Guest Stan|SCN Punk Posted December 19, 2001 Share Posted December 19, 2001 Well, in AOK it was possible to wipe out an enemy base with just lots and lots of infantry units . If you play as the Teutons, the Teutonic Knight totally kicks butt. 40 of those guys and any base you can build will be reduced to ashes. Or 40 champions if you don't play as the Teutons. Link to comment Share on other sites More sharing options...
darthfergie Posted December 19, 2001 Share Posted December 19, 2001 Originally posted by Stan|SCN Punk Well, in AOK it was possible to wipe out an enemy base with just lots and lots of infantry units . If you play as the Teutons, the Teutonic Knight totally kicks butt. 40 of those guys and any base you can build will be reduced to ashes. Or 40 champions if you don't play as the Teutons. Unless they had 10 Archers in a Castle and a small Calvary of about 10-20 units...(closed in like a fortress) Link to comment Share on other sites More sharing options...
Chessack Posted December 19, 2001 Share Posted December 19, 2001 Or 40 priests, one to turn each Teutonic Knight With AoE, AoK, and now GB, the nice part about these games is, for each strategy you might try, there is always a counter-strategy that works against it. So the game is different every time, and you can never be absolutely, 100% certain of winning. I love that about those games, and it's what makes them playable time and time again, while most other games, after playing them through to the end once, are not worth my time. May the Force be with you. Link to comment Share on other sites More sharing options...
Guest Stan|SCN Punk Posted December 19, 2001 Share Posted December 19, 2001 For me personally, the key to victory is a strong economy and lots of techs to support a high quality, well rounded military. Link to comment Share on other sites More sharing options...
Chessack Posted December 19, 2001 Share Posted December 19, 2001 Originally posted by Stan|SCN Punk For me personally, the key to victory is a strong economy and lots of techs to support a high quality, well rounded military. I agree. Playing against the computer on Moderate, the comp. pretty much has to take me out with an early rush (which it almost always will try). If it can't beat me early, I will almost always win in the long run for just that reason -- I make sure I have a good economy and highly developed techs. The computer's research count is always 20-30% lower (or maybe even less) than mine, and by the end of the game, the difference will start to take its toll. Such development can put you at a military disadvantage early, and that can lead to some hair-raising moments during Age 2 or early Age 3, but if you live through the first rush or two (and with a strong economy you usually will), you will win in the long run. Link to comment Share on other sites More sharing options...
Guest Stan|SCN Punk Posted December 19, 2001 Share Posted December 19, 2001 Well, I REALLY go overboard with techs. I usually research 100 or more techs. That's why doesn't matter what strenght their forces have, I am stronger in that aspect. This is also why I rarely do anything aggressive until late tech 4. Link to comment Share on other sites More sharing options...
darthfergie Posted December 19, 2001 Share Posted December 19, 2001 *lol* Yeah that is deffinatly a fun aspect of the game...that is why No early Rush games are so popular now... Link to comment Share on other sites More sharing options...
Guest Stan|SCN Punk Posted December 19, 2001 Share Posted December 19, 2001 And to tell you the truth, most scenario designers are really poor gamers . Link to comment Share on other sites More sharing options...
Chessack Posted December 19, 2001 Share Posted December 19, 2001 Originally posted by Stan|SCN Punk Well, I REALLY go overboard with techs. I usually research 100 or more techs. That's why doesn't matter what strenght their forces have, I am stronger in that aspect. This is also why I rarely do anything aggressive until late tech 4. That's exactly what I do. I usually have over 95% of the techs researched (sometimes more than 100%, though I'm not quite sure how that's possible...). I'm usually well into level 4 tech before I start assembling a really serious army... though if I am playing 2-on-2 with a comp. ally, I do make a small "hit squad" of about 4 fighters and 3 bombers, if possible, to send to his base, just to help defend him against our enemies' rushes (my ally often does not defend himself adequately). At times of intense pressure on my ally from 2 fronts (which almost always means I'm being totally left alone), I have been known to build mech factories and airbases inside his town, and leave a few workers there to repair his buildings (or mine). Thereby making reinforcing him much easier, and preventing the bad guys from taking him out 2-on-1. Though, I admit I have become a fan of the drop-n-spank, and sometimes if the bad guys are harassing my ally, I will drop 5 pummels on one of their towns just to distract them. May the Force be with you. Link to comment Share on other sites More sharing options...
