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Wannabe Pira- um... Game designer


DaFan

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Posted

Though, I have yet to find a good site thate gives beginners in C a good tutorial on gaming basics. Though I think I'm doing mildly well in the graphics department:

 

http://www.geocities.com/dafan12345/pixelman1.bmp

http://www.geocities.com/dafan12345/pixelman2.bmp

These 2 are really just modified Igors from

Igor: Mission [something-or-other]

 

http://www.geocities.com/dafan12345/ship.jpg

People consider this my best CGI

 

If you know any place for tutorials ect or want to comment on the pics: post away!

 

NOTE: to view pictures copy the name into the address bar

Posted

That ship is really cool! I don't know a damn thing about C but I will be taking a course next semester. Hopefully I will know how in the summer. Maybe we could make a game then!

Posted

Sorry, Chuz. I'm looking to learn C, but if you'r willing to teach me how to do the "dirty work" (as your page puts it) then that would be good.

 

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:explode:

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(sorry, I had to do that)

Posted

DaFan: you misunderstand :)

What i'm suggestign is that you and I (and others if they want) make the engine itself. in C.

I havn't started work on it yet, so if you'd like to be a part of it, gimme a buzz chuzwuzza@optushome.com.au

(by the way, i'm sort of learning C as I go here too, so we could help each other ;))

Posted

Well, if you ever need someone else, I would be thrilled to help. But.. I haven't got any C/C++ experience.

I do have experience with other languages, if that counts.. :(

 

Oh yeah, one more thing, I am a really fast learner :D

Posted

Some of them are scripting or markup languages (but this way, it looks more interesting :D):

html, javascript, qbasic, vbasic, perl, php, delphi (learned it in 1 day, and remembered for 6 days, that language sucked ass, way too buggy for me).

Posted

Some of them are scripting or markup languages (but this way, it looks more interesting :D):

html, javascript, qbasic, vbasic, perl, php, delphi (learned it in 1 day, and remembered for 6 days, that language sucked ass, way too buggy for me).

Posted

That list is fairly similar to mine -- html, php, (not much) java, BBC BASIC, qbasic, vbasic, c, c++

 

have you done *any* work in c? if not , no matter, you can just go to one of the many tutorial sites on the net. I have a couple of ground rules with the adventure game engine though -- We will not be using DirectX (well, sort of). We will be using a library called SDL (http://www.libsdl.org) which is a cross-platform (linux, windows, mac) way of doing graphics/sound/input. In windows, it does output to DirectX, but we don't need to access it directly.

Actually, thats the only ground rule i can think of... :)

 

I'll contact you when I have a fair idea of how the project will be structured and development can start (The first decision is whether to use C or C++...)

Posted

That list is fairly similar to mine -- html, php, (not much) java, BBC BASIC, qbasic, vbasic, c, c++

 

have you done *any* work in c? if not , no matter, you can just go to one of the many tutorial sites on the net. I have a couple of ground rules with the adventure game engine though -- We will not be using DirectX (well, sort of). We will be using a library called SDL (http://www.libsdl.org) which is a cross-platform (linux, windows, mac) way of doing graphics/sound/input. In windows, it does output to DirectX, but we don't need to access it directly.

Actually, thats the only ground rule i can think of... :)

 

I'll contact you when I have a fair idea of how the project will be structured and development can start (The first decision is whether to use C or C++...)

  • 2 weeks later...
Posted
Originally posted by Chuzwuzza

well, like i said a while ago in another thread, i'm starting (soon) an adventure game engine in C. It's going to be open source, and anyone is *MORE* than welcome to help me ;)

(it's a big undertaking for one person)

http://spags.sourceforge.net/

 

Hey Chuz, if you want some part time help doing anything... lemmie know. I'm a comp sci major, so I know my way around C pretty well.

 

Update: I'd suggest using C over C++ mainly because I'm guessing we'd want to take advantage being in a lower level language for building/speed purposes.

Posted

Ok, I found a source code I can work with. IT's a text game that is interacted with by using commands. The common term is MUD(Multi-User-Dimension) or MUSH or MUCK.

 

It's compleatly Multi-player and untill I have a steady web connection I can't give an adress unless I talk to someone live.

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