. But the fast advancement leaves you very vulnerable, so never do this on the wing and only do it once you practiced it vs the comp a bit.

 

I cant really give you a build order because of the randomness of resources, just remember to make lots of workers(at least 24) in t1 and try to get fast times (11-14 t2)(14-20 t3)and(25-35 t4)

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Guest Cross_+_Flame
Originally posted by WC_heavyarms

That's an rm, fooL! Don't piss me off, or I will do it to you! Fine, want a match? Tomorrow, 3 o clock!

 

Yeah! Meet you by the flagpole after school!

 

Kids...

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  • 2 weeks later...

That reminded me of a game I played in SC that was a 2v2 comp on a small map. Te guy I was supposed to be allied with didn't ally for a little bit, sent all his workers to attack me, and then claimed the comp did it. I killed him, then proceeded to beat up the comps:rolleyes:

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I think using the strategy of building war structures near the enemy base is a good strategy. Speaking of such, i just got a good idea. Early in the game, make a wall surrounding the base and guard the outside of his base with turrets. This will prevent hime from attacking you quickly and warn you if he is trying to get to your base.

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First I build a power core, then troop center, then nursery, then i build 5 trooper recruits, while they're being made, i research tech 2, then i send my 3 workers and 5 troopers to the enemy base, have the workers set up a turret (by the time i reach the base, it's tech level 2 time), and i build a troop center near the turret, and then i build a carbon place, get the enemy's wood, while i take 1 of the workers and keep building turrets, usually around the enemy's prehab shelters, i put troopers in the turrets, 1 in each if i'm under attack, then i build some mounted troopers and take out any nearby enemy turrets. I proceed to build my turrets close to the enemy's command center, and then when i have like 4 mounted troopers, i go after their troop center, and then when the enemy's turrets have been all taken care of, i ungarrison my troopers (i researched tech 2 troopers while they were on the way to the base), and i slaughter their workers and have the mounted troopers concentrate on the command center.

 

It works pretty good against a moderate computer...

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