Emon Posted January 25, 2002 Share Posted January 25, 2002 If you read the GameSpy preview, you know they said there are three lightsaber styles and eight saber moves. Does this mean eight total saber moves?? JK has ten total saber moves... Or does this mean eight saber moves per direction of movement, so the total would be like 32 or 64? I really hope it's not eight total... Even with the combination of moves and rolls, flips etc, that would suck! Besides, in an early feature list from LEC, didn't they say there were over 25 saber moves? Maybe eight total for each direction, forward, backward, left and right - That would be 32, just over 25. Any ideas? P.S. Has anyone heard about this game being editable yet? Link to comment Share on other sites More sharing options...
TrUeFoRcE Posted January 25, 2002 Share Posted January 25, 2002 well if u think about it, JK only had 2 real saber moves, the regular attack, and the strong attack, and 1 main blocking move....i think that the 8 moves will be like, jumping saber slashes, regular and strong, maybe a spin type attack, things of that sort, i dont think that they mean just 8 moves, probably more like 8 types of moves..... Link to comment Share on other sites More sharing options...
Zx2 Posted January 25, 2002 Share Posted January 25, 2002 Ya, and even if jk2 only has 8, countless more will be made by the mod community yes, the game is editable, running modified q3 engine so i startin 2 learn q3's code right now Link to comment Share on other sites More sharing options...
Guest Obi Posted January 25, 2002 Share Posted January 25, 2002 <font color=cbcbff> I can't recall more than 4 unique moves in Jedi Knight. Even if there are only 8, they can't make it too complex, or the average person won't be able to handle it. Link to comment Share on other sites More sharing options...
Emon Posted January 25, 2002 Author Share Posted January 25, 2002 Yeah, I read eight TYPES and eight MOVES, so I'm not sure. JK had ten total saber animations that were usable. Two when moving forward, two standing still, two backwards, one for each strafe, secondary fire, and the underwater slash. There is a stab and a overhead slash in the orignal GOB files, why they weren't implemented is beyond me. Your probably right. I saw at least ten different saber swings in the old, five minute E3 video, which was when the game was three months into development, so it must be eight types of moves. Link to comment Share on other sites More sharing options...
Emon Posted January 25, 2002 Author Share Posted January 25, 2002 1. Problem with more moves from mod community: They cannot compete with the motion captured originals. No biggie, since addition moves for the standard lightsaber are probably not needed. I doubt I'd play a double saber mod, either, since it'll probably be unbalanced in gameplay. 2. I know the Quake III Team Arena engine is editable, but is LEC going to screw us over and make it illegal to edit or not release editing tools? Is Jedi Knight II: Jedi Outcast going to be the next American McGee's Alice (A non-editable Q3 game)? I'd imagine from all the Dark Forces editing and Jedi Knight editing they have seen, and having the Q3TA engine already editiable, it would not only take more time and money to make it uneditable, but it would upset many costumers, and they would literally loose millions of dollars. Well over 50,000 people play Half-Life mods as I am typing this - Can you imagine how much money Valve and Sierra have made off of user made mods? I really hope a Raven or LEC staff member replies to this or atleast reads it. Link to comment Share on other sites More sharing options...
Jedi Howell Posted January 25, 2002 Share Posted January 25, 2002 3 styles? Eight moves? I think that there are, according to this info, only 2 options: A. 8 moves per style, totaling 24 B. 8 moves, per direction, per stlye, totaling 96. I'd like to believe there r going 2 b 96 different moves, but I have great difficulty doing that. I think that 24(closer to the original prediction of 25). jh Link to comment Share on other sites More sharing options...
Emon Posted January 25, 2002 Author Share Posted January 25, 2002 Yeah, about 24-32 would be my guess. I doubt there are 96, though. Around 25-35 individual animations would be PLENTY, since you can make your own combos and combine them with rolls, flips etc. Link to comment Share on other sites More sharing options...
