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5 Weapons listed, 5 More...


JPMaximilian

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Originally posted by JPMaximilian

Okay, I've given up on my welcoming gifts. :mad:

 

I find your lack of faith disturbing... :vadar:

 

Sorry for the oversight...been sort of busy with dogs and toddlers in the past few days. ;)

 

Welcome to the forums, JPMaximilian, Executor32, virtualoctopus and Spider AL. May you all enjoy your stay here. :D

 

*hands each a gold-wrapped chocolate Jedi Medallion*

 

They're tasty. ;)

 

If the Gamespot preview can be trusted, there will apparently be 12 weapons...

 

12 ranged, explosive, and melee weapons, not counting the lightsaber. You've seen some of these weapons in the earlier games of this series--weapons such as the bryar pistol, storm trooper rifle, wookie bowcaster, Imperial heavy repeater, and thermal detonator--but Jedi Outcast will have a lot of new additions to its arsenal as well. These include the DEMP2, which fires a deadly electrical arc; the Golan Arms flechette, which fires countless tiny metal arrows in a conical area; and the Merr-Son missile system, which is a rocket launcher with multiple firing modes. In fact, Tosti was quick to point out that every weapon in Jedi Outcast has both a primary and an alternate attack. Some weapons even have a third firing option, usually a charged variant of its primary attack. The disrupter rifle, trip mines, det packs, and a stun baton round out the list of goodies you can expect to find in the game.

 

So that makes...

 

1. Lightsaber (lots of moves)

2. Bryar Pistol (ordinary and power up shots)

3. ST Rifle (single shot and rapid fire)

4. Bowcaster (single and multi-shots - plus rebound - plus sniper?)

5. Imperial Repeater (unknown)

6. Thermal Detonator (suspect similar to JK)

7. DEMP2 (ionise opponent and radius damage mode?)

8. Golan Arms Flechette (fires bolts or mine canisters?)

9. Merr-Sonn Missile system (rocket launcher)

10. Disruptor Rifle (with Sniper ability)

11. Trip Mines (wonder if these are really to do with [8])

12. Detonator Packs (sounds like Sequencer charge to me)

13. Stun Baton (Hmmm....)

 

I guess they miscounted... :D

 

A third firing mode sounds excellent...this just gets better and better. :cool:

 

[Edit - updated some info on each weapon. I think the Trip Mine may be the mine canister mentioned for the Golan Arms Flechette, but I could be wrong. That would make it 12, though... ]

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That certainly does seem to be the list Stormhammer.:)

 

The only thing that could be wrong with it is there was some confusion between the Detonator Packs, and the Mines, with them both being the same thing.

 

That would leave room for 1 more weapon and I find it odd that they would exclude the Conc. Rifle even though it was in DF and JK.

 

Well, we basically have the full list now anyway.:)

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You guys don't read very well. :p;)

 

12 ranged, explosive, and melee weapons, not counting the lightsaber.

 

Trip mines don't sound at all like secondary fire from the flechette gun...you walk on them and trip them off. :D

 

I wonder what the difference is between det packs and thermal detonators?

 

BTW it'd be easy to exclude the concussion rifle if they exclude the Trandoshan race. Remember, it's their technology. :)

 

EDIT: Oh yeah, @ Cow: It probably won't have a stun mode, it'll have semi-automatic and automatic firing modes I believe. (As described in the SWWT :D) But a third firing mode has been mentioned for a few weapons...so maybe they will have a stun mode...well if not we have the stun baton :D

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It seems to be a pretty good mix of weapons: nothing terribly outlandish (nor anything terribly original on the other hand). It seems like we've seen many similar ideas in other games. I suppose we won't completely know until we have the game in hand. My initial thoughts are:

 

The saber is of course a very unique weapon...

 

Bryar: its a pistol...it fires a blaster bolt...there's not much you can do to make it exciting

 

ST Rifle: well, you pretty much have to include this...

 

Bowcaster: the new description (IGN) makes the weapon seem very similar to the JK version

 

Repeater: don't have much info on this, unless it works like the old repeater

 

Thermals: mmmmmmm, highly explosive grenades....

 

DEMP2: interesting idea, will probably have limited uses, but look cool (frying Gonk droids - 'nuff said)

 

Flechette: new description at IGN makes it sounds very similar to the UT Flak Cannon (which is fine by me because I love the UT Flak Cannon)

 

Merr-Sonn: honestly, what's an FPS without a rocket launcher?

 

Disruptor: the long range weapon...on the other hand using the "charge up" feature and releasing a nice blast right into the chest of a nearby enemy also has its uses...

 

Detonator Pack/Trip Mines: seems like these could easily be one in the same...regardless, sequencers were a great part of JK

 

Stun Baton: the "never run out of ammo" weapon...might have some use before the saber...who wants to let the stormies live anyway ;)

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The origins of the weapons:

 

Lightsaber: Where do you think? :p

 

Bryar pistol: Previous JK/DF games

 

ST Rifle: Also obvious :D

 

Bowcaster: Jedi Knight/Mysteries of the Sith

 

Repeater: JK/MotS

 

Thermal detonators: Again, obvious

 

DEMP2: original...based off of Jawa ion blaster

 

Flechette: Taken directly from the Star Wars Essential Guide to Weapons and Technology :D

 

Merr-Sonn Missile Launcher: Also taken directly from the SWWT

 

Disruptor: Based on (perhaps) Dark Forces and the SWWT

Detonator Pack: No clue.

 

Trip Mines: Likely based on sequence charges from JK/MotS

 

Stun Baton: Also taken directly from the SWWT

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Originally posted by GonkH8er

 

Personally, I'm going to be using Detonator packs on them :)

 

Well, I'll probably use all the weapons at least once on them, but I was looking forward to seeing the wash of electric energy encircling their trashcan bodies and frying all of their internal components. :) I think a quick Force Lightning attack followed by a Force Push off the nearest cliff/tall building would also be fun. :)

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