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Wannabe Pira- um... Game designer


DaFan

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Though, I have yet to find a good site thate gives beginners in C a good tutorial on gaming basics. Though I think I'm doing mildly well in the graphics department:

 

http://www.geocities.com/dafan12345/pixelman1.bmp

http://www.geocities.com/dafan12345/pixelman2.bmp

These 2 are really just modified Igors from

Igor: Mission [something-or-other]

 

http://www.geocities.com/dafan12345/ship.jpg

People consider this my best CGI

 

If you know any place for tutorials ect or want to comment on the pics: post away!

 

NOTE: to view pictures copy the name into the address bar

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Sorry, Chuz. I'm looking to learn C, but if you'r willing to teach me how to do the "dirty work" (as your page puts it) then that would be good.

 

--------------------------------

:explode:

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(sorry, I had to do that)

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Some of them are scripting or markup languages (but this way, it looks more interesting :D):

html, javascript, qbasic, vbasic, perl, php, delphi (learned it in 1 day, and remembered for 6 days, that language sucked ass, way too buggy for me).

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Some of them are scripting or markup languages (but this way, it looks more interesting :D):

html, javascript, qbasic, vbasic, perl, php, delphi (learned it in 1 day, and remembered for 6 days, that language sucked ass, way too buggy for me).

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That list is fairly similar to mine -- html, php, (not much) java, BBC BASIC, qbasic, vbasic, c, c++

 

have you done *any* work in c? if not , no matter, you can just go to one of the many tutorial sites on the net. I have a couple of ground rules with the adventure game engine though -- We will not be using DirectX (well, sort of). We will be using a library called SDL (http://www.libsdl.org) which is a cross-platform (linux, windows, mac) way of doing graphics/sound/input. In windows, it does output to DirectX, but we don't need to access it directly.

Actually, thats the only ground rule i can think of... :)

 

I'll contact you when I have a fair idea of how the project will be structured and development can start (The first decision is whether to use C or C++...)

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That list is fairly similar to mine -- html, php, (not much) java, BBC BASIC, qbasic, vbasic, c, c++

 

have you done *any* work in c? if not , no matter, you can just go to one of the many tutorial sites on the net. I have a couple of ground rules with the adventure game engine though -- We will not be using DirectX (well, sort of). We will be using a library called SDL (http://www.libsdl.org) which is a cross-platform (linux, windows, mac) way of doing graphics/sound/input. In windows, it does output to DirectX, but we don't need to access it directly.

Actually, thats the only ground rule i can think of... :)

 

I'll contact you when I have a fair idea of how the project will be structured and development can start (The first decision is whether to use C or C++...)

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  • 2 weeks later...
Originally posted by Chuzwuzza

well, like i said a while ago in another thread, i'm starting (soon) an adventure game engine in C. It's going to be open source, and anyone is *MORE* than welcome to help me ;)

(it's a big undertaking for one person)

http://spags.sourceforge.net/

 

Hey Chuz, if you want some part time help doing anything... lemmie know. I'm a comp sci major, so I know my way around C pretty well.

 

Update: I'd suggest using C over C++ mainly because I'm guessing we'd want to take advantage being in a lower level language for building/speed purposes.

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Ok, I found a source code I can work with. IT's a text game that is interacted with by using commands. The common term is MUD(Multi-User-Dimension) or MUSH or MUCK.

 

It's compleatly Multi-player and untill I have a steady web connection I can't give an adress unless I talk to someone live.

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