Guest Obi Posted January 25, 2002 Share Posted January 25, 2002 <font color=cbcbff> The "styles" seem to me to be more like speeds. I bet we have 8 moves, fast, slow or in between. And I bet it'll be enough too. Combined with the acrobatics and the collision detection, I think it sounds just fine. And Emon, I'm not talking about how many animations there are, I'm talking about actual attacks. You can attack forward, strafe left attack, strafe right attack, and double swing. Link to comment Share on other sites More sharing options...
Executor32 Posted January 25, 2002 Share Posted January 25, 2002 Read the Gamespot review for some new insight into the differences between the 3 fighting styles. They are quite different, I assure you. Link to comment Share on other sites More sharing options...
Lord_FinnSon Posted January 25, 2002 Share Posted January 25, 2002 Here is the part about three different fighting styles from GamSpot preview: You'll start the game with a standard fighting stance that allows Katarn to swing and parry his lightsaber by using his forearms and wrists, which basically translates to attacks that are fast but still pack a little bit of a punch. Later on, Katarn will learn to adapt a light fighting stance that will allow him to strike more rapidly than before, but at the cost of reduced damage. Finally, you'll earn the heavy stance--here, Katarn will dig his heels into the ground and swing his lightsaber with a great deal of effort. If he connects, Katarn will do a great deal of damage, but he'll be left wide open for a short period of time if his swing fails to find its target. Tosti said that you'll be able to switch between these three stances at will once you earn them so that you can use a fighting style that best suits your current situation. Link to comment Share on other sites More sharing options...
Emon Posted January 25, 2002 Author Share Posted January 25, 2002 Ahh, I must have missed that. So the standard is the medium damage set, light is little damage, heavy is... Heavy damage. So how does that work in multi-player? Do you pick in multi-player, like toggle with hotkeys like you might in single-player? Does it depend on your force level? Do you pick it when you design your character? Link to comment Share on other sites More sharing options...
dazilla Posted January 25, 2002 Share Posted January 25, 2002 now we finally know how they're dealing with different saber damage. Link to comment Share on other sites More sharing options...
DeathBoLT Posted January 25, 2002 Share Posted January 25, 2002 this form of gameplay sounds like it'll be pretty interesting.. i just hope they didn't slow down the pace of the game(the pace w/o force speed) in order to impose movie-pace saber fighting... Link to comment Share on other sites More sharing options...
StormHammer Posted January 25, 2002 Share Posted January 25, 2002 Well, based on this information, I would make the basic assumption that you will have 8 slightly different moves per style, giving you a total of 24 different moves that can apparently be mixed and matched at will as you change between stances. That sounds very good to me. If there are three different stances...then I would imagine this is noticeable in MP...so you should be able to judge the types of attack your opponent is going to launch based on their stance. That, to me, is very cool. The range of MP modes also seems to be stacking up nicely if this preview is to be believed. I'm not sure if I will be able to play online yet (I suspect that I won't), so the addition of bots makes all the difference. At least I should be able to play all of the MP modes offline...I just hope the AI of the bots can be set higher or lower - or you can enter levels using different difficulty settings to keep things interesting. And if Jedi Mind Trick in MP makes you invisible - does this mean there is a possibility of Force Seeing making a return to counter it? It looks to me like at least some of our debating over the past months has helped to shape the game a little...so thanks to forum members for posting...and to the Ravenites for listening. Link to comment Share on other sites More sharing options...
Lord_FinnSon Posted January 25, 2002 Share Posted January 25, 2002 And if Jedi Mind Trick in MP makes you invisible - does this mean there is a possibility of Force Seeing making a return to counter it? Well, we also talked about some sort of Force Sense long before we got confirmation from Kenn about this being featured as one of the passive Force powers... Link to comment Share on other sites More sharing options...
