sheaday6 Posted January 2, 2002 Share Posted January 2, 2002 hey everyone, i'm looking for a new engine to do adventure games on (besides AGAST). Any suggestions? Link to comment Share on other sites More sharing options...
Courthold Posted January 2, 2002 Share Posted January 2, 2002 AGS (Adventure game studio) springs to mind, check it out at http://www.adventuregamestudio.co.uk Link to comment Share on other sites More sharing options...
BayStone Posted January 7, 2002 Share Posted January 7, 2002 Create your own engine! Lucasarts style! YOUR ASS IS THE BEST ASS! Link to comment Share on other sites More sharing options...
Courthold Posted January 7, 2002 Share Posted January 7, 2002 uh huh...... although, the majority of people don't have the knowledge or time to create their own engines Ones that have been made, like AGS and AGAST are very good, and highly reccomended. Link to comment Share on other sites More sharing options...
Gabez Posted January 7, 2002 Share Posted January 7, 2002 Someone should make a Half-life MOD that's an adventure game. Link to comment Share on other sites More sharing options...
Courthold Posted January 7, 2002 Share Posted January 7, 2002 Well it'd be quite a job to make an adventure game using the half life engine... Link to comment Share on other sites More sharing options...
scabb Posted January 12, 2002 Share Posted January 12, 2002 Damn AGS. It won't work with XP Does AGAST require programming skills? Link to comment Share on other sites More sharing options...
The Adventurer Posted January 12, 2002 Share Posted January 12, 2002 Sludge is a preaty good engine. Go here http://www.hungrysoftware.com/#/tools/sludge/. Link to comment Share on other sites More sharing options...
sheaday6 Posted January 12, 2002 Author Share Posted January 12, 2002 well, AGAST has kind of its own little language, thats very similar to C and C++. However, its pretty easy to catch on if you read through the guide. And if you have any trouble, just ask the people on the message boards, they're always helpful. Link to comment Share on other sites More sharing options...
Spyros21 Posted January 14, 2002 Share Posted January 14, 2002 I use AGS under WinXP and have no problems. It's probably your Graphics card Link to comment Share on other sites More sharing options...
Courthold Posted January 14, 2002 Share Posted January 14, 2002 AGS is very iffy with NT-based operating systems (NT, 2000, XP), so yeah it does depend on your graphics card. If you're in XP, try right clicking the file, properties, compability tab, set to 98/ME, might get it working. Link to comment Share on other sites More sharing options...
evilphil Posted January 16, 2002 Share Posted January 16, 2002 I have to say from my experience SLUDGE is by far the best engine about that I've found ive tried, AGAST, AGS, Twilight, MAD and SAGE and i have to say the sludge seems the most professinal and stable of the lot, with the most features and a proper Development suite. But, (there is allways a but), i does cost you £35 (or $50), for the full development kit which gives you all the functions that are missing (not that many, but important ones) and no annoying popup when you run your game. But then again im sure you happily spend £35 on a game, so why not spend £35 on creating lots of games ? I am. http://www.hungrysoftware.com is where you can get the demo of the Dev Kit and the Engine (which is free), at, its really quite easy and powerful to use ive found. PS It runs fine on XP, (I have a KyroII based GFX board), where as AGS failed. Anyway Link to comment Share on other sites More sharing options...
scabb Posted January 19, 2002 Share Posted January 19, 2002 Originally posted by Spyros21 I use AGS under WinXP and have no problems. It's probably your Graphics card RoomEdit loads up, but when I try to load up a background it cuts out...unless...my backgrounds aren't 256 colour.... Link to comment Share on other sites More sharing options...
Guybrush122 Posted January 20, 2002 Share Posted January 20, 2002 i would think AGS is great for a simple game.....but if you doing a huge production then you better search around, there is a new version of RoBoT (version 4.0) that's being designed to accept AVI files, (basically that means you can do cutscenes) SCUMM is also fairly good at adventure game making. My advice is to search around, find what's most comfortable to you. Link to comment Share on other sites More sharing options...