darthfergie Posted December 19, 2001 Share Posted December 19, 2001 Yeah that is what I do when I mess around just having fun... But when it comes down to those MP matches...sometimes you just HAVE to rush early... Link to comment Share on other sites More sharing options...
Guest Stan|SCN Punk Posted December 19, 2001 Share Posted December 19, 2001 Well, the tech count thing was set back in AOK. 100 techs = 100% (because every civ has a different tech count). So if you research more than 100 techs, you research more than 100%. Link to comment Share on other sites More sharing options...
Chessack Posted December 19, 2001 Share Posted December 19, 2001 Originally posted by Stan|SCN Punk Well, the tech count thing was set back in AOK. 100 techs = 100% (because every civ has a different tech count). So if you research more than 100 techs, you research more than 100%. I figured that was probably true, but it is rather silly. Each civ. has a known # of techs... it's not as if they are random or variable. Dividing the # of techs you researched (which is a known number) by the maximum number you could research (also known) should give the percentage. It'd be nice if they had tweaked it to do that. It really is sloppy not to. Link to comment Share on other sites More sharing options...
Guest Stan|SCN Punk Posted December 19, 2001 Share Posted December 19, 2001 Yeah, but imagine if you selected full tech tree, then it's all different again ('cos of unique techs). So the programmers had a choice of doing a percentage for 12 different possibilities, or just one. I think the choice is rather obvious for them. Link to comment Share on other sites More sharing options...
Bartolo_JCS Posted December 21, 2001 Share Posted December 21, 2001 Teutonic knights are evil. They opened the path to Nazism. Link to comment Share on other sites More sharing options...
Guest Stan|SCN Punk Posted December 21, 2001 Share Posted December 21, 2001 Their historical role have nothing to do with their purpose in game play. Link to comment Share on other sites More sharing options...
Bartolo_JCS Posted December 21, 2001 Share Posted December 21, 2001 hehe, i'm just being foolish Link to comment Share on other sites More sharing options...
darthfergie Posted December 21, 2001 Share Posted December 21, 2001 Originally posted by Stan|SCN Punk Yeah, but imagine if you selected full tech tree, then it's all different again ('cos of unique techs). So the programmers had a choice of doing a percentage for 12 different possibilities, or just one. I think the choice is rather obvious for them. Personally I would have taken away the percentage and just said, "You made ____ techs..." Link to comment Share on other sites More sharing options...
Guest Stan|SCN Punk Posted December 21, 2001 Share Posted December 21, 2001 It does tell you how many techs you researched, as well as the percentage (which is identical). Link to comment Share on other sites More sharing options...
Zygomaticus Posted December 23, 2001 Share Posted December 23, 2001 use the blaster cannons which are way out of their range Link to comment Share on other sites More sharing options...
Guest Stan|SCN Punk Posted December 23, 2001 Share Posted December 23, 2001 In the case that your enemy does not have all range technologies or did not research them, fully upgraded assault mechs and hvy assault mechs will outrange turrets as well. Of course, I meant ground turrets around AA turrets . Link to comment Share on other sites More sharing options...
Zygomaticus Posted December 23, 2001 Share Posted December 23, 2001 blaster cannons are the equivalent of trebuchet= the longest range unit in the game it can attack a fortress from far enough that the fortress or turret or anything stationary will be helpless against it Link to comment Share on other sites More sharing options...
DashRendar Posted December 23, 2001 Share Posted December 23, 2001 That may be true but if not properly defended anything moving is a great threat Link to comment Share on other sites More sharing options...
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