[SWS]Strider Posted January 25, 2002 Share Posted January 25, 2002 I really don't think it's 8 moves per direction. Think about it, your not gonna have 8 attack buttons for you lightsaber, all the force powers and the stances. It's just to much. If you think about it, 8 isn't that bad. I'm thinking, left and right attacks, a foward lunge, a gerneric attack, a secondary gerneric attack, a jump attack, a crouching attack, and mb the ability to attack with a behind you attack. Now if you want to do a heavy over the head hit, you would have to change positions to the heavy stance. Anyway, mb I'm just complety messed, I dunno. Strider Link to comment Share on other sites More sharing options...
DeathBoLT Posted January 25, 2002 Share Posted January 25, 2002 doesn't look like there will be a powerful secondary swing: The other neat little trick with the lightsaber is the ability to throw the thing at enemies who may just be right out of reach. It's your alternative attack and pretty useful to catch enemies off guard. secondary fire for the lightsaber: saber throw the force power must just build on this secondary mode Link to comment Share on other sites More sharing options...
Emon Posted January 25, 2002 Author Share Posted January 25, 2002 Ah, I see! Especially for this game, you won't need lots of different moves. I mean, think about it. With the poly-to-poly collisions, you'll be able to block by swinging, which should then create even more "moves". Plus the different stances, which is nice. My guess on stances: Heavy damage stance = One hit kill Medium damage stance = Two hit kill Light damage stance = Three to four hit kill Obviously, they'll all probably kill a stormtrooper in one to two hits. I think the heavier moves are for against Jedi. Stormie armor can't stop a blaster bolt - It sure as hell won't stop a lightsaber. Link to comment Share on other sites More sharing options...
Raxius Posted January 25, 2002 Share Posted January 25, 2002 This is just getting better and better. i think that there will be 24 moves, 8 per style. and i think that getting rid of the original secondary swing is good, because back in JK multi, we had a bunch of newbie's and ppl who just wern't very good running around swinging like austin powers...... Link to comment Share on other sites More sharing options...
Sturmgewehr Posted January 25, 2002 Share Posted January 25, 2002 I would think its 8 moves per style. Two attacks for each direction, Forward, Back, Left, Right. The two different attacks being Primary and Secondary Fire. This would make MP lightsaber battles very interesting for a long time. We're talking major replay value here if you can use the lightsaber in different styles. Blocking by swinging might be interesting. I'm really interested to see how many different ways you can block someones saber or deflect blaster bolts. Will it be the same move over and over as with JK, or will you block based on what direction the blaster bolt/lightsaber is coming from relative to which direction your facing. I mean a blaster coming in at 5 degrees off to the left as opposed to 10 degrees off to the right. Link to comment Share on other sites More sharing options...
GonkH8er Posted January 25, 2002 Share Posted January 25, 2002 3 Styles 8 Attack per style Total of 24 moves Forward Forward Left and Right (could be counted as one move, seeing as its just mirrored) Strafing (same as above) Backwards Back Left and Right Crouch Jump Forward Jump Backward Perhaps you might hold down a different key for each style, so it may be defaulted to the normal style, and you hold E for the second style movies, and R for the 3rd style moves. That's my view on what it could be. It could be anything, really. Some people may consider a 'hold down a key for styles' method untidy. I'd quite like it myself. It's quick. Link to comment Share on other sites More sharing options...
[SWS]Strider Posted January 25, 2002 Share Posted January 25, 2002 Perhaps you might hold down a different key for each style, so it may be defaulted to the normal style, and you hold E for the second style movies, and R for the 3rd style moves. Well since I assume you always have to be in 1 of these 3 positions. It would probably be better to just tap a key and have it stay that way until otherwise defined. I dunno. Strider Link to comment Share on other sites More sharing options...
Redwing Posted January 25, 2002 Share Posted January 25, 2002 I agree with Stormhammer...I think it would be pretty cool to be able to try and anticipate your opponent's movements based on their stance Link to comment Share on other sites More sharing options...
Guest Obi Posted January 25, 2002 Share Posted January 25, 2002 <font color=cbcbff> It mentions in the article that you can toggle between each stance at will once you learn them. Link to comment Share on other sites More sharing options...
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