Dacloo Posted January 20, 2002 Share Posted January 20, 2002 I personally do not recommend: AGAST ...coz it lacks features like LOAD/SAVE and more of those features. AGS ...coz it is still DOS based (especially the editor) and is slow (it does not support DirectX etcetera). BUT If you have a non-NT based OS, you could give it a try. AGS has the best amateur scene at the moment, because it exists for quite some time now and is still being improved. MAD ....coz it lacks features and is still in a alpha stage. User unfriendly environment. ROBOT ...coz it just sucks. Not worth the term "engine".....yet. SFCI ...coz development stopped and wasn't completed yet. ------------------------------------------------------------------------ If I had to choose from all the available engines, I would choose SLUDGE. (http://www.hungrysoftware.com). It's worth the cash and it is more modern than AGS, although the tools could be improved (but hey, it's still at v1.1 :-) Or wait a month and use Glumol which will blow all the above away. I am sure. Link to comment Share on other sites More sharing options...
sheaday6 Posted January 21, 2002 Author Share Posted January 21, 2002 I think AGAST does have a load/save feature Link to comment Share on other sites More sharing options...
Courthold Posted January 21, 2002 Share Posted January 21, 2002 Originally posted by Dacloo I personally do not recommend: AGAST ...coz it lacks features like LOAD/SAVE and more of those features. AGS ...coz it is still DOS based (especially the editor) and is slow (it does not support DirectX etcetera). BUT If you have a non-NT based OS, you could give it a try. AGS has the best amateur scene at the moment, because it exists for quite some time now and is still being improved. ROBOT ...coz it just sucks. Not worth the term "engine".....yet. Agast: You can write your own save/load routines easily enough AGS: There is a windows version of the engine as well ROBOT: i don't think "coz it just sucks" is even worth a response Link to comment Share on other sites More sharing options...
Fender Posted January 21, 2002 Share Posted January 21, 2002 I'm definetly using AGS for the first game I make, but I'm thinking I'll have a look at GLUMOL and try that out for Man on the Run. Link to comment Share on other sites More sharing options...
JackTheGaffer Posted January 22, 2002 Share Posted January 22, 2002 Were would you get the knowledge to make your own engine, is it one of those things you just learn over time by useing difffernt engines and getting better at programing? Originally posted by Courthold uh huh...... although, the majority of people don't have the knowledge or time to create their own engines Ones that have been made, like AGS and AGAST are very good, and highly reccomended. Link to comment Share on other sites More sharing options...
Erwin_Br Posted February 8, 2002 Share Posted February 8, 2002 I agree that RoBOT's still in very early development stages, but with some tweaking it's definetely possible to already make a decent adventure game. Some of the things we're proud of is the ability to use PSD files which allows your characters to have smooth edges (anti-aliasing) and even transparancy!!! We're strugling with a good pathfinding system, though. That's basicly the thorn in our programmers side and the reason why development is taking so long. If you're interested in RoBOT's current features you should visit our site --Erwin Link to comment Share on other sites More sharing options...
ED Posted February 12, 2002 Share Posted February 12, 2002 I've developed my own engine using the Games Factory. I took scuryliver movement engine then built my own verb and inventry systems. The first game that it will be in is MI2.5 which is being made as I type this. Link to comment Share on other sites More sharing options...
Erwin_Br Posted February 14, 2002 Share Posted February 14, 2002 Yeah, with TGF and MMF you can make great adventure games! There's only one downside and that's the lack of a good scaling system. --Erwin Link to comment Share on other sites More sharing options...
Fender Posted February 14, 2002 Share Posted February 14, 2002 Originally posted by ED I've developed my own engine using the Games Factory. I took scuryliver movement engine then built my own verb and inventry systems. The first game that it will be in is MI2.5 which is being made as I type this. I've really got to find out where you learn this stuff.... Link to comment Share on other sites More sharing options...
ED Posted February 15, 2002 Share Posted February 15, 2002 experimanting, I disided one day that I would make a adventure game engine and then set to work. Scurvy's tuts helped and I used the monkey games save and load system. The things that I made were the invintery system and the verbs. Link to comment Share on other sites More sharing options...
daemious Posted February 18, 2002 Share Posted February 18, 2002 You could always check out MAD at: http://mad-project.sf.net